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[1.6.4] Presenting the Ultimate Togglemancer!

  • Flaminir
    Flaminir
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    Kerioko wrote: »
    This build really needs Maw of the Infernal set to make it the ultimate toggle/petmancer since all you will be doing is light and heavy attacks!

    & then add one of the new pets from the crown store... you'll then have FOUR things running / flapping around you!

    .... which will distract the enemy & allow your light attacks to burn them down!

    Win!
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Exstazik
    Exstazik
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    Flaminir wrote: »
    Kerioko wrote: »
    This build really needs Maw of the Infernal set to make it the ultimate toggle/petmancer since all you will be doing is light and heavy attacks!

    & then add one of the new pets from the crown store... you'll then have FOUR things running / flapping around you!

    .... which will distract the enemy & allow your light attacks to burn them down!

    Win!
    don't forget maw of the infernal set :D

  • Grao
    Grao
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    Yup, ZoS should just rename sorcerers to Togglemancers. It is a great name.

    Pity that togglemancers won't be accepted in trials though as the pets still bring more problems than benefits.
  • Sheuib
    Sheuib
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    I like it. But, I think I would have to use at least curse for the bonus pet damage.
  • Wolfenbelle
    Wolfenbelle
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    Flaminir wrote: »
    Kerioko wrote: »
    This build really needs Maw of the Infernal set to make it the ultimate toggle/petmancer since all you will be doing is light and heavy attacks!

    & then add one of the new pets from the crown store... you'll then have FOUR things running / flapping around you!

    .... which will distract the enemy & allow your light attacks to burn them down!

    Win!

    ROFLMAO!

    Actually, I'm going to respec my vr14 sorc to exclusively be my thief in 1.6 because bolt escape gives her a decent chance to flee the guards when she gets caught. I'm going to put her in black medium armor for the sneak boost and put CP into anything that helps her sneak, move fast, etc. I want to finish Cadwell's silver/gold with her so, if necessary, I'll figure out whatever helps give her some DPS from the weapons, guild and other non sorc skill trees. Whatever it takes to make her capable of earning CP while stealing and murdering her way through Tamriel.

    My main is and always has been a Templar, through all the months they were considered the weakest class in the game. So I'm looking forward to being really powerful with her for a change.

  • timidobserver
    timidobserver
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    This build needs the set that summons a Daedroth.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Teargrants
    Teargrants
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    This build needs the set that summons a Daedroth.
    Who says I don't have it on under that bound armor?
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Seraphyel
    Seraphyel
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    Yeah, the Pet-KI is totally killing it.

    I want to Rune Prison a boss mob --> all my pets start attacking EXACTLY the mob I wanted to CC. Great.
  • ghengis_dhan
    ghengis_dhan
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    Exstazik wrote: »
    I tried it just now for about an hour, and one small change makes it completely viable 1v1 or 1v2 with restoration or destruction staves for when you run out of ultimate. If you swap out the Assault toggle for Structured Entropy, you have a small ranged attack with a small self-heal and a nice boost to your health. Since I didn't need magicka recovery, I used the Twilight Matriarch for when Structured Entropy and the healing staff heavy attacks were not enough.

    I was using all light armor with magicka enchants. I was wearing jewelry enchanted to boost armor. I put all my attributes into health. I did NOT apply any CP.

    I went to a VR10 zone as a full VR14 character and easily solo'd some of the world bosses. The only time I was in real trouble was when I tried to take on more than 3 at a time. If you swap out Structured Entropy with either Lightning Form morph, you have a better time with groups.

    If someone wants to try this as a sword-n-bored heavy armor type, I'd like to hear your results.
    post DPS from Bloodspawn....if it's less than 12k-->pets=junk
    I said it was viable, not optimal. Clearly, Overload is the damage dealer with this build. The Clannfear and Twilight do a moderate amount of damage; they are used to keep one enemy busy. Think of them as dynamic crowd control.

    For example, I was fighting the giant and mammoth boss east of Riften. They kept the giant occupied while I played tag with the mammoth. I started this fight without any ultimate, so I used my restoration staff. Once Overload kicked in, the mammoth went down very fast. When I turned on the giant, he was about half his health. He too went down very fast from the Overload light attacks.
    Edited by ghengis_dhan on 25 February 2015 14:26
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • Tankqull
    Tankqull
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    Grao wrote: »
    Yup, ZoS should just rename sorcerers to Togglemancers. It is a great name.

