Pancake-Tragedy wrote: »i think that was me, i remember your name. If so, sorry, i just press buttons and things happen.
ScruffyWhiskers wrote: »Pancake-Tragedy wrote: »i think that was me, i remember your name. If so, sorry, i just press buttons and things happen.
Ha! Yes, you smeared the floor with me. Did the fear hit you at all? You must be pushing the buttons perfectly because I could never find a hole in those shields. It really was a tragedy. What did you kill me with if you don't mind me asking.
If you want burst you're forced to use a stamina build.
ScruffyWhiskers wrote: »So I am tired of getting killed by sorcs. It usually goes like this. I jump a sorc and burst as hard as I can only to end up out of magicka. My last one went like this in a space of about 10 secs
3938 Damage Hardened Ward Teleport Strike
3086 Damage Hardened Ward Concealed Weapon
834 Hardened Ward Light attack
Shadowy Disguise
4555 Harness Magicka Concealed Weapon
834 Hardened Ward Light Attack
3644 Harness Magicka Concealed Weapon
3152 Harness Magicka Concealed Weapon
834 Hardened Ward Light Attack
2953 Hardened Ward Concealed Weapon
3152 Hardened Ward Concealed Weapon
Fear - he might have been just out of reach....damn bolty sorcs
3152 Hardened Ward Concealed Weapon
559 Hardened Ward Light Attack
Shadowy Disguise
6496 Hardened Ward Soul Harvest
3934 Hardened Ward Concealed Weapon
Out of Magicka switch to restro staff Heavy Attack at range
1317 Hardened Ward Heavy Attack Staff
1317 Hardened Ward Heavy Attack Staff
1317 Hardened Ward Heavy Attack Staff
1317 Hardened Ward Heavy Attack Staff
I take 11,276 and am dead. I had taken damage here and there before but never more than 2 or 3k a pop.
So obviously you cannot burst down a sorcs shields. I have been trying like an idiot to do this for months. So anybody have any good strategies that wouldn't require me to completely change my burst build?
Anyone tried destructive mage set plus mage light? Bet that makes a huge freaking shield with sorcs scaling off magicka for shields.
As a DK I kind of feel like the global 15% shield nerf was a little too global if you know what I mean. My shields are based on health so if I boost them my dps goes down. A sorc can boost their shield and dps simultaneously. Light armor is complete crap making shields our only means of defense and it's globally nerfed.
Lets face it the global Cyrodiil nerf was a bandaid to push 1.6 out but it really seems too disproportionate to be so global.
Most people feel much squishier mainly because the 40% Health stat nerf. (What used to be +50% is now only +10%).
Francescolg wrote: »Most people feel much squishier mainly because the 40% Health stat nerf. (What used to be +50% is now only +10%).
The HP nurf + the 15% shield nurf combined result in a much stronger shield nurf, as is the case for templar's 26% blazing shield. A blazing shield under 800 isn't even worth casting in pvp.
Does hardened ward have a base-def value or is it based on hp?
Francescolg wrote: »So, basically, Hardened Ward is the best shield in the game now and it's pretty easy to get 2500 - 3200 magicka now
Devs should make it a shield based on HP, but that is just my opinion.
eventide03b14a_ESO wrote: »I find it odd that there is a thread about how bad sorcerers are http://forums.elderscrollsonline.com/en/discussion/155048/sorcerers-were-over-nerfed-again/p1 and then this thread about how difficult they are to kill. Which is it?
eventide03b14a_ESO wrote: »I find it odd that there is a thread about how bad sorcerers are http://forums.elderscrollsonline.com/en/discussion/155048/sorcerers-were-over-nerfed-again/p1 and then this thread about how difficult they are to kill. Which is it?
Both.
Bad sorcerers are bad.
Good sorcerers are good. Very good. Definitely not underpowered
Francescolg wrote: »So, basically, Hardened Ward is the best shield in the game now and it's pretty easy to get 2500 - 3200 magicka now
Devs should make it a shield based on HP, but that is just my opinion.
Joy_Division wrote: »As other posters have suggested do not attack the sorceror's shields, attack their stamina pool.
eventide03b14a_ESO wrote: »I find it odd that there is a thread about how bad sorcerers are http://forums.elderscrollsonline.com/en/discussion/155048/sorcerers-were-over-nerfed-again/p1 and then this thread about how difficult they are to kill. Which is it?
Both.
Bad sorcerers are bad.
Good sorcerers are good. Very good. Definitely not underpowered
A well played sorc is usually the difference maker in any engagement. But I find the sorcs that actually are the difference makers are few and far between and are not the solo build types that most people identify with.
Mad respect for guys like Ezareth and Teargrants, for they are absolutely lethal out there if youre caught by yourself, but in group play (in my experience only, mind) they can be mostly ignored. Its the ones that set up streak/negate area denial and so on that I am referring to. For as much as I razz on Crystalized being the most killed player by me, I have to mention he is also the most dangerous sorc I know of, because whenever he shows up you know you have less than 2 seconds before a group of nasty is about to smash into you and your group with him setting it up for them to come through. (He as an individual is incredibly easy to kill, but the role he brings to his group more than makes up for that, is what I mean. Same is true for most group-play specs really)
A skilled group play sorc can absolutely be the one and only cause of an organized group wiping. Ive done it, and ive been the victim of it.
