Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Leveling via pvp

sicc
sicc
✭✭✭
Has anything been done to make this more viable? If not why? I don't see why this hasn't been fixed yet.Some folks would much prefer to only pvp.Why not, at the least, double xp gains in pvp? Not ap, xp to be clear.
  • Helluin
    Helluin
    ✭✭✭
    More xp in PvP is also a matter of endgame with the Champion System.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • sicc
    sicc
    ✭✭✭
    I'm simply trying to tell ZOS I will throw money at them for along time if I can level alts at a respectable rate in pvp. I will not do the vet grind again.It's not enjoyable for me personally and I get bored playing the one class I have managed to level.It surly can't hurt anything tip add another viable way to level rite?
  • Chasm_
    Chasm_
    Soul Shriven
    Agree, I really do not feel like grinding out CP's in PVE just to stay competitive in PVP. When 1.6 first hit PTS I had the opportunity to PVP for a solid 3-4 hours and walked away with 14% of a CP. It's been difficult to get in much real PVP testing since then as it seems every time I get out in PTS Cyrodiil everyone is dueling.

    Please increase xp/cp gains in PVP. AP gains are fine where they are at imo.
    Chasm Mirapaw
    VR16 Nightblade

  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    Along with increasing PvP experience, they should also grant more experience for completing Trials and Vet pledges. I also think granting experience for crafting (if your crafting skill is max level) would be great. Without new content and given that they discourage grinding, there there must be better end-game ways to steadily gain CP.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Kuro1n
    Kuro1n
    ✭✭✭
    "Tamriel Unlimited - Freedom to Play & Pay The Way You Want."
    In fine print: as long as you play as we want and pay for xp boosters :p

    This game truly punishes the PVP players.
    Edited by Kuro1n on 25 February 2015 14:09
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    First I need to grind endless hours in PvE to get my strength of 1.5 back, then I need to continue this grind to keep up with other players.

    I want to get the same experience in PvP as I get with grind.. Well if you're kinda good in PvP of course.
    Edited by Soulac on 25 February 2015 14:21
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • sicc
    sicc
    ✭✭✭
    I just feel like they don't want me to pvp. But that's what I enjoy. It's very frustrating.
  • SoulScream
    SoulScream
    ✭✭✭✭✭
    Exp is really low in pvp and I would like like faster gain but people would cheat it up.
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Yes increase the xp in pvp . Why waist a potion in a area you get less ?
  • Kaghei
    Kaghei
    ✭✭✭
    they said they were going to monitor xp gains in pvp after launch of 1.6 and adjust different locations around the map so that it will be balanced with pve endgame.
    Alacrity
    World's Fastest AA
    World's First claimer of Bleakers
    First Grand Overlord Slayer
  • sicc
    sicc
    ✭✭✭
    Is it really to much to ask to have them buff xp from ticks and pvp kills.
  • seancaputo_ESO
    seancaputo_ESO
    ✭✭✭
    If you want the DLC, you will need to pay. Not sure why people think this is all about XP Boost. Read the latest interview with the ZoS team.

    If you want DLC, then you will pay. They are only allowing Free Content on Content that has already been built including 1.6

    After 1.6 and June launch of Console Machines, then you need to pay for all new content via subscription or store.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    The XP in Cyrodiil was pretty decent at first. It was either in Beta or right after launch that they cut it back. Then they cut it back even more by nerfing the Bounty quests so that you could only do them once per day. Then they cut it back even more by making most of them class-specific.

    I've never understood why.
  • Fruitdog
    Fruitdog
    ✭✭✭✭
    Alphashado wrote: »
    The XP in Cyrodiil was pretty decent at first. It was either in Beta or right after launch that they cut it back. Then they cut it back even more by nerfing the Bounty quests so that you could only do them once per day. Then they cut it back even more by making most of them class-specific.

    I've never understood why.

    players were exploiting it
  • sicc
    sicc
    ✭✭✭
    What's this talk of dlcs? I have no problem pressing for anything at all. I'm asking for cyrodiil to be viable for leveling so I don't have to quest or grind anymore.
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    Agree. Last I saw was that xp/cp gain was supposed to be equal no matter what/where you played.
    I don't exclusively pvp but I sure feel for you guys that do.

    ZOS...something wrong with this picture, fix it.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    @ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.

    Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.
    Edited by Lionxoft on 2 March 2015 16:08
  • Darklord_Tiberius
    Darklord_Tiberius
    ✭✭✭✭
    Lionxoft wrote: »
    @ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.

    Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.

    No use in trying to tell them this. They know 100%, certain PvP guilds that exploit AP gains and they do not care. All those people got were some warning from a GM in game and that was it. Even though they have been exploiting since the beginning of this game. It appears to me, ZOS is promoting this type of behavior rather than taking action against it. Pathetic if you ask me. But hey don't use any curse words now cause that'll get you banned!! LOL ZOS and their priorities.....
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Lionxoft wrote: »
    @ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.

    Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.

    No use in trying to tell them this. They know 100%, certain PvP guilds that exploit AP gains and they do not care. All those people got were some warning from a GM in game and that was it. Even though they have been exploiting since the beginning of this game. It appears to me, ZOS is promoting this type of behavior rather than taking action against it. Pathetic if you ask me. But hey don't use any curse words now cause that'll get you banned!! LOL ZOS and their priorities.....

    Well, to be completely transparent this game's PvP is modeled after DAOC and even some of the same team is here with ESO as well. Kinda funny that the same methods of sharing xp/ap can be still used years later right in another production eve after multiple mentions of the problem.

    A lot of emperor trading groups will farm an outpost, wipe the enemy and then leave the vicinity before the defense tick except for their heir apparent. The heir to the throne will then gain all the xp from the tick and it will not be split up resulting in possible 20-40k+ single ticks. That's why the less populated servers are the best for Emperor farming. If someone jumps up on the boards in a dramatic fashion then it's most likely using this method.

    I mean... How many games does this team need to make before they fix this same exact problem? Sure, it's shady as hell but I'd be interested in knowing what ZOS would categorize it under. It does take a pretty sacrificial group to comply however emp trading groups all either have it already or know they will be next up.

    Edited by Lionxoft on 2 March 2015 17:06
  • Weberda
    Weberda
    ✭✭✭✭✭
    Lionxoft wrote: »
    Lionxoft wrote: »
    @ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.

    Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.

    No use in trying to tell them this. They know 100%, certain PvP guilds that exploit AP gains and they do not care. All those people got were some warning from a GM in game and that was it. Even though they have been exploiting since the beginning of this game. It appears to me, ZOS is promoting this type of behavior rather than taking action against it. Pathetic if you ask me. But hey don't use any curse words now cause that'll get you banned!! LOL ZOS and their priorities.....

    Well, to be completely transparent this game's PvP is modeled after DAOC and even some of the same team is here with ESO as well. Kinda funny that the same methods of sharing xp/ap can be still used years later right in another production eve after multiple mentions of the problem.

    A lot of emperor trading groups will farm an outpost, wipe the enemy and then leave the vicinity before the defense tick except for their heir apparent. The heir to the throne will then gain all the xp from the tick and it will not be split up resulting in possible 20-40k+ single ticks. That's why the less populated servers are the best for Emperor farming. If someone jumps up on the boards in a dramatic fashion then it's most likely using this method.

    I mean... How many games does this team need to make before they fix this same exact problem? Sure, it's shady as hell but I'd be interested in knowing what ZOS would categorize it under. It does take a pretty sacrificial group to comply however emp trading groups all either have it already or know they will be next up.

    Unfortunately it appears the outpost farming etc. is coming back in a big way. If ZOS were to do a meaningful overhaul of PVP I would fully expect to see Haderus (or perhaps Azura's Star) axed. I would also expect to see changes in how you are rewarded in PvP i.e. measured by the total success of your entire faction on all servers as well as changes in gaining access to a campaign on a daily basis.

    As for the title subject of this post I took two toons from Vr11 to Vr14. It took about 3-4 weeks for each. I really didn't think that was very long at all.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Weberda wrote: »
    Lionxoft wrote: »
    Lionxoft wrote: »
    @ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.

    Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.

    No use in trying to tell them this. They know 100%, certain PvP guilds that exploit AP gains and they do not care. All those people got were some warning from a GM in game and that was it. Even though they have been exploiting since the beginning of this game. It appears to me, ZOS is promoting this type of behavior rather than taking action against it. Pathetic if you ask me. But hey don't use any curse words now cause that'll get you banned!! LOL ZOS and their priorities.....

    Well, to be completely transparent this game's PvP is modeled after DAOC and even some of the same team is here with ESO as well. Kinda funny that the same methods of sharing xp/ap can be still used years later right in another production eve after multiple mentions of the problem.

    A lot of emperor trading groups will farm an outpost, wipe the enemy and then leave the vicinity before the defense tick except for their heir apparent. The heir to the throne will then gain all the xp from the tick and it will not be split up resulting in possible 20-40k+ single ticks. That's why the less populated servers are the best for Emperor farming. If someone jumps up on the boards in a dramatic fashion then it's most likely using this method.

    I mean... How many games does this team need to make before they fix this same exact problem? Sure, it's shady as hell but I'd be interested in knowing what ZOS would categorize it under. It does take a pretty sacrificial group to comply however emp trading groups all either have it already or know they will be next up.

