cosmic_niklas_93b16_ESO wrote: »It's a bad idea, imo. That'll just lead to elitism, people won't get accepted into groups because they don't have enough champion points, etc.
RoamingRiverElk wrote: »Differences in effectiveness due to champion points is a reality though. I'm not sure if not showing them would help people get accepted into elite groups anyway - they would need some other kind of proof anyway, IF they were going for a record time / weekly / whatever. Note however, even the best PvErs and PvPers group with randoms at times, knowing that the group won't be the most effective it could be.
But if I were to follow your reasoning, I'm not sure why the game should even show what veteran rank a character is. Or why there are *linkable* achievements for trials. Or why there is an Alliance Rank that shows next to a character's name?
An elitist will be able to determine how good or bad you are without having any numbers. Not having them just wastes everyone's time.cosmic_niklas_93b16_ESO wrote: »It's a bad idea, imo. That'll just lead to elitism, people won't get accepted into groups because they don't have enough champion points, etc.
we dont need this. i will have 70 cp in 1.6, bring me someone with 500 cp a week or more after, i dont think he can beat me. it is the build and player skills that matters, not the cp with only 25% increase. and that increase can only be achieve by loyal players, let it be their reward for playing the game.
No. We do not need unnecessary features such as this, which is also why we do not have the ability to inspect other players.
we dont need this. i will have 70 cp in 1.6, bring me someone with 500 cp a week or more after, i dont think he can beat me. it is the build and player skills that matters, not the cp with only 25% increase. and that increase can only be achieve by loyal players, let it be their reward for playing the game.
Let's be honest here, okay?
On PTS, I came to test emperor in 1.61. In 1.63, when my character was copied from EU again, I used all the points and was a good bit stronger than with emperor in 1.61.
If you think the champion system is only 25% - get your maths right, seriously.
No. We do not need unnecessary features such as this, which is also why we do not have the ability to inspect other players.
seancaputo_ESO wrote: »They will not do this... This will show the allocated points from day one. People will start wondering how people are gaining points so fast and still playing in PVP.
Everyone in PVP should get maxed points day one.
100 points is a huge imbalance between toons... Forget about 1k, 2k and 3k.
If you don't think so, go grab yourself a fresh too with no passives and then fight a toon with same skills with 20 points only in passives. They will melt your face.
ezareth_ESO wrote: »seancaputo_ESO wrote: »They will not do this... This will show the allocated points from day one. People will start wondering how people are gaining points so fast and still playing in PVP.
Everyone in PVP should get maxed points day one.
100 points is a huge imbalance between toons... Forget about 1k, 2k and 3k.
If you don't think so, go grab yourself a fresh too with no passives and then fight a toon with same skills with 20 points only in passives. They will melt your face.
I think people are misunderstanding how the CP system is going to flow.
The first 600 champion points (200 per constellation) provide the most benefit. Everything beyond that is just gravy (bonus stats and minor upgrades)
You get your maximum damage potential, you maximum efficiency potential, and your maximum defensive potential at 600 CP along with *all* the perks. A ton of people will be at 600 CP (530CP * 400,000 = 212,000,000 exp) in 3-6 months. A few people will be there even sooner depending on the exp bonuses they're receiving and the time they spend grinding.
That said I think displaying the champion number next to your name in your kill recap screen would be appropriate.
seancaputo_ESO wrote: »ezareth_ESO wrote: »seancaputo_ESO wrote: »They will not do this... This will show the allocated points from day one. People will start wondering how people are gaining points so fast and still playing in PVP.
Everyone in PVP should get maxed points day one.
100 points is a huge imbalance between toons... Forget about 1k, 2k and 3k.
If you don't think so, go grab yourself a fresh too with no passives and then fight a toon with same skills with 20 points only in passives. They will melt your face.
I think people are misunderstanding how the CP system is going to flow.
The first 600 champion points (200 per constellation) provide the most benefit. Everything beyond that is just gravy (bonus stats and minor upgrades)
You get your maximum damage potential, you maximum efficiency potential, and your maximum defensive potential at 600 CP along with *all* the perks. A ton of people will be at 600 CP (530CP * 400,000 = 212,000,000 exp) in 3-6 months. A few people will be there even sooner depending on the exp bonuses they're receiving and the time they spend grinding.
That said I think displaying the champion number next to your name in your kill recap screen would be appropriate.
When you quote a long range time table -- 3 to 6 month, add the amount of time per day that will take to receive 600 CP. I believe your numbers are flawed. I know there is a huge difference in CP. But to state time tables without the allocated time per day? Please post...
ezareth_ESO wrote: »seancaputo_ESO wrote: »ezareth_ESO wrote: »seancaputo_ESO wrote: »They will not do this... This will show the allocated points from day one. People will start wondering how people are gaining points so fast and still playing in PVP.
Everyone in PVP should get maxed points day one.
100 points is a huge imbalance between toons... Forget about 1k, 2k and 3k.
If you don't think so, go grab yourself a fresh too with no passives and then fight a toon with same skills with 20 points only in passives. They will melt your face.
