At first glance, yes, the change to Ash Cloud looks like it's been nerfed very hard, and yes, this change will indeed hurt Dragonknight tanks that used the ability to mitigate some incoming damage. However, this change, is also, a blatantly overpowered buff.
- Choking Talons
- Call forth talons from the ground to deal (x) Physical Damage and immobilize nearby enemies for 4 seconds. Talons also afflict enemies with Minor Maim, reducing their damage by 15% for 4 seconds. While enemies are held, an ally can activate the Impale synergy, dealing (x) Physical Damage to enemies held within talons.
- Costs 3,651 Magicka - 6m Radius
@Cody You think the fact that Dragonknights had miss chance was bad? This nerf essentially gave Dragonknights a 22 Meter Ranged 70% Snare, that can't be rolled out of or purged, and it's just as easy to spam as Talons, alone, both abilities can be somewhat ignored, but with Talons and Cinder Storm, Talons a group of five people, drop Cinder Storm, and they can't even roll dodge away from the second Talons because they're snared for 70% even if they leave the effect.
- Cinder Storm
- Summon a scorching cloud of ash at the target location, dealing (x) Flame Damage to enemies every 0.5 seconds for 15 seconds. Also reduces enemies' Movement Speed by 70% for 2.5 seconds even if they leave the area.
- Costs 4,069 Magicka - 22m Range - 5m Radius
This change was only a nerf to Dragonknight tanks, it's a gigantically large oversight, overpowered buff, to any Dragonknight in PvP. They can not only Root their targets, but now, with the combination of Talons and Cinder Storm, we're back to the days of when Talons had an 8m Range, because with a 70% snare you're not roll dodging far enough away to get out of the second Talons, and even if you do, odds are, the Dragonknight can tap the "W" key and be in range to Talons you again.
So Cody, give me my miss chance back? Cause you can be as sure as hell that I'll combine Cinder Storm and Talons to prevent my enemies' from fleeing the battle, where before, they could roll dodge away.
At first glance, yes, the change to Ash Cloud looks like it's been nerfed very hard, and yes, this change will indeed hurt Dragonknight tanks that used the ability to mitigate some incoming damage. However, this change, is also, a blatantly overpowered buff.
- Choking Talons
- Call forth talons from the ground to deal (x) Physical Damage and immobilize nearby enemies for 4 seconds. Talons also afflict enemies with Minor Maim, reducing their damage by 15% for 4 seconds. While enemies are held, an ally can activate the Impale synergy, dealing (x) Physical Damage to enemies held within talons.
- Costs 3,651 Magicka - 6m Radius
@Cody You think the fact that Dragonknights had miss chance was bad? This nerf essentially gave Dragonknights a 22 Meter Ranged 70% Snare, that can't be rolled out of or purged, and it's just as easy to spam as Talons, alone, both abilities can be somewhat ignored, but with Talons and Cinder Storm, Talons a group of five people, drop Cinder Storm, and they can't even roll dodge away from the second Talons because they're snared for 70% even if they leave the effect.
- Cinder Storm
- Summon a scorching cloud of ash at the target location, dealing (x) Flame Damage to enemies every 0.5 seconds for 15 seconds. Also reduces enemies' Movement Speed by 70% for 2.5 seconds even if they leave the area.
- Costs 4,069 Magicka - 22m Range - 5m Radius
This change was only a nerf to Dragonknight tanks, it's a gigantically large oversight, overpowered buff, to any Dragonknight in PvP. They can not only Root their targets, but now, with the combination of Talons and Cinder Storm, we're back to the days of when Talons had an 8m Range, because with a 70% snare you're not roll dodging far enough away to get out of the second Talons, and even if you do, odds are, the Dragonknight can tap the "W" key and be in range to Talons you again.
So Cody, give me my miss chance back? Cause you can be as sure as hell that I'll combine Cinder Storm and Talons to prevent my enemies' from fleeing the battle, where before, they could roll dodge away.
At first glance, yes, the change to Ash Cloud looks like it's been nerfed very hard, and yes, this change will indeed hurt Dragonknight tanks that used the ability to mitigate some incoming damage. However, this change, is also, a blatantly overpowered buff.
