michaelpatterson wrote: »You DO get a very good amount pvp'n. I completly lvl'd from v1-14 in cyrodiil. You may need the other kind of experience tho to gain the experience yur seeking
cazlonb16_ESO wrote: »This has been brought up on the test server forums repeatedly. Basically ZOS' response was "zergball or f off".
michaelpatterson wrote: »You DO get a very good amount pvp'n. I completly lvl'd from v1-14 in cyrodiil. You may need the other kind of experience tho to gain the experience yur seeking
PvP is not for levelling progression. It's very design runs counter to progression incentives that are not mode specific (I.E. Alliance points and skill lines) for good reason. The primary motivation for being in Cyrodiil has been, is, and should continue to be to fight other players. Not levelling. Just fighting. Secondary motivations should be limited to map completion for books, dungeons, points of interest, and/or shards, but at no point should it be about levelling. You want to level? There's a bunch of places to go for you to do that. Yes, levelling is boring. Yes, PvE is often not interesting to PvP focused players. But if they open the door to Cyrodiil being just as viable for levelling as anywhere else then we'll have zones packed with players who have no desire to fight, and just want to level. They'll ignore strategy, they'll ignore critical defence priorities, they'll ignore supporting major pushes on keeps, and the queue will be backed up with the people who actually would make a difference. Good luck succeeding at doing anything when everyone on your alliance is running around just trying to level, holding up slots that prevent your organised crew from getting in.
PvP is not for levelling progression. It's very design runs counter to progression incentives that are not mode specific (I.E. Alliance points and skill lines) for good reason. The primary motivation for being in Cyrodiil has been, is, and should continue to be to fight other players. Not levelling. Just fighting. Secondary motivations should be limited to map completion for books, dungeons, points of interest, and/or shards, but at no point should it be about levelling. You want to level? There's a bunch of places to go for you to do that. Yes, levelling is boring. Yes, PvE is often not interesting to PvP focused players. But if they open the door to Cyrodiil being just as viable for levelling as anywhere else then we'll have zones packed with players who have no desire to fight, and just want to level. They'll ignore strategy, they'll ignore critical defence priorities, they'll ignore supporting major pushes on keeps, and the queue will be backed up with the people who actually would make a difference. Good luck succeeding at doing anything when everyone on your alliance is running around just trying to level, holding up slots that prevent your organised crew from getting in.
PvP is not for levelling progression. It's very design runs counter to progression incentives that are not mode specific (I.E. Alliance points and skill lines) for good reason. The primary motivation for being in Cyrodiil has been, is, and should continue to be to fight other players. Not levelling. Just fighting. Secondary motivations should be limited to map completion for books, dungeons, points of interest, and/or shards, but at no point should it be about levelling. You want to level? There's a bunch of places to go for you to do that. Yes, levelling is boring. Yes, PvE is often not interesting to PvP focused players. But if they open the door to Cyrodiil being just as viable for levelling as anywhere else then we'll have zones packed with players who have no desire to fight, and just want to level. They'll ignore strategy, they'll ignore critical defence priorities, they'll ignore supporting major pushes on keeps, and the queue will be backed up with the people who actually would make a difference. Good luck succeeding at doing anything when everyone on your alliance is running around just trying to level, holding up slots that prevent your organised crew from getting in.
You just keep on with that mindset; and see what it will do to the game a year from now, when people that do nothing but PvE have all 3600CPs and come into PvP and completely crush the PvPers that literally do NOTHING BUT PVP, who will only have a fraction of the full 3600,all because of the garbage XP PvP gets in comparison to PvE.
Now, that hopefully will not happen, but anything is possible; and after seeing how OP people with 3600 CPs are... It is a cause for concern. Even the most skilled PvP player, who does nothing but PvP, won't stand a chance against the most-all PvE player with all 3600CPs; trust me, I am not lying to you. The gap is gigantic.