I think people are misunderstanding how the CP system is going to flow.
The first 600 champion points (200 per constellation) provide the most benefit. Everything beyond that is just gravy (bonus stats and minor upgrades)
You get your maximum damage potential, you maximum efficiency potential, and your maximum defensive potential at 600 CP along with *all* the perks. A ton of people will be at 600 CP (530CP * 400,000 = 212,000,000 exp) in 3-6 months. A few people will be there even sooner depending on the exp bonuses they're receiving and the time they spend grinding.
That said I think displaying the champion number next to your name in your kill recap screen would be appropriate.
When you quote a long range time table -- 3 to 6 month, add the amount of time per day that will take to receive 600 CP. I believe your numbers are flawed. I know there is a huge difference in CP. But to state time tables without the allocated time per day? Please post...
The math isn't that difficult to work out.
212,000,000 AP in 3 months means 2.35 Million exp a day. Everyone is getting a 10% bonus that subscribes, others will be grinding with their "Mara partners" for another 20%. I know people who were grinding 4-8 million AP a day back when craglorn came out so the short timeline isn't unrealistic for some of the more aggressive grinders. Yes many people utilized various exp flaws released with craglorn, but if there is anything I have faith in, it is that others will find similar options to grind exp in 1.6.
seancaputo_ESO wrote: »ezareth_ESO wrote: »seancaputo_ESO wrote: »ezareth_ESO wrote: »seancaputo_ESO wrote: »They will not do this... This will show the allocated points from day one. People will start wondering how people are gaining points so fast and still playing in PVP.
Everyone in PVP should get maxed points day one.
100 points is a huge imbalance between toons... Forget about 1k, 2k and 3k.
If you don't think so, go grab yourself a fresh too with no passives and then fight a toon with same skills with 20 points only in passives. They will melt your face.
I think people are misunderstanding how the CP system is going to flow.
The first 600 champion points (200 per constellation) provide the most benefit. Everything beyond that is just gravy (bonus stats and minor upgrades)
You get your maximum damage potential, you maximum efficiency potential, and your maximum defensive potential at 600 CP along with *all* the perks. A ton of people will be at 600 CP (530CP * 400,000 = 212,000,000 exp) in 3-6 months. A few people will be there even sooner depending on the exp bonuses they're receiving and the time they spend grinding.
That said I think displaying the champion number next to your name in your kill recap screen would be appropriate.
When you quote a long range time table -- 3 to 6 month, add the amount of time per day that will take to receive 600 CP. I believe your numbers are flawed. I know there is a huge difference in CP. But to state time tables without the allocated time per day? Please post...
The math isn't that difficult to work out.
212,000,000 AP in 3 months means 2.35 Million exp a day. Everyone is getting a 10% bonus that subscribes, others will be grinding with their "Mara partners" for another 20%. I know people who were grinding 4-8 million AP a day back when craglorn came out so the short timeline isn't unrealistic for some of the more aggressive grinders. Yes many people utilized various exp flaws released with craglorn, but if there is anything I have faith in, it is that others will find similar options to grind exp in 1.6.
3 months is possible, I don't argue that -- A day is 8 to 12 hours. Out of the guilds and people I am associated which equals about 200 players -- on average they play 2 hours a day. So, it's more like 6 month to 1 year that the selective group will have a major advantage in PVP.
Do you also wish to see how many skill points I have spent, how many hours I have played, which skills I have, if my ultimate is available, etc?
Being able to see the champion points of another player the same way you see the level is too intrusive and totally unnecessary.
C0pp3rhead wrote: »
Do you also wish to see how many skill points I have spent, how many hours I have played, which skills I have, if my ultimate is available, etc?
Being able to see the champion points of another player the same way you see the level is too intrusive and totally unnecessary.
A skilled player will be able to tell what abilities you have, and I get asked if I have a Nova ready all the time. By looking at your hp, I can tell whether you've eaten food or not. Moreover, yes, I want to know if a player is ready for certain content. If I'm doing a speed run or a helm farm, I'm not going to bring a first timer. I wouldn't want someone in a trials group if they have only 2k health. Someone can hopefully throw down a barrier before we charge a keep.
More often than not, inflexible and defensive players don't work well on teams and die frequently because they won't switch up their tactics or skills.
RoamingRiverElk wrote: »Since Champion Points matter so much in Cyrodiil, have the Champion Points that a character has spent visible next to the character's name so people can judge accordingly whether they'll engage... and on the other hand, they will be able to tell if they were beaten by a "higher rank" character.
ezareth_ESO wrote: »212,000,000 AP in 3 months means 2.35 Million exp a day. Everyone is getting a 10% bonus that subscribes, others will be grinding with their "Mara partners" for another 20%. I know people who were grinding 4-8 million AP a day back when craglorn came out so the short timeline isn't unrealistic for some of the more aggressive grinders. Yes many people utilized various exp flaws released with craglorn, but if there is anything I have faith in, it is that others will find similar options to grind exp in 1.6.