    Unfortunately it appears the outpost farming etc. is coming back in a big way. If ZOS were to do a meaningful overhaul of PVP I would fully expect to see Haderus (or perhaps Azura's Star) axed. I would also expect to see changes in how you are rewarded in PvP i.e. measured by the total success of your entire faction on all servers as well as changes in gaining access to a campaign on a daily basis.

    As for the title subject of this post I took two toons from Vr11 to Vr14. It took about 3-4 weeks for each. I really didn't think that was very long at all.

    You can easily gain 400k or more xp per hour grinding. Did you play at least 7 and a half hours during that 3-4 weeks? PvP is awful xp gain and anyone that denies it probably doesn't compare it to other forms of xp accrual.
  • Snit
    Snit
    ✭✭✭✭✭
    There's a moderately difficult design problem here: How do you increase 'pvp exp' without negative side-effects? For example:

    - Increase Player Kill exp, and you further buff bomb groups. We don't want to encourage the zergs, right?
    - Increase Objective exp, and you encourage PvDoor and keep-flipping. That's boring gameplay
    - Increase quest exp, and people are incented to chase quest goals, instead of sound tactics

    This is not a new problem, though. Every overland PvP game faces this. I have two suggestions:

    - ZOS should look at the median exp/ hour. The average exp is probably distorted by the bomb groups, and it does not communicate the gameplay results for most players
    - As bad as the side-effects listed above are, there are worse ones. If PvP players feel they need to grind in PvE to keep up, they'll end up gone altogether

    ZOS's design staff is filled with people who have faced this exact issue before, so I'm sure they're thinking about it. In the end, I hope they pick a solution that encourages more people to go to Cyrodiil, which means they have to look at the exp of everyone who is not in those bombzergs.


    Edited by Snit on 2 March 2015 17:21
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Faugaun
    Faugaun
    ✭✭✭✭✭
    Snit wrote: »
    There's a moderately difficult design problem here: How do you increase 'pvp exp' without negative side-effects? For example:

    - Increase Player Kill exp, and you further buff bomb groups. We don't want to encourage the zergs, right?
    - Increase Objective exp, and you encourage PvDoor and keep-flipping. That's boring gameplay
    - Increase quest exp, and people are incented to chase quest goals, instead of sound tactics

    This is not a new problem, though. Every overland PvP game faces this. I have two suggestions:

    - ZOS should look at the median exp/ hour. The average exp is probably distorted by the bomb groups, and it does not communicate the gameplay results for most players
    - As bad as the side-effects listed above are, there are worse ones. If PvP players feel they need to grind in PvE to keep up, they'll end up gone altogether

    ZOS's design staff is filled with people who have faced this exact issue before, so I'm sure they're thinking about it. In the end, I hope they pick a solution that encourages more people to go to Cyrodiil, which means they have to look at the exp of everyone who is not in those bombzergs.


    What's a bomb group?
  • Weberda
    Weberda
    ✭✭✭✭✭
    Lionxoft wrote: »
    Weberda wrote: »
    Lionxoft wrote: »
    Lionxoft wrote: »
    @ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.

    Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.

    No use in trying to tell them this. They know 100%, certain PvP guilds that exploit AP gains and they do not care. All those people got were some warning from a GM in game and that was it. Even though they have been exploiting since the beginning of this game. It appears to me, ZOS is promoting this type of behavior rather than taking action against it. Pathetic if you ask me. But hey don't use any curse words now cause that'll get you banned!! LOL ZOS and their priorities.....

    Well, to be completely transparent this game's PvP is modeled after DAOC and even some of the same team is here with ESO as well. Kinda funny that the same methods of sharing xp/ap can be still used years later right in another production eve after multiple mentions of the problem.

    A lot of emperor trading groups will farm an outpost, wipe the enemy and then leave the vicinity before the defense tick except for their heir apparent. The heir to the throne will then gain all the xp from the tick and it will not be split up resulting in possible 20-40k+ single ticks. That's why the less populated servers are the best for Emperor farming. If someone jumps up on the boards in a dramatic fashion then it's most likely using this method.

    I mean... How many games does this team need to make before they fix this same exact problem? Sure, it's shady as hell but I'd be interested in knowing what ZOS would categorize it under. It does take a pretty sacrificial group to comply however emp trading groups all either have it already or know they will be next up.

    Unfortunately it appears the outpost farming etc. is coming back in a big way. If ZOS were to do a meaningful overhaul of PVP I would fully expect to see Haderus (or perhaps Azura's Star) axed. I would also expect to see changes in how you are rewarded in PvP i.e. measured by the total success of your entire faction on all servers as well as changes in gaining access to a campaign on a daily basis.

    As for the title subject of this post I took two toons from Vr11 to Vr14. It took about 3-4 weeks for each. I really didn't think that was very long at all.

    You can easily gain 400k or more xp per hour grinding. Did you play at least 7 and a half hours during that 3-4 weeks? PvP is awful xp gain and anyone that denies it probably doesn't compare it to other forms of xp accrual.