ZOS, PLEASE increase PvP XP gains. I won't make more of a fuss over it, as it will be quite some time before people start getting 3600 CPs, but it needs to be fixed before then, and people that just do PvP will be FAR behind PvErs if the current XP gain in PvP stays the same.
@Cody
And yet those who have not spent their time grinding their balls off to get CP, and have pursued exclusively fighting in Cyrodiil will have dramatically more mode specific progression in Assault and Support skill lines, and dramatically more Alliance points with which to use in that game mode. Not saying these equally offset CP grinding, but the mode specific progression is in fact there.
Also worth noting kill bounties grant about 12k XP a pop so, while slower than the boring grind option, PvP exclusive players are still progressing in CP while also progressing in Alliance War skills and AP. What PvP lacks in XP rewards it makes up for in other mode specific rewards AND it doesn't turn the game into a mind numbing grind fest.
@Cody
And yet those who have not spent their time grinding their balls off to get CP, and have pursued exclusively fighting in Cyrodiil will have dramatically more mode specific progression in Assault and Support skill lines, and dramatically more Alliance points with which to use in that game mode. Not saying these equally offset CP grinding, but the mode specific progression is in fact there.
Also worth noting kill bounties grant about 12k XP a pop so, while slower than the boring grind option, PvP exclusive players are still progressing in CP while also progressing in Alliance War skills and AP. What PvP lacks in XP rewards it makes up for in other mode specific rewards AND it doesn't turn the game into a mind numbing grind fest.
All that PvP experience and all those alliance war skills won't do squat against someone who has over 1000-2000 more CPs than you. PvE offers MUCH FASTER CP acquisition, and CPs make a HUGE DIFFERENCE. Someone who purely PvPs will be at a huge disadvantage, and they will literally, not be able to even compete when the PvErs with 1000s more CPs than them shows up. This is exactly what happened at launch; groups of players found some grind spots and grinded to VR10 in a week, and all the PvP experience could not save all the pre VRs and low VRs that played the game without doing PvE and those huge grinds. The same thing will happen here if something is not done, only it will be with CPs instead of character level/rank, and it will take a bit more than a week to do it.
If that is the kind of game you support, then You and I have two entirely different viewpoints.
@Cody
And yet those who have not spent their time grinding their balls off to get CP, and have pursued exclusively fighting in Cyrodiil will have dramatically more mode specific progression in Assault and Support skill lines, and dramatically more Alliance points with which to use in that game mode. Not saying these equally offset CP grinding, but the mode specific progression is in fact there.
Also worth noting kill bounties grant about 12k XP a pop so, while slower than the boring grind option, PvP exclusive players are still progressing in CP while also progressing in Alliance War skills and AP. What PvP lacks in XP rewards it makes up for in other mode specific rewards AND it doesn't turn the game into a mind numbing grind fest.
All that PvP experience and all those alliance war skills won't do squat against someone who has over 1000-2000 more CPs than you. PvE offers MUCH FASTER CP acquisition, and CPs make a HUGE DIFFERENCE. Someone who purely PvPs will be at a huge disadvantage, and they will literally, not be able to even compete when the PvErs with 1000s more CPs than them shows up. This is exactly what happened at launch; groups of players found some grind spots and grinded to VR10 in a week, and all the PvP experience could not save all the pre VRs and low VRs that played the game without doing PvE and those huge grinds. The same thing will happen here if something is not done, only it will be with CPs instead of character level/rank, and it will take a bit more than a week to do it.
If that is the kind of game you support, then You and I have two entirely different viewpoints.
We don't disagree on the disparity, we disagree on the solution. Make PvP just as XP viable as grinding PvE, and we get a volume of other problems. There are many ways to level the playing field, making PvP a top spot for progression is a poor one. Fighting players is the focus there, that needs to remain the case.
Yes, the game needs to narrow progression gaps between PvP and PvE. No, it doesn't need to do so by inflating PvP XP rewards.
