Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
block + vamp dmg reduction = nearly no dmg done by sorc abilities...
http://i.imgur.com/ifoh7t9.png
as all those mitigations stack on each other - it would have been even more horrible if he would have used s&b - as sorc attacks nearly drain no stamina when beeing blocked.
every time your bow add was in range his healtbar droped significant. but sorcspells do no dmg on blocking chars.
xsorusb14_ESO wrote: »block + vamp dmg reduction = nearly no dmg done by sorc abilities...
http://i.imgur.com/ifoh7t9.png
as all those mitigations stack on each other - it would have been even more horrible if he would have used s&b - as sorc attacks nearly drain no stamina when beeing blocked.
every time your bow add was in range his healtbar droped significant. but sorcspells do no dmg on blocking chars.
Its not block + vamp reduction..they're abusing some bug to stack mitigation to 90% levels
For example, He's a vampire...and i've hit him with flawless dawnbreaker for 800 damage..This is an ability that delves for me for over 5k damage, and deals 60% more to vampires..hitting for 800 damage on a Non Blocking Target.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Or because the Player is a Sorc and stacking Magicka for Hardened Ward spams. Seriously, as a NB if I time things right I can survive 4-5 Players on me at once. Shields may have been nerfed in Cyro but that doesn't mean they're useless. I'm not saying that he/she isn't exploiting but it's very easy to Shield spam and take little to no damage.
What my point is, unless you can prove AS FACT that the Player is exploiting then there's nothing you or 100 other Players can do about it. The more likely answer is that they aren't specifically exploiting or ZoS would've perma banned them do to what people here say as multiple reports for such actions. Again, I have no idea if that Sorc is or is not exploiting but saying that they are all because they don't take much damage at X Health is meaningless, there's all kinds of reasons why that could be happening that aren't exploits.I think you misunderstand the problem.
Using "creative mechanics" which involve combinations not achievable normally by the game engine, this player can stack the mist form damage reduction on top of undeath passive, as well as some other cast skills. (the exploit is how they are able to keep mist form's damage reduction up even when not IN mist form).
They use shields to keep the health damage they take in small increments so the undeath passive can start kicking in and stack up until ....
Even with no shields, once this player is to 20 percent health they effectively become immune to all damage (i remember quite clearly a video of literal SINGLE DIGIT damage numbers)
This is not shield spamming. It is something quite different, though shield spamming early on is a requirement in most cases.
Also worth noting that if you can stack a burst of damage on this player that is all done within 2-3 seconds, with all cast (initiations) of damage happening prior to their health reaching about the 40-50 percent level, their exploit does not "kick in" for them and they are easily killed. In the current health levels of the game, this means you need to be able to do about 25-30k instant damage (less than 2 seconds total burst) to knock them down to zero before undeath kicks in. You also have to account for about 10-15k worth of shields. Ergo you need a few really big hits chained together really rapidly to break Blinx. Example would be stealth ambush, uppercut, wrecking blow. But the biggest hitter must be the last one, and all require what I call "stealth weaving" to achieve maximum single attack spike.
That being said, very few builds out there can put out the raw instant damage required, require very precise timing and execution, and are very close to the realm of cheese themselves.
Most importantly, all damage dealt MUST be finished with a lethal arrow/wrecking blow (or a large damage execute like Impale) powered with stealth damage bonuses (i use shadowy disguise for this purpose right as i hit my finisher), because the final hit has to be for half of their health bar. (if it is not a 10k+ hit in other words, undeath kicks in on the remaining ~2k or so health, and they become immortal)
Another important piece of advice regarding Blinx - never EVER light attack or use lightning/resto heavies. Nor should you ever use Mages wrath or any other small damage spell. Anything you hit this guy with needs to be a "chunk of health" damage attack.
Luckily this player is godawful otherwise and will rarely do enough damage to you himself to be a real threat. About all he can do is pop an endless fury as a finisher when youre mobbed by 10 other guys. On his own his damage output/sustain are pathetic.
ZOS_JessicaFolsom wrote: »We'll get this into the combat and gameplay team's hands to check out. (This isn't the Alliance War team's purview.)
Great job capturing this on video and making sure his name wasn't shown. I really hope ZOS does something about this.
