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Two Handed - Battle Rush Passive - Possible Bug

Yuke
Yuke
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Hi, i was checking out my highest possible stamina reg, with a 2H weapon equipped, and i noticed that after i have killed an enemy, using a 2H skill, i have only gained 11% stamina reg from the "battle rush" passive. This passive is supposed to give me 30%.

Plz check it out and fix it. Thanks.

ps: The Stamina Reg i have gained after using a Potion was correct
Save Us, Microsoft.

Noricum & Kitesquad™
YT-Channel
  • madangrypally
    madangrypally
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    How are you doing the math to test this? The order its done will change the result.

  • Yuke
    Yuke
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    what do you mean by order its done?

    i have 900 stamina reg with my gear. Im using a potion which should give me a 20% stamina reg buff. 0.2 * 900 = 180 stamina reg gain...and thats exactly what i get when i check. 1080 stamina reg overall after using a potion.

    On the other hand, when i kill an enemy with a two handed ability, i should get 30% stamina reg for 10seconds, but i just get round about 11% instead.

    i didnt check both buffs together, if its that what you meant by "order its done"
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • madangrypally
    madangrypally
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    My test is below and here is my conclusion:

    Battle Rush is working with the Werewolf passive and Medium Armor passive with no error in the math.

    Potions stat they increase recovery by 20% but I saw a 30% stamina recovery increase. This means potions likely have a tool tip error.

    When stacking the Werewolf passive, medium armor, potion and battle rush I say a 2.5% error in calculations. Was supposed to get 1043 Stamina Recovery but received 1066 Stamina recovery instead. Not sure where this error is from an to tired to try to track it down further.

    Overall I think battle rush is working, but since I did not test it with the same build as the OP its hard to verify. It could be a stacking bug with something else I havent tested.
    Ok this is my PTS test: Test is done with werewolf and only the 2 handed passive in question.

    Base Stamina Recovery: 514
    Werewolf increase: +15%
    Characer sheet shows: 591

    Battle Rush: +30%
    I should then have: 745.3 after I kill a target while having a 2-handed equipped.

    After a kill I had: 745.

    From the above simple test it shows its working correctly. This was just a very simple test though and does not mean there may not be a problem. So I added more stamina recovery to make sure there is not a stacking problems beyond the above test.

    =======================================
    Base: 514
    Modifiers without Battle Rush:: +15 and +28% for a total of 43%.
    New Stamina Recovery; 735 (matched on character sheet also).

    I killed a target: New Stamina Recovery: 889
    New math: 514 * 1.73 = 889. This matches what I got so all good at this point.
    =================================

    New test with potion: 882 Stamina Recovery:
    Math: 514 * 1.63 = 837 Stamina Recovery: This is not what I am getting in game. It seems that the stamina potion reads as 20% but is giving 30% instead.

    Now with potion and killing a target I get: 1066 Stamina recovery.
    Math: 514 * 2.03 = 1043. This is not what I was supposed to get either. Not sure why I got more then I should here.
    =========================================

    My Conclusion:
  • Yuke
    Yuke
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    Ok, thanks for giving it some deeper testing.

    Its interesting to see, that you got totally different stamina reg increases than me.

    As i wrote i just wanted to check out my highest possible stamina reg with the build i wanna use after 1.6 hits live.

    And with 6 Medium Armor Parts + Werewolf my stamina reg increase after using a Potion is exactly 20% (as it should be) and the increase after killing an enemy is nowhere near 20%...but it should have been 30%...

    Maybe the passive is beeing calculated with your base stamina reg value (without gear etc) that could explain it, but if this is working as intended is another question...
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    Yuke wrote: »
    Ok, thanks for giving it some deeper testing.

    Its interesting to see, that you got totally different stamina reg increases than me.

    As i wrote i just wanted to check out my highest possible stamina reg with the build i wanna use after 1.6 hits live.

    And with 6 Medium Armor Parts + Werewolf my stamina reg increase after using a Potion is exactly 20% (as it should be) and the increase after killing an enemy is nowhere near 20%...but it should have been 30%...

    Maybe the passive is beeing calculated with your base stamina reg value (without gear etc) that could explain it, but if this is working as intended is another question...

    Maybe the potion gives a bonus on your max stamina regen while the other bonuses work on your base.

    So you shouldn't expect +30% on what you got on top of medium armor + werewolf bonus. You should determine what is your base bonus without any other bonuses and work there the +30%.
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