ezareth_ESO wrote: »If it doesn't stack with itself it isn't worth using.
andypappb16_ESO wrote: »Can someone confirm how it is stacking?
1 sorc can Stack 5 of that himself(Casting 5 Times himself)
OR
5 Sorc can Stack 5 of that(everyone Casting once)
Yeah, it's great when PVP QQ causes a skill to be nerfed to the point of near uselessness in the game the majority play: PVE.andypappb16_ESO wrote: »Ok thats definetly more than a "buff" xD
And because of negate: i honestly think the nerf wasnt too bad.
Usually it was all about nullifying Anything with negate and Win.
All (skills based) tactics to prevent enemies from entering a breach were meaningless like that.
I can't believe anyone is sticking up for this bug. The sorc community already looked whiney, but trying to stick up for what is obviously a bugged mechanic is ridiculous.
halfbadger wrote: »inb4 20 sorcs come in here and complain
Yes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
andypappb16_ESO wrote: »
Ok thats definetly more than a "buff" xD
And because of negate: i honestly think the nerf wasnt too bad.
Usually it was all about nullifying Anything with negate and Win.
All (skills based) tactics to prevent enemies from entering a breach were meaningless like that.
Yeah, it's great when PVP QQ causes a skill to be nerfed to the point of near uselessness in the game the majority play: PVE.
I'm sick to death with the 1.6 nerf-fest which is entirely directed at lolPVPbalance: which Eric was so clear about in the 'Live' when trying to justify the Negate nerf.
ezareth_ESO wrote: »While this skill is spammable it isn't sustainable. It is extremely expensive and you can dump your entire mana bar casting this very quickly. The loss of Expert Mage makes is extremely expensive and it was already expensive to begin with. The cost, coupled with the fact your target has to be stationary and the fight has to be short makes this a useful ability in the instances where it can be used but hardly OP.
ezareth_ESO wrote: »While this skill is spammable it isn't sustainable. It is extremely expensive and you can dump your entire mana bar casting this very quickly. The loss of Expert Mage makes is extremely expensive and it was already expensive to begin with. The cost, coupled with the fact your target has to be stationary and the fight has to be short makes this a useful ability in the instances where it can be used but hardly OP.
halfbadger wrote: »ezareth_ESO wrote: »While this skill is spammable it isn't sustainable. It is extremely expensive and you can dump your entire mana bar casting this very quickly. The loss of Expert Mage makes is extremely expensive and it was already expensive to begin with. The cost, coupled with the fact your target has to be stationary and the fight has to be short makes this a useful ability in the instances where it can be used but hardly OP.
Alcast was using template gear on a redguard and was not using cost reduction glyphs. With the right armour you would be able to spam it for about 1 min before running out of mana. 2 dark conversions and you will be back at full mana and then you can spam for another min.
If this is not fixed in the patch tomorrow then the top spots on the leaderboards will be a group of exploiting sorcs.
ezareth_ESO wrote: »While this skill is spammable it isn't sustainable. It is extremely expensive and you can dump your entire mana bar casting this very quickly. The loss of Expert Mage makes is extremely expensive and it was already expensive to begin with. The cost, coupled with the fact your target has to be stationary and the fight has to be short makes this a useful ability in the instances where it can be used but hardly OP.
You do realize they have to do something special (think it has to do with range) to be able to get multiple of these stacking on each other, right? You also realize Liquid Lightning is about the best damage per cast spell out there right now, even against a single target?
I know you look at things mostly from a PVP point of view, where Liquid Lightning isn't as effective as a damage dealer because of its ground targeted AOE nature, but IMO it is pointless and bad for game balance to even suggest something like this bug should be a real feature.
Tanis-Stormbinder wrote: »Well would be nice if we can get an official reply on whether this is a bug or working as intended.
halfbadger wrote: »ezareth_ESO wrote: »While this skill is spammable it isn't sustainable. It is extremely expensive and you can dump your entire mana bar casting this very quickly. The loss of Expert Mage makes is extremely expensive and it was already expensive to begin with. The cost, coupled with the fact your target has to be stationary and the fight has to be short makes this a useful ability in the instances where it can be used but hardly OP.
Alcast was using template gear on a redguard and was not using cost reduction glyphs. With the right armour you would be able to spam it for about 1 min before running out of mana. 2 dark conversions and you will be back at full mana and then you can spam for another min.
If this is not fixed in the patch tomorrow then the top spots on the leaderboards will be a group of exploiting sorcs.
ezareth_ESO wrote: »While this skill is spammable it isn't sustainable. It is extremely expensive and you can dump your entire mana bar casting this very quickly. The loss of Expert Mage makes is extremely expensive and it was already expensive to begin with. The cost, coupled with the fact your target has to be stationary and the fight has to be short makes this a useful ability in the instances where it can be used but hardly OP.
You do realize they have to do something special (think it has to do with range) to be able to get multiple of these stacking on each other, right? You also realize Liquid Lightning is about the best damage per cast spell out there right now, even against a single target?
I know you look at things mostly from a PVP point of view, where Liquid Lightning isn't as effective as a damage dealer because of its ground targeted AOE nature, but IMO it is pointless and bad for game balance to even suggest something like this bug should be a real feature.
Tanis-Stormbinder wrote: »Well would be nice if we can get an official reply on whether this is a bug or working as intended.
IT IS A BUG. YOU HAVE TO DO SHADY THINGS TO GET IT TO STACK. If you cast Liquid Lightning over and over again in normal scenarios it always over writes the previous one.