- Choking Talons
- Call forth talons from the ground to deal (x) Physical Damage and immobilize nearby enemies for 4 seconds. Talons also afflict enemies with Minor Maim, reducing their damage by 15% for 4 seconds. While enemies are held, an ally can activate the Impale synergy, dealing (x) Physical Damage to enemies held within talons.
- Costs 3,651 Magicka - 6m Radius
@Cody You think the fact that Dragonknights had miss chance was bad? This nerf essentially gave Dragonknights a 22 Meter Ranged 70% Snare, that can't be rolled out of or purged, and it's just as easy to spam as Talons, alone, both abilities can be somewhat ignored, but with Talons and Cinder Storm, Talons a group of five people, drop Cinder Storm, and they can't even roll dodge away from the second Talons because they're snared for 70% even if they leave the effect.
- Cinder Storm
- Summon a scorching cloud of ash at the target location, dealing (x) Flame Damage to enemies every 0.5 seconds for 15 seconds. Also reduces enemies' Movement Speed by 70% for 2.5 seconds even if they leave the area.
- Costs 4,069 Magicka - 22m Range - 5m Radius
This change was only a nerf to Dragonknight tanks, it's a gigantically large oversight, overpowered buff, to any Dragonknight in PvP. They can not only Root their targets, but now, with the combination of Talons and Cinder Storm, we're back to the days of when Talons had an 8m Range, because with a 70% snare you're not roll dodging far enough away to get out of the second Talons, and even if you do, odds are, the Dragonknight can tap the "W" key and be in range to Talons you again.
So Cody, give me my miss chance back? Cause you can be as sure as hell that I'll combine Cinder Storm and Talons to prevent my enemies' from fleeing the battle, where before, they could roll dodge away.
if i give your miss chance back, i want blur and evasion to have the exact same percentage.
ANYWAY this new combo does not sound good, and will lead more people to cry "OP DK" when it goes thru. Unless they are too busy calling the templar OP.
1.6 is going to be interesting to say the least:)
At first glance, yes, the change to Ash Cloud looks like it's been nerfed very hard, and yes, this change will indeed hurt Dragonknight tanks that used the ability to mitigate some incoming damage. However, this change, is also, a blatantly overpowered buff.
- Choking Talons
- Call forth talons from the ground to deal (x) Physical Damage and immobilize nearby enemies for 4 seconds. Talons also afflict enemies with Minor Maim, reducing their damage by 15% for 4 seconds. While enemies are held, an ally can activate the Impale synergy, dealing (x) Physical Damage to enemies held within talons.
- Costs 3,651 Magicka - 6m Radius
@Cody You think the fact that Dragonknights had miss chance was bad? This nerf essentially gave Dragonknights a 22 Meter Ranged 70% Snare, that can't be rolled out of or purged, and it's just as easy to spam as Talons, alone, both abilities can be somewhat ignored, but with Talons and Cinder Storm, Talons a group of five people, drop Cinder Storm, and they can't even roll dodge away from the second Talons because they're snared for 70% even if they leave the effect.
- Cinder Storm
- Summon a scorching cloud of ash at the target location, dealing (x) Flame Damage to enemies every 0.5 seconds for 15 seconds. Also reduces enemies' Movement Speed by 70% for 2.5 seconds even if they leave the area.
- Costs 4,069 Magicka - 22m Range - 5m Radius
This change was only a nerf to Dragonknight tanks, it's a gigantically large oversight, overpowered buff, to any Dragonknight in PvP. They can not only Root their targets, but now, with the combination of Talons and Cinder Storm, we're back to the days of when Talons had an 8m Range, because with a 70% snare you're not roll dodging far enough away to get out of the second Talons, and even if you do, odds are, the Dragonknight can tap the "W" key and be in range to Talons you again.
So Cody, give me my miss chance back? Cause you can be as sure as hell that I'll combine Cinder Storm and Talons to prevent my enemies' from fleeing the battle, where before, they could roll dodge away.
if i give your miss chance back, i want blur and evasion to have the exact same percentage.
ANYWAY this new combo does not sound good, and will lead more people to cry "OP DK" when it goes thru. Unless they are too busy calling the templar OP.
1.6 is going to be interesting to say the least:)
Alright, then don't complain when I snare and root you until you die in 1.6