What my point is, unless you can prove AS FACT that the Player is exploiting then there's nothing you or 100 other Players can do about it. The more likely answer is that they aren't specifically exploiting or ZoS would've perma banned them do to what people here say as multiple reports for such actions. Again, I have no idea if that Sorc is or is not exploiting but saying that they are all because they don't take much damage at X Health is meaningless, there's all kinds of reasons why that could be happening that aren't exploits.I think you misunderstand the problem.
Using "creative mechanics" which involve combinations not achievable normally by the game engine, this player can stack the mist form damage reduction on top of undeath passive, as well as some other cast skills. (the exploit is how they are able to keep mist form's damage reduction up even when not IN mist form).
They use shields to keep the health damage they take in small increments so the undeath passive can start kicking in and stack up until ....
Even with no shields, once this player is to 20 percent health they effectively become immune to all damage (i remember quite clearly a video of literal SINGLE DIGIT damage numbers)
This is not shield spamming. It is something quite different, though shield spamming early on is a requirement in most cases.
Also worth noting that if you can stack a burst of damage on this player that is all done within 2-3 seconds, with all cast (initiations) of damage happening prior to their health reaching about the 40-50 percent level, their exploit does not "kick in" for them and they are easily killed. In the current health levels of the game, this means you need to be able to do about 25-30k instant damage (less than 2 seconds total burst) to knock them down to zero before undeath kicks in. You also have to account for about 10-15k worth of shields. Ergo you need a few really big hits chained together really rapidly to break Blinx. Example would be stealth ambush, uppercut, wrecking blow. But the biggest hitter must be the last one, and all require what I call "stealth weaving" to achieve maximum single attack spike.
That being said, very few builds out there can put out the raw instant damage required, require very precise timing and execution, and are very close to the realm of cheese themselves.
Most importantly, all damage dealt MUST be finished with a lethal arrow/wrecking blow (or a large damage execute like Impale) powered with stealth damage bonuses (i use shadowy disguise for this purpose right as i hit my finisher), because the final hit has to be for half of their health bar. (if it is not a 10k+ hit in other words, undeath kicks in on the remaining ~2k or so health, and they become immortal)
Another important piece of advice regarding Blinx - never EVER light attack or use lightning/resto heavies. Nor should you ever use Mages wrath or any other small damage spell. Anything you hit this guy with needs to be a "chunk of health" damage attack.
Luckily this player is godawful otherwise and will rarely do enough damage to you himself to be a real threat. About all he can do is pop an endless fury as a finisher when youre mobbed by 10 other guys. On his own his damage output/sustain are pathetic.
My further question to you then is, how do you know that Sorc is exploiting by stacking up damage mitigation in the exact manner you say they are, have you personally figured out how to exploit this very scenario yourself? Has Jessica or Gina popped onto one of the supposed many threads or replied to the suppsoed many reports to detail exactly how they're exploiting? I know the answer to the 2nd question is no because ZoS never discusses investigations into Player's actions. The very fact is this, that Sorc may be VERY good at timing certain abilities that keep them alive through all manner of incoming damage to the point that they "seem" to be cheating, but that doesn't mean they are.
Or because the Player is a Sorc and stacking Magicka for Hardened Ward spams. Seriously, as a NB if I time things right I can survive 4-5 Players on me at once. Shields may have been nerfed in Cyro but that doesn't mean they're useless. I'm not saying that he/she isn't exploiting but it's very easy to Shield spam and take little to no damage.
I think you misunderstand the problem.
Using "creative mechanics" which involve combinations not achievable normally by the game engine, this player can stack the mist form damage reduction on top of undeath passive, as well as some other cast skills. (the exploit is how they are able to keep mist form's damage reduction up even when not IN mist form).
They use shields to keep the health damage they take in small increments so the undeath passive can start kicking in and stack up until ....
Even with no shields, once this player is to 20 percent health they effectively become immune to all damage (i remember quite clearly a video of literal SINGLE DIGIT damage numbers)
This is not shield spamming. It is something quite different, though shield spamming early on is a requirement in most cases.
