There are many posts detailing the problems with the current vertical Champion System. Unfortunately, now with Mar 17 around the corner there is no time to properly rework the Champion System to be more horizontal. This a suggestion that would not delay the release much, yet could solve many of the problems.
In Cyrodiil and Trials: Scale characters to v1, limit skill points to a certain amount (e.g. 50) and disable the Champion System.
- This would solve the xp-based imbalances in PVP and level the playing field, while players can still play with their PVE characters.
- This would make leader boards fair, because all players compete under the same conditions.
- Players would still have to play the PVE RPG to unlock the max number of skill points by leveling up and/or finding skyshards.
- The number of skill points has to be chosen so that players feel powerful enough, yet have to make meaningful choices.
- New players will be scaled up to v1. They would not have as much skill diversity and passives as a player with max skill points and not the best gear, but they would at least have the same attributes damage modifiers.
- This would be a good preparation for removing the veteran ranks.
In short: This way players will get the proper RPG, infinite progression experience in the Elder Scrolls part of the game and get a fair, sports-like PVP and Trials experience at the same time.
Possible counter arguments:
- Players will feel less powerful in PVP and Trials than in the ES part of the game: The feeling of being powerful comes partly from the skills and partly from knowing how to use them well. I think the latter part is more important. A smart choice for the number of allowed skills will go a long way in making players feel powerful, yet forcing them to make hard choices between offence and defence.
- Pure PVP players will not have access to an infinite progression system: This can be solved by improving on the gear progression system, making PVP ranks more meaningful by introducing a weak hierarchy system and by awarding vanity rewards for PVP achievements, such as armor skins, titles, name plates, mounts, etc.
That's a great idea! It's a good way to test my idea without risking much. If that equal-level campaign becomes more popular and helps the game: Great. If I (and many others) am wrong and people don't mind xp-based imbalance, then this equal-level campaign can be removed after a few months.Mos-De-Atmo wrote: »I'm not sure I agree but it does have to be said that Backwater Blade the non-Vet PVP is really great and provides a relatively even playing field, albeit with other problems. So I can see where the idea came from. Maybe have a separate campaign?
No. You don't need Champion Points to run around the freakin' city or to kill trash-mobs in the area. It's the competitive end-game that you need CP for.In Cyrodiil and Trials: Scale characters to v1, limit skill points to a certain amount (e.g. 50) and disable the Champion System.
This idea is based on artificial assumption that all players would ever compete on the same conditions. Which will never be true.
- This would make leader boards fair, because all players compete under the same conditions.
No. You don't need Champion Points to run around the freakin' city or to kill trash-mobs in the area. It's the competitive end-game that you need CP for.In Cyrodiil and Trials: Scale characters to v1, limit skill points to a certain amount (e.g. 50) and disable the Champion System.
A proper description of how utterly dumb this idea is would most likely infringe forum rules, so I'll leave it as it is now. Hinted.This idea is based on artificial assumption that all players would ever compete on the same conditions. Which will never be true.
- This would make leader boards fair, because all players compete under the same conditions.
Be it nimble fingers, be it reaction time, be it character building capabilities, be it generalized playing skill - Champion Points will not cover any of the above, they just add another (and the only non-human) factor - which could be both balancing and/or favoring, depending on your own capabilities. (And since Champion Points are non-human factor, everyone can get them, while not everyone might be smart, quick etc. So yes, that's more than completely fair!)
I'd say for hardmode in trials and a special campaign you have a fixed amount of CP.
No leveling means no character development. If that's your solution, perhaps you're in a wrong place, discussing wrong game-genre.Obviously you don't need them in PVE, but technically you don't need levels in PVE either. Game developers include these mechanics into PVE, because they are afraid that the content itself is not enough to ensure long term motivation.
Not really. Having "power", but not having proper player-skills to actually use it means you're just another Average-Joe anyway. (And since the game is targeted towards Average-Joes, they actually need more "power" like new skills, new ranks etc. to be able to notice any progress of theirs at all.)Competitive players dislike vertical systems because vertical progression rewards you for the wrong things. It doesn't reward you for playing skill, but rather for invested time. It's bad enough that such mechanics gives bad players to be better without having to improve their skill
Perhaps you should play Chess and not RPGs/MMORPGs. But even then someone would argue that one person is more intelligent than the other one, thus having "better stats", thus "more power", which is "not fair" etc. Blah-blah-blah.Fair means that players compete on a level playing field and their abilities decide the outcome of the game.
I wouldn't recommend doing something for other people while you can't do it just for yourself, but anyway - the effort was much appreciated. Thank you!This time, I'll do it for you.
There are many posts detailing the problems with the current vertical Champion System. Unfortunately, now with Mar 17 around the corner there is no time to properly rework the Champion System to be more horizontal. This a suggestion that would not delay the release much, yet could solve many of the problems.
In Cyrodiil and Trials: Scale characters to v1, limit skill points to a certain amount (e.g. 50) and disable the Champion System.
- This would solve the xp-based imbalances in PVP and level the playing field, while players can still play with their PVE characters.
- This would make leader boards fair, because all players compete under the same conditions.
- Players would still have to play the PVE RPG to unlock the max number of skill points by leveling up and/or finding skyshards.
- The number of skill points has to be chosen so that players feel powerful enough, yet have to make meaningful choices.
- New players will be scaled up to v1. They would not have as much skill diversity and passives as a player with max skill points and not the best gear, but they would at least have the same attributes and damage modifiers.
- This would be a good preparation for removing the veteran ranks.
In short: This way players will get the proper RPG, infinite progression experience in the Elder Scrolls part of the game and get a fair, sports-like PVP and Trials experience at the same time.
Possible counter arguments:
- Players will feel less powerful in PVP and Trials than in the ES part of the game: The feeling of being powerful comes partly from the skills and partly from knowing how to use them well. I think the latter part is more important. A smart choice for the number of allowed skills will go a long way in making players feel powerful, yet forcing them to make hard choices between offence and defence.
- Pure PVP players will not have access to an infinite progression system: This can be solved by improving on the gear progression system, making PVP ranks more meaningful by introducing a weak hierarchy system and by awarding vanity rewards for PVP achievements, such as armor skins, titles, name plates, mounts, etc.