glitchmaster999 wrote: »Power surge cost is much higher than entropy so for single target it seems that entropy is the way to go, in terms of liquid lightning you will almost always have a clumped up group of cc'able melee mobs in vet dungeons, liquid lightning will generally hit all of these melee mobs. The problem I have had is the ranged mobs and the casters because they never stack up but its still a really good aoe skill. Would definitely say increased duration over increased radius.
posthumecaver wrote: »glitchmaster999 wrote: »Power surge cost is much higher than entropy so for single target it seems that entropy is the way to go, in terms of liquid lightning you will almost always have a clumped up group of cc'able melee mobs in vet dungeons, liquid lightning will generally hit all of these melee mobs. The problem I have had is the ranged mobs and the casters because they never stack up but its still a really good aoe skill. Would definitely say increased duration over increased radius.
I never have a Magicka problem in my Single Target rotation, I usually cast PS before engagement wait little bit Magicka filled then start engagement but if need the buff in the middle of the fight I also use entropy.
glitchmaster999 wrote: »posthumecaver wrote: »glitchmaster999 wrote: »Power surge cost is much higher than entropy so for single target it seems that entropy is the way to go, in terms of liquid lightning you will almost always have a clumped up group of cc'able melee mobs in vet dungeons, liquid lightning will generally hit all of these melee mobs. The problem I have had is the ranged mobs and the casters because they never stack up but its still a really good aoe skill. Would definitely say increased duration over increased radius.
I never have a Magicka problem in my Single Target rotation, I usually cast PS before engagement wait little bit Magicka filled then start engagement but if need the buff in the middle of the fight I also use entropy.
Generally you don't want to have redundant buffs on your bar so I would just stick to entropy, it also gives you 8% hp which is really nice and dot damage on top of everything. Power surge just isn't worth the time any more.
If you arent having magicka problems with power surge, swap it out for entropy and replace some magicka regen or magicka cost reduction with some spell damage or the like. Min max means you have exactly enough resource generation and resources to dps for the longest fight in the game, and the rest of your points and slots go to survivability and dps.