    I probably played an average of 6 hours per day. However i really enjoy PvP so to me it wasn't a grind at all. I had a lot of fun and still do. PvE is a grind for me. I'm tired of fighting the same old AI's.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Snit
    Snit
    ✭✭✭✭✭
    Faugaun wrote: »
    What's a bomb group?

    549458962406 players blindly following the crown, spamming Impulse, Talons or Bats. They're like effing sandworms from Dune, eating anything in front of them. When people criticize mindless, boring zergplay in MMO PvP, this is exactly what they mean.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Just make every quest in Cyrodiil repeatable again for a massive increase in potential XP, and cap the overall turn in to 15 or 20 per day in order to prevent abuse/exploits.

    On a side note, this thread and countless other threads all over the forums have one thing in common: An overwhelming demand for more XP and more variety in ways to acquire it. I am very worried that the answer from ZoS is going to be this simple: 50% XP boosts in the Crown Store for X amount of crowns...
    Edited by Alphashado on 2 March 2015 17:48
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    Snit wrote: »
    Faugaun wrote: »
    What's a bomb group?

    549458962406 players blindly following the crown, spamming Impulse, Talons or Bats. They're like effing sandworms from Dune, eating anything in front of them. When people criticize mindless, boring zergplay in MMO PvP, this is exactly what they mean.

    So buff all three exp that way one play style is not advantageous over the other....or link it to killing blow (I know healers and tanks are rolling their eyes at that....) Maybe its the group that gets killing blow not the individual....groups max at what?20? So it makes sense for your group to stay together but it also makes sense to not be in a big multi group zerg ball where your chances of the group getting KB is reduced....it also might encourage flanking etc...idk just thinking out loud...
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Snit wrote: »
    There's a moderately difficult design problem here: How do you increase 'pvp exp' without negative side-effects? For example:

    - Increase Player Kill exp, and you further buff bomb groups. We don't want to encourage the zergs, right?
    - Increase Objective exp, and you encourage PvDoor and keep-flipping. That's boring gameplay
    - Increase quest exp, and people are incented to chase quest goals, instead of sound tactics

    This is not a new problem, though. Every overland PvP game faces this. I have two suggestions:

    - ZOS should look at the median exp/ hour. The average exp is probably distorted by the bomb groups, and it does not communicate the gameplay results for most players
    - As bad as the side-effects listed above are, there are worse ones. If PvP players feel they need to grind in PvE to keep up, they'll end up gone altogether

    ZOS's design staff is filled with people who have faced this exact issue before, so I'm sure they're thinking about it. In the end, I hope they pick a solution that encourages more people to go to Cyrodiil, which means they have to look at the exp of everyone who is not in those bombzergs.


    PvP players, now mark my words, will leave PvP to grind CP leaving Cyrodiil empty at times or just leave the game altogether saying "F#$% this" if the XP->CP system is not altered. As for solely leveling it is annoying and completely lazy design however it's not enough to make me want to quit playing the game. The XP->CP is though.

    On the CP note, I'll even edit this to give a constructive piece of advice for the developers who can't figure out how to make a game that makes sense. Grant CP based on achievements and feats. Sure, the system would need to be overhauled however it wouldn't be an XP grind fest and people could enjoy an end-game advancement system while doing - well, end game content.

    The fact that the players are coming up with better solutions than the lazy piece of garbage champ system that is being delivered tomorrow is sad. Seriously, is the talent pool that small in MD?
    Edited by Lionxoft on 2 March 2015 17:56
  • Snit
    Snit
    ✭✭✭✭✭
    Alphashado wrote: »
    Just make every quest in Cyrodiil repeatable again for a massive increase in potential XP, and cap the overall turn in to 15 or 20 per day in order to prevent abuse/exploits

    I like this. It should also include buffing the Cyrodiil PvE quests. The more people we attract into the zone, the better.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Alphashado wrote: »
    Just make every quest in Cyrodiil repeatable again for a massive increase in potential XP, and cap the overall turn in to 15 or 20 per day in order to prevent abuse/exploits.

    In 1.5, there is a limit (around 42-44) on the number of daily quests a player can complete in a single day. If you exceed this limit, the game will give you an error in the upper right corner of the screen and you cannot start or turn in more. I'm not sure if this has been changed in 1.6, though.

    The following quests are included in the daily quests count:

    - Undaunted pledges
    - Craglorn repeatable quests
    - Crafting writs
    - Cyrodiil city quests
    - PVP player kill quests

    I have logged a /bug on this daily quest limit. I don't know if it still exists in 1.6; but if it does, I would encourage more people to log bugs or feedback in order to have this limit removed entirely.
    Edited by LonePirate on 2 March 2015 18:37
Sign In or Register to comment.