curlyqloub14_ESO wrote: »but now my character looks like she's covered in oil. .
stewart.leslie76b16_ESO wrote: »It's nothing to do with stereotyping. Shadow Barrier... I cast a spell that makes me invisible... Doesn't cast an aura of no sound, the heavy armour is going clunk clunk clunk.
As for your examples. Well when any class splinters off from the main class they develop their own set of skills usually making a hybrid of the skills between the two classes you are combining. However, officially the Night Blades is the assassin class of Elder Scrolls. So my argument still stands that not many successful assassins go stomping around in full plate armour as assassins are traditionally associated with stealth and the words "full plate mail" and "stealth" have never really fitted well together.
Now I'm not against it, different workmen will use a different tool to do the same job. And everyone has a different play style. However instead of changing core skills for a class, create hybrid classes that combines the skills to create something unique. So off shoots from Nightblade for example, your shadow knight that leans more towards the heavy armour and weapons from DK, but with the precision and agility of use from the assassin. A NB/Templar combination which heals the team as it kills. NB/Caster will just end up getting nerfed to hell.
Well, I usually don't sneak when I'm in heavy armor.stewart.leslie76b16_ESO wrote: »@Shunravi Both sides must be argued for a happy medium to be found. I'm all for freedom of choice, but there has to be limits so them choices do not enter the realm of the completely stupid. I can't remember if the games like Oblivion had a penalty for sneaking if you were in heavy armour ( I was playing it as well 24 hours ago).
group healing within the nightblade skill lines is nothing new. It has been part of the class since the beginning.The NB/Temp thing. Yes and no mate. I believe one of the skills now can be morphed so that it gives an ally a bit of healing as well. Even though any class can go into the healing line Templars will get a bit more bang for the buck from it. A hybrid of the 2 would allow for the templar synergy with healing with the sneaky side of the NB. How about a resurrection that is at touch range and cloaked during the time it takes to resurrect and 2 seconds after to get your bearings back? Armour could go either way depending on how close you want to be to the fight.
Each of the current 4 classes inherently carry abilities that support various roles which is what I mean by hybrid. No mix and match required.Each of the current 4 classes can be combined in many different combinations to create a new class which is what I meant as a hybrid.
The descriptions in this game are meaningless and superceded by the part I quoted. But, this right here summarizes why I absolutaly hate the class system in this game. I do not believe that creating classes in the way they did was a good idea.The description they have on character creation is the be all and end all. There is no argument against it because it's set in stone. And because they are set in stone then I can't be stereotyping as I'm stating fact. Otherwise what are the classes for. You are better off just creating a character then all skill trees are available from the start and you can pick and choose what you like. That would kill this argument dead. But they do have classes and them classes by nature are associated with certain tools. Yes you can use other tools to do the job but don't expect your class to cover them. If I was being a stereotypical I would say all Bosmer should be archers, all Bretons should be casters and all Dunmer get a little too excited when you take them to a grave yard.... But who wants to play a cookie cutter RPG..
XDIt's your choice to hate the descriptions, but at the end of the day you expect a surgeon to be trained as a surgeon with a scalpel, and not trained as a lap dancer with a katana mainly becuase it's kind of in their job description. And don't you dare come up with tree surgeon as I'm on a very low nicotine level atm!
But on my nightblade tank spec, I don't use stealth. I use class skills that support tanking. As a matter of fact, this change has elevated my nightblade tanking beyond what it already was. it absolutely makes sense for that spec. The only thing that is barring things from making logical sense is your insistance that the class is meant for one role. It isn't. That is a stereotype I don't agree with.Actually, I totally worded the bit about the class covering a choice wrong. It should have been the skill within the class has to make logical sense. For example being in heavy armour is noisy so it doesn't matter if you turn invisible or not as the enemy will know exactly where you are by following the clunk. If anything it should give you a penalty for being in heavy armour.