Why has nothing been done to diversify the gear in this game for the past nine months? Half the crafted sets and most of the dropped sets are woefully inefficient and ineffective. This either means those folks who don't have the time to compare / contrast gear or fully comprehend its effect on gameplay are running bad builds and getting themselves (and groupmates) killed or directing others toward cookie-cutter builds that use the same stuff.
And it's only going to get worse as it is becoming clearer that, at least from a magicka DPS perspective, stacking spell damage is *the* way to go. Spell damage was always good, but soft caps and the fact that DPS also relied on weapon damage made for a self-balancing mechanism that encouraged players to diversify their gear. Now those are gone, with critical no longer driving ultimate, with no soft cap, and spell damage modifying all DPS, it is very advantageous to simply stack spell damage. Whereas before using the 5 piece bonus for Torug's Pact or Oblivion's Foe was cute if ineffective, now those players who use these bad sets are going to be *way* behind in spell damage and DPS. If some poor soul makes a set of Vampire's Kiss or the 8-trait Shalidor's curse or 8-trait Specter's Eye, how are they going to feel after I post my DPS wearing Martial Knowledge 4 piece (177 spell damage + 177 spell damage), 2 piece Torug Pact (177 spell damage), 2 piece adroitness (177 spell damage) + 2 rings of Cyrodiil Light (177 spell damage)? That's 885 more spell damage than their 1108! I don't play stamina builds but I'd imagine they are all still going to wear the ever-present Hunding's Rage set and similarly out-perform folks who stray from the cookie-cutter setup?
I will grant it is possible I am overestimating how good spell damage is. Nevertheless, it is much more desirable than stuff like +4% healing taken, +124 magicka recovery, and many of the 5 piece capstone abilities which is a huge problem because getting those set bonus requires a significant investment in your gear. If people are going to get huge DPS increases, please at least make the full 5 piece set bonuses have a comparable effect on our characters! Please just look how bad many of these are: Ashen Grip gives a 10% chance to do a small amount of fire damage when struck by a melee attack, twilight's embrace grants raises the healing done to the wearer by 10%, Elegant - a set that only drops on Sanctum - just raises light attack damage by 10%. The list goes on and on.
Everything that is wrong about armor set bonus system as it stands on the PTS for 1.6 can be illustrated by what happened to the Burning Spellweave set. I've seen at least 3 posts mentioning the problems with this set and it really bothers me that after 4 patches to the PTS in 1.6, it still has the same issues. I understand there are pressing concerns as far as bugs, sorcerer balance questions and the like, but if ZoS has time enough to nerf the Aggressive Warhorn ultimate even though nobody asked for it and I doubt anyone appreciates it, then they have time to fix this.
This set is supposed to be a *reward* for countless runs of the most difficult Veteran dungeon. You can't craft it. You can't buy it. You will have to run Veteran City of Ash over and over and over to get a complete set. I have done over FIFTY runs of this dungeon until I finally got my 5 different pieces yesterday. It's pretty good ... ZoS did a good job incentivizing players to chase this gear:
2 piece: + 90 magicka
3 piece: + 8 spell damage
4 piece: +4% spell critical
5 piece: 20% when dealing fire damage to inflict burning and gain 20 spell damage for 8 seconds (15 second cooldown).
I wore it for the first time during today's Crypt of Hearts dungeon as was pleased with the results...a small, albeit noticeable boost from my previous set. Plus it looks awesome.
But in a week, this set will become vendor trash. For the PTS, the set bonuses are:
2 piece: +933 magicka (this follows the 1.6 scaling formula and thus is fine)
3 piece: +177 spell damage (this also follows the 1.6 scaling formula)
4 piece: +4% WEAPON Critical (even though this set has a fire damage theme and ZoS clearly designed its game - and especially 1.6 - for light armor users to be everything spells, they decided to make the 4th piece inconsistent and worthless).
5 piece: 20% when dealing fire damage to inflict burning and gain 207 spell damage for 8 seconds (15 second cooldown). This is a *huge* nerf! As is clearly demonstrated in the second piece, 8 spell damage in 1.5 equates to 177 spell damage in 1.6. This means to keep the same commensurate bonus, this 1.6 version of this set should have a 443 bonus.
So what we have here is anything beyond the 3 piece bonus of armor either worthless or outperformed by other sets that are much easier to acquire - which unfortunately has been a theme to this game since launch.
It really bothers me that I pay $15 a month and have done their gear chase only for ZoS to nerf this set into Oblivion 1 week after I spent two months getting it. I trust that my $15 is going to people who can balance this game and provide interesting rewards for players who spend their spare hours of the day completing the content. I *really* want to know the reasoning behind the abject inconsistency with the switch to weapon critical and the complete discarding of the 5 piece bonus. 5 piece bonuses are supposed to be good. Trust me that bonus is BAD. Wearing two pieces of Torug's Pact, a set I can make myself with just 3 traits researched will *always* give me 177 spell damage. Always. The 5th piece bonus for the set I spent two months piecing together enduring countless wipes will, *half* of the time, under the best of circumstances, give me 207 spell damage...that's an average of 103 spell damage.
2 piece Torug's: 177
5 piece "reward" set Burning Spellweave: 103.
This is what I am paying $15 a month for...
If they were worried about the user's spellpower when the bonus is active, why did they get rid of soft caps in the first place? And there was nothing to worry about, even without the nerf that 443 spellpower bonus is active less than half the time, which means it would more or less the same as the 2 piece 177 bonus. So it would be very similar to the soon to be very popular Martial Knowledge set, which grants 2 spellpower bonuses - for only 4 pieces. And if they are still worried, why are they allowing us to stack multiple versions of lesser sets to always have a higher spell damage?
Obviously I am very upset about this specific set, but it is emblematic of what is wrong with just about every gear set in the game: the more pieces your wear and the more difficult the set is to acquire, the less effective your character will be. I think it would be interesting and healthy for the game if there were actual choices for optimal set-ups when it came to gear.
Edited by Joy_Division on 23 February 2015 15:06