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Unstoppable nerf sucks - any work arounds?

Jeremy
Jeremy
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I despise CC/knock back/disabling abilities. Always have - and consider them one of the most annoying aspects of video games. I have a similar disgust of LOS mechanics.

That is why I was really happy on this game when I discovered I could invest in an ability called Unstoppable from heavy armor to counter it. But as usual, every time I find something I like the developers see fit to nerf it. The CC immunity now lasts a measly 5 seconds rather the duration of the actual ability (as it should). So basically my entire build must now be rebuilt from the ground up. To whom ever developer was behind this decision - I will be nice and just say I am displeased with your meddling into the original game's mechanics. Also the minute I start getting disabled over and over again on this game is the minute I find something else to play. Getting locked down over and over again is about as much fun as having holes drilled through my head and I have better ways to spend my time. I have stopped playing several other games for this exact reason.

Anyway: I was wondering if anyone has found a way to alleviate this annoying change: are there any ways to increase the duration of the disabling immunity through a set bonuses or something akin to that?

Also it seems I am going to have to put a much higher priority on stamina now. Is it feasible to increase my stamina and stamina regeneration to the point where I can efficiently spam Unstoppable every 5 seconds to avoid knockbacks and stuns? If so: any advice on how to accomplish this would be helpful.
  • Zheg
    Zheg
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    Just run Unstoppable pots. With the alchemy passive it will last for 15 seconds (it's ridiculous -_- and I hope they change it). But for now, running that an unstoppable should get you what you're looking for. You can make an Unstoppable + health + magicka potion, so unless you're running a stam build, you probably want this potion regardless.
  • Jeremy
    Jeremy
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    Zheg wrote: »
    Just run Unstoppable pots. With the alchemy passive it will last for 15 seconds (it's ridiculous -_- and I hope they change it). But for now, running that an unstoppable should get you what you're looking for. You can make an Unstoppable + health + magicka potion, so unless you're running a stam build, you probably want this potion regardless.

    I've never dabbled in alchemy before. Would I have to use this potion every 15 seconds to keep up the immunity?
  • Birdovic
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    I've never dabbled in alchemy before. Would I have to use this potion every 15 seconds to keep up the immunity?

    I guess so, but keep the pots cooldown in mind.
  • Jeremy
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    I've never dabbled in alchemy before. Would I have to use this potion every 15 seconds to keep up the immunity?

    I guess so, but keep the pots cooldown in mind.

    Not sure that would be a workable solution for me then as I would likely go through hundreds of pots a week.
    Edited by Jeremy on 6 March 2015 15:48
  • aco5712
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    running arena set is my advice
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  • Feidam
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    The unstoppable skill was beyond OP. There was a reason you, me and everyone else was keeping it up 24/7. Now it is strong but not overly so. Being to CC for long durations is never a good thing for pvp. Imbalance central. The argument everyone can pick it up so it is ok is bogus too. If everyone is perma using it then there is no point to the hard CCs. Hence the nerf.
  • Panda244
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    Use the Arena set, and Unstoppable Potions as stated above, Arena is great for every build as it adds Max Health, Max Stamina, and Max Magicka, then reduces the cost to CC break by 40%, you can alternatively use Shield of the Valiant, same CC break reduction, but it gives Healing Taken, Max Health, and reduces damage taken from enemy players by 5%.
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  • Jeremy
    Jeremy
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    Feidam wrote: »
    The unstoppable skill was beyond OP. There was a reason you, me and everyone else was keeping it up 24/7. Now it is strong but not overly so. Being to CC for long durations is never a good thing for pvp. Imbalance central. The argument everyone can pick it up so it is ok is bogus too. If everyone is perma using it then there is no point to the hard CCs. Hence the nerf.

    I disagree. I think being able to become immune to CC is a good thing. Perhaps they should have made it more difficult to acquire and more sacrifices to be made - but I think the option should be there.

    But as s I pointed out - I'd just prefer they weren't in the game at all. They are a cheesy gameplay gimmick and have ruined my fun on a lot of games. I don't mind losing. But I at least want to be able to move and play my character while I do it.

    I don't really PvP much yet anyway. I kept my CC immunity up in PvE to safeguard my character from knock backs and stuns. 5 seconds is too short and requires me to almost constantly spam the ability to make use of the immunity - which is the main reason I invested so heavily in the ability to begin with. Besides, from what people tell me they can still use alchemy potions to gain the same effect during PvP. So the option to become beyond OP as you describe it is still there.