There are, and always have been certain NPC's in pvp that are brutal, and you have to focus them down as a priority, often over enemy players. The NPC's in pvp are buffed far beyond their noted level, why not buff the xp for killing them as well. It shouldn't be this difficult.
ebethke_ESO wrote: »Hi ZoS,
Some of us don't like grinding or PvEing and would prefer to PvP to develop our character. Please find a way to make it so that a player can earn champion points (and VR levels...) at a fair rate whether we are in a group or roaming solo.
Thanks.
@Cody
And yet those who have not spent their time grinding their balls off to get CP, and have pursued exclusively fighting in Cyrodiil will have dramatically more mode specific progression in Assault and Support skill lines, and dramatically more Alliance points with which to use in that game mode. Not saying these equally offset CP grinding, but the mode specific progression is in fact there.
Also worth noting kill bounties grant about 12k XP a pop so, while slower than the boring grind option, PvP exclusive players are still progressing in CP while also progressing in Alliance War skills and AP. What PvP lacks in XP rewards it makes up for in other mode specific rewards AND it doesn't turn the game into a mind numbing grind fest.
All that PvP experience and all those alliance war skills won't do squat against someone who has over 1000-2000 more CPs than you. PvE offers MUCH FASTER CP acquisition, and CPs make a HUGE DIFFERENCE. Someone who purely PvPs will be at a huge disadvantage, and they will literally, not be able to even compete when the PvErs with 1000s more CPs than them shows up. This is exactly what happened at launch; groups of players found some grind spots and grinded to VR10 in a week, and all the PvP experience could not save all the pre VRs and low VRs that played the game without doing PvE and those huge grinds. The same thing will happen here if something is not done, only it will be with CPs instead of character level/rank, and it will take a bit more than a week to do it.
If that is the kind of game you support, then You and I have two entirely different viewpoints.
We don't disagree on the disparity, we disagree on the solution. Make PvP just as XP viable as grinding PvE, and we get a volume of other problems. There are many ways to level the playing field, making PvP a top spot for progression is a poor one. Fighting players is the focus there, that needs to remain the case.
Yes, the game needs to narrow progression gaps between PvP and PvE. No, it doesn't need to do so by inflating PvP XP rewards.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
houimetub17_ESO wrote: »Gaining an alliance rank should give a bunch of bonus exp
houimetub17_ESO wrote: »Gaining an alliance rank should give a bunch of bonus exp
@Cody
And yet those who have not spent their time grinding their balls off to get CP, and have pursued exclusively fighting in Cyrodiil will have dramatically more mode specific progression in Assault and Support skill lines, and dramatically more Alliance points with which to use in that game mode. Not saying these equally offset CP grinding, but the mode specific progression is in fact there.
Also worth noting kill bounties grant about 12k XP a pop so, while slower than the boring grind option, PvP exclusive players are still progressing in CP while also progressing in Alliance War skills and AP. What PvP lacks in XP rewards it makes up for in other mode specific rewards AND it doesn't turn the game into a mind numbing grind fest.
All that PvP experience and all those alliance war skills won't do squat against someone who has over 1000-2000 more CPs than you. PvE offers MUCH FASTER CP acquisition, and CPs make a HUGE DIFFERENCE. Someone who purely PvPs will be at a huge disadvantage, and they will literally, not be able to even compete when the PvErs with 1000s more CPs than them shows up. This is exactly what happened at launch; groups of players found some grind spots and grinded to VR10 in a week, and all the PvP experience could not save all the pre VRs and low VRs that played the game without doing PvE and those huge grinds. The same thing will happen here if something is not done, only it will be with CPs instead of character level/rank, and it will take a bit more than a week to do it.
If that is the kind of game you support, then You and I have two entirely different viewpoints.
We don't disagree on the disparity, we disagree on the solution. Make PvP just as XP viable as grinding PvE, and we get a volume of other problems. There are many ways to level the playing field, making PvP a top spot for progression is a poor one. Fighting players is the focus there, that needs to remain the case.
Yes, the game needs to narrow progression gaps between PvP and PvE. No, it doesn't need to do so by inflating PvP XP rewards.