That being said, sorc as a class is quite difficult to play well nowadays having gone through in my estimation the most massive change from what they were at launch. Used to be very flexible and able to fill multiple on demand roles with just some minor gear/skill changes. Now the class is getting more and more relegated to niche one-job roles and it kinda sucks.
eventide03b14a_ESO wrote: »I find it odd that there is a thread about how bad sorcerers are http://forums.elderscrollsonline.com/en/discussion/155048/sorcerers-were-over-nerfed-again/p1 and then this thread about how difficult they are to kill. Which is it?
Both.
Bad sorcerers are bad.
Good sorcerers are good. Very good. Definitely not underpowered
A well played sorc is usually the difference maker in any engagement. But I find the sorcs that actually are the difference makers are few and far between and are not the solo build types that most people identify with.
Mad respect for guys like Ezareth and Teargrants, for they are absolutely lethal out there if youre caught by yourself, but in group play (in my experience only, mind) they can be mostly ignored. Its the ones that set up streak/negate area denial and so on that I am referring to. For as much as I razz on Crystalized being the most killed player by me, I have to mention he is also the most dangerous sorc I know of, because whenever he shows up you know you have less than 2 seconds before a group of nasty is about to smash into you and your group with him setting it up for them to come through. (He as an individual is incredibly easy to kill, but the role he brings to his group more than makes up for that, is what I mean. Same is true for most group-play specs really)
A skilled group play sorc can absolutely be the one and only cause of an organized group wiping. Ive done it, and ive been the victim of it.
That being said, sorc as a class is quite difficult to play well nowadays having gone through in my estimation the most massive change from what they were at launch. Used to be very flexible and able to fill multiple on demand roles with just some minor gear/skill changes. Now the class is getting more and more relegated to niche one-job roles and it kinda sucks.
@Rylana I understand if you don't want to give away your own guild's strategy, but I'm curious just what type of gameplay these group oriented Sorcs are doing. Do you still find Streak to be useful in 1.6 now that it gives CC immunity? I still find Negate to be fairly powerful even with the 1.6 nerfs, but I'm wondering what else a group Sorc brings to PVP. Is his job just to Streak around and Encase, Negate, Lightning Flood the appropriate locations?
Personally in my experience, the most disruptive Sorc when it is a large group encounter is the one that pushes through our line and draws the attention away from the incoming push.
eventide03b14a_ESO wrote: »I find it odd that there is a thread about how bad sorcerers are http://forums.elderscrollsonline.com/en/discussion/155048/sorcerers-were-over-nerfed-again/p1 and then this thread about how difficult they are to kill. Which is it?
Both.
Bad sorcerers are bad.
Good sorcerers are good. Very good. Definitely not underpowered
A well played sorc is usually the difference maker in any engagement. But I find the sorcs that actually are the difference makers are few and far between and are not the solo build types that most people identify with.
Mad respect for guys like Ezareth and Teargrants, for they are absolutely lethal out there if youre caught by yourself, but in group play (in my experience only, mind) they can be mostly ignored. Its the ones that set up streak/negate area denial and so on that I am referring to. For as much as I razz on Crystalized being the most killed player by me, I have to mention he is also the most dangerous sorc I know of, because whenever he shows up you know you have less than 2 seconds before a group of nasty is about to smash into you and your group with him setting it up for them to come through. (He as an individual is incredibly easy to kill, but the role he brings to his group more than makes up for that, is what I mean. Same is true for most group-play specs really)
A skilled group play sorc can absolutely be the one and only cause of an organized group wiping. Ive done it, and ive been the victim of it.
That being said, sorc as a class is quite difficult to play well nowadays having gone through in my estimation the most massive change from what they were at launch. Used to be very flexible and able to fill multiple on demand roles with just some minor gear/skill changes. Now the class is getting more and more relegated to niche one-job roles and it kinda sucks.
@Rylana I understand if you don't want to give away your own guild's strategy, but I'm curious just what type of gameplay these group oriented Sorcs are doing. Do you still find Streak to be useful in 1.6 now that it gives CC immunity? I still find Negate to be fairly powerful even with the 1.6 nerfs, but I'm wondering what else a group Sorc brings to PVP. Is his job just to Streak around and Encase, Negate, Lightning Flood the appropriate locations?
Personally in my experience, the most disruptive Sorc when it is a large group encounter is the one that pushes through our line and draws the attention away from the incoming push.
Causing mass mayhem would be the best way I can put it. To not allow OPFOR to be where they want to be, area denial, just causing ruckus on their backline. Streak still does cause that, though true say that its nowhere near as good as it once was.
The last thing Id want to see is an AOE type sorc on my backline. It makes the healers and ranged attackers "self aware" so they actually pull heals/DPS off the front line/killzone.