Also worth noting that if you can stack a burst of damage on this player that is all done within 2-3 seconds, with all cast (initiations) of damage happening prior to their health reaching about the 40-50 percent level, their exploit does not "kick in" for them and they are easily killed. In the current health levels of the game, this means you need to be able to do about 25-30k instant damage (less than 2 seconds total burst) to knock them down to zero before undeath kicks in. You also have to account for about 10-15k worth of shields. Ergo you need a few really big hits chained together really rapidly to break Blinx. Example would be stealth ambush, uppercut, wrecking blow. But the biggest hitter must be the last one, and all require what I call "stealth weaving" to achieve maximum single attack spike.
That being said, very few builds out there can put out the raw instant damage required, require very precise timing and execution, and are very close to the realm of cheese themselves.
Most importantly, all damage dealt MUST be finished with a lethal arrow/wrecking blow (or a large damage execute like Impale) powered with stealth damage bonuses (i use shadowy disguise for this purpose right as i hit my finisher), because the final hit has to be for half of their health bar. (if it is not a 10k+ hit in other words, undeath kicks in on the remaining ~2k or so health, and they become immortal)
Another important piece of advice regarding Blinx - never EVER light attack or use lightning/resto heavies. Nor should you ever use Mages wrath or any other small damage spell. Anything you hit this guy with needs to be a "chunk of health" damage attack.
Luckily this player is godawful otherwise and will rarely do enough damage to you himself to be a real threat. About all he can do is pop an endless fury as a finisher when youre mobbed by 10 other guys. On his own his damage output/sustain are pathetic.
How is the mist form exploit still in game? I remember seeing this months and months ago
Undeath by itself is not very good, and you're normally unable to block while using mist form, but exploiting and stacking all those together would result in this I guess.
Yolokin_Swagonborn wrote: »What if you wore this set then set up a macro that put you in a constant state of casting something. That's 25% damage reduction off the top. Then all you need is a cheap spell and something else to stack it with - like 4 piece reduce damage from players 5% then roll a nord. That's 35% right there without mist form or undeath.
That set isn't very distinctive however (breton and looks like warlock) so it wouldn't be worth hiding. Was that set in the game back when this nonsense started?
Yeah that trashcan is back. Thankfully he's terrible and is easy to ignore. It really is a shame that after all this time Zenimax has done nothing to fix the problem.
c.gregoryb14_ESO wrote: »Yeah that trashcan is back. Thankfully he's terrible and is easy to ignore. It really is a shame that after all this time Zenimax has done nothing to fix the problem.
i60.tinypic.com/2py3ry8.png
c.gregoryb14_ESO wrote: »Yeah that trashcan is back. Thankfully he's terrible and is easy to ignore. It really is a shame that after all this time Zenimax has done nothing to fix the problem.
i60.tinypic.com/2py3ry8.png
I hear killing blows take skill.
Yolokin_Swagonborn wrote: »How is the mist form exploit still in game? I remember seeing this months and months ago
Undeath by itself is not very good, and you're normally unable to block while using mist form, but exploiting and stacking all those together would result in this I guess.
The reason it is still in the game is that no one has publicly explained how it works. That's it. Things get fixed rather quickly when a "how to" video pops up on youtube. *Cough*launch dupe bug reported in beta *cough*
The other problem is that we don't know where to place this "exploit" on the 9 "exploiting" circles of Gamer Hell chart.
"Exploiter" circles of Hell
Virtuous Gamer Pagans. (Your "punishment" for this circle is usually ragetells calling you an exploiter)
1. Good players that kill lots of people
2. min/maxers and theorycrafters, set effect stackers
3. Animation cancelers
Starting to get Evil Circle...
4. People that intentionally use skills/items identified by ZOS as not working as intended to gain minor advantage
5. Heavy Macro users
6. Using any glitch/bug that has a serious effect on gameplay/economy
Circle of the unmentionables that deserve all sorts of endless torment
7. Intentionally causing lag by any means
8. Nasty external things that I sometimes wonder if people are using but really hope they are not...
9. People who make arrow to the knee jokes
This damage glitch could be anywhere on the chart. If its just a clever combination of set pieces then I'm going to laugh. But it seems like its somewhere in circle 5-6 of gamer hell. Some game breaking glitch combined with a macro to sustain it.