    Edited by Jeremy on 7 March 2015 05:07
  • Domander
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    Jeremy wrote: »
    Feidam wrote: »
    The unstoppable skill was beyond OP. There was a reason you, me and everyone else was keeping it up 24/7. Now it is strong but not overly so. Being to CC for long durations is never a good thing for pvp. Imbalance central. The argument everyone can pick it up so it is ok is bogus too. If everyone is perma using it then there is no point to the hard CCs. Hence the nerf.

    I disagree. I think being able to become immune to CC is a good thing.

    As I pointed out - I'd just prefer they weren't in the game at all. They are a cheesy gameplay gimmick and have ruined my fun on a lot of games. I don't mind losing. But I at least want to be able to move and play my character while I do it.

    I don't really PvP much yet anyway. I kept my CC immunity up in PvE to safeguard my character from knock backs and stuns. 5 seconds is too short and requires me to almost constantly spam the ability to make use of the immunity - which is the main reason I invested so heavily in the ability to begin with. Besides, from what people tell me they can still use alchemy potions to gain the same effect during PvP.



    hmm, you don't like CC and you don't like LOS

    Is your idea of pvp just straight up who can do the most damage/healing? that sounds kinda boring.

    It sounds a lot like you don't like strategy.
  • Jeremy
    Jeremy
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    Domander wrote: »
    Jeremy wrote: »
    Feidam wrote: »
    The unstoppable skill was beyond OP. There was a reason you, me and everyone else was keeping it up 24/7. Now it is strong but not overly so. Being to CC for long durations is never a good thing for pvp. Imbalance central. The argument everyone can pick it up so it is ok is bogus too. If everyone is perma using it then there is no point to the hard CCs. Hence the nerf.

    I disagree. I think being able to become immune to CC is a good thing.

    As I pointed out - I'd just prefer they weren't in the game at all. They are a cheesy gameplay gimmick and have ruined my fun on a lot of games. I don't mind losing. But I at least want to be able to move and play my character while I do it.

    I don't really PvP much yet anyway. I kept my CC immunity up in PvE to safeguard my character from knock backs and stuns. 5 seconds is too short and requires me to almost constantly spam the ability to make use of the immunity - which is the main reason I invested so heavily in the ability to begin with. Besides, from what people tell me they can still use alchemy potions to gain the same effect during PvP.



    hmm, you don't like CC and you don't like LOS

    Is your idea of pvp just straight up who can do the most damage/healing? that sounds kinda boring.

    It sounds a lot like you don't like strategy.

    Correct. I don't like either of those strategies. They are annoying and I had enough pillar humping and CC stacking on WoW to lasts a life time.

    I prefer straight up fights. Resource management, clever execution of abilities etc. are my preferred methods of combat. I play video games to have fun. Not sit there like a dumb _____ while I get hacked to death.
  • Feidam
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    Pillar humping is arena style pvp not rvr/alliance v alliance. Cc is there to add strategic elements to the army v army fight. Eso is not a game designed for 3v3 5v5 fights. Although they can and do happen, as well as, being fun the over arcing goal of Cyrodil is army vs army warfare.
  • Jeremy
    Jeremy
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    Feidam wrote: »
    Pillar humping is arena style pvp not rvr/alliance v alliance. Cc is there to add strategic elements to the army v army fight. Eso is not a game designed for 3v3 5v5 fights. Although they can and do happen, as well as, being fun the over arcing goal of Cyrodil is army vs army warfare.

    I brought up pillar humping from WoW to help illustrate why I have issues with LOS.

    I understand many players feel CC abilities bring a strategic element to combat. But it's not an opinion I share - especially as it relates to PvP. The whole CC everyone approach so you can gang up on a single target and zerg them quickly to death just isn't a strategy I find particularly inventive or fun.

    I haven't done much PvP on ESO yet. Just a few times I've entered Cyrodil and I mostly quested and hunted sky shards. My issue with the Unstoppable nerf is mostly aimed at PvE because I built my character around the idea of fending off knock backs and disables and all of my rotations included keeping the immunity active. 5 seconds is terribly short and will demand a massive amount of stamina and upkeep to keep active - so it's looking more and more like I'm going to have to change my entire play style as well as all of my rotations.
    Edited by Jeremy on 7 March 2015 05:36
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