    Pity that togglemancers won't be accepted in trials though as the pets still bring more problems than benefits.

    this tested it at the gargoyle with a group of melees just out of curiosity - we died due to the pets suck upto much heals in the earthquake phase :disappointed:
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • ghengis_dhan
    ghengis_dhan
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    Seraphyel wrote: »
    Yeah, the Pet-KI is totally killing it.

    I want to Rune Prison a boss mob --> all my pets start attacking EXACTLY the mob I wanted to CC. Great.
    If you're not using pet commands, they go after the first enemy you attack. Doesn't matter whether it's Rune Prison or Crystal Shard.
    Edited by ghengis_dhan on 25 February 2015 14:40
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • Tankqull
    Tankqull
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    Seraphyel wrote: »
    Yeah, the Pet-KI is totally killing it.

    I want to Rune Prison a boss mob --> all my pets start attacking EXACTLY the mob I wanted to CC. Great.
    If you're not using pet commands, they go after the first enemy you attack. Doesn't matter whether it's Rune Prison or Crystal Shard.

    well would be great if they would work reliably - if they draw aggro from any add mob they tend to go completly berzerk and jump through your enemys randomly breaking every cc possible completly ignoring the target you told them to attack or your own target :P
    not to mention that you can´t tell them a target befor the fight starts or as a fight opner to not draw all enemys attention by yourself initially.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • ghengis_dhan
    ghengis_dhan
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    Tankqull wrote: »
    Seraphyel wrote: »
    Yeah, the Pet-KI is totally killing it.

    I want to Rune Prison a boss mob --> all my pets start attacking EXACTLY the mob I wanted to CC. Great.
    If you're not using pet commands, they go after the first enemy you attack. Doesn't matter whether it's Rune Prison or Crystal Shard.

    well would be great if they would work reliably - if they draw aggro from any add mob they tend to go completly berzerk and jump through your enemys randomly breaking every cc possible completly ignoring the target you told them to attack or your own target :P
    not to mention that you can´t tell them a target befor the fight starts or as a fight opner to not draw all enemys attention by yourself initially.
    Is this from live or PTS? I've been testing on the PTS, and they usually stay fixed on the first enemy I attack. On fights with multiple bosses, one or both will sometimes switch to the boss I'm attacking if I've been attacking them for a while. This happened at Giant Camp and Troll Cave in The Rift. I haven't experienced this when fighting trash. Those fights are over too soon.

    I want to be repeat what I said earlier. This build is not optimal, but it is viable. If you want to play as a Togglemancer, then have at it. Just don't expect to take on 6+ at a time, run trials, or be effective in Cyrodiil.
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • ghengis_dhan
    ghengis_dhan
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    Sheuib wrote: »
    I like it. But, I think I would have to use at least curse for the bonus pet damage.
    I tried it this morning replacing the Guard toggle with Daedric Prey on one bar and Empowered Ward on the other. Hit the ward, switch bars, curse, then staff or Overload if you have ultimate. Giant Camp east of Riften was easy. Troll Cave was a bit hard. Without any good self heals, I kept spamming Empowered Ward and restoration staff heavy attacks. I have to say the Clannfear can take a LOT of punishment. Too bad the Twilight Matriarch couldn't heal him as well.

    The Togglemancer using Deadric Prey and Empowered Ward--one on each bar--is completely viable for solo and some group content. Don't expect to run trials or be effective in Cyrodiil with this build.
    Edited by ghengis_dhan on 25 February 2015 17:56
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    This was definitely what sorcerers have been waiting for since launch. We wanted to be as powerful as dragonknights who could roll their faces on their keyboards and win.

    Well now we sorcs will also have an extra hand to better access Doritos and Mt. Dew while gaming!!!!

    Take that dragonknights!


    Edit: Make it so the intercepted projectiles hit pets instead and this build would have some potential. xD
  • Exstazik
    Exstazik
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    dUQlb8S.jpg

    useless as always
  • DezIsDead
    DezIsDead
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    where is the LOL button zos? this deserves a LOL. i <3 the build its seriously smexy. pets are so cute, and as ZOS said in their live stream a while back "their FUN".



    please note my sarcasm at the end ;)
    Dez Is Dead vr16 AD Sorc
    Rez Dez vr16 DC sorc
    Aimer Cantentius VR16 DC NB AKA Needs Vigor
    Vanreimus Comeback DC DK
    Ihealedurmum VR8 AD temp
    Unonti VR crafting sloot
    Zoschasedawaymyfweinds EP Temp
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