cschwingeb14_ESO wrote: »Immovable was heavily nerfed. 5s duration on the cc resist, possibly up to 6s with enough heavy armor. Armor/spell resistance duration up to 14s. Also, the stam cost is up.
Hopefully the OPness of stam means that DKs won't have enough magicka to spam GDB and reflect so much.
As far as blocking everything goes, if you're 1vXing... Block it all! And only drop block when you have the stamina to CC break for the free immunity and an opening to heal, only time I drop block in PvP is when my target isn't high on damage or I can safely drop it for 1-2 seconds without getting shrekt by the absurd amount of damage.madangrypally wrote: »I understand the reason behind the change for making them uninterruptable and I think its a good change.
There are counters Uppercut and in PvP it does a ton of damage but easy to avoid by decent players.
1: Simply move away. If out of melee range it wont connect but still cost the attackers stamina.
2: Dodge roll away.
3: Block. IMO these hard hitting attacks are the ones that should be blocked. Blocking everything is just poor stamina management.
4: Use a damage shield when you see it incoming or have a heal ready.
Many are touting Uppercut to be great in PvP but while it deals decent damage actually connecting that damage is much much harder. There will be skilled players who become great at it but the average player wont be able to connect it half the time at best.
Dont get me wrong uppercut is still a very nice ability, its just not as great as people are touting it to be. Think of how easy it is to avoid crystal shard but easier even if it's in melee range.
It's not dks anymore on pts imo. The don't have 45k worth of mines they can drop at will around them and a spamable shield....Sleevez340 wrote: »We've been nerfed the last three patches... Can we get a break please?sarttsarttsarttub17_ESO wrote: »Dunno what to tell you then, if you can't bash him, then the only counter would be to keep him at range and roll dodge when he critical charges to you. I can solo Scroll Temples if I'm Emperor, and I can solo outposts and resources when I'm not Emperor, solo'd the front flag of Farragut once, then someone found me. But not being Emperor and soloing all the Scroll Temple guards is hard work, especially since he can't keep Corrosive Armor up 100% of the time like on live. A lot of people are just saying that 3,600 CP is plain OP, it won't be like that in 1.6, at least not right away, so it's not really an issue.sarttsarttsarttub17_ESO wrote: »Oh well... I can tank most of the guards with Talons and Reflect on live, and just run around in circles... But systematically killing them one by one quickly enough so that they don't respawn when you take the scroll is kind of ridiculous, are you absolutely sure he didn't have someone aggro everything else then he took it? Cause I do that with my friend all the time at the last keep capture, we wait by the gate, run like hell to the scroll, I aggro every single guard, he yanks the scroll and runs like hell, and I follow.sarttsarttsarttub17_ESO wrote: »This screen shot is when i was chasing him when he was running the scroll
Yes i am 100% sure he was alone the entire time. No one else was helping him.
yeah but i have 3600 CP also that basically brings me to the same level as this guy who also has 3600 Cp.
Dragon Knights are just O P.
This is frustrating to read. Because its not about how much you've been nerfed. Its about wheter or not your class is on par with other classes. When it comes to pvp Dragonknights have NEVER been on par with other classes. The only way to beat a dk 1v1, or hell 3-5 v 1 in my past experiences is to have someone with heated blades, or blinding flashes. Lucky for you next patch those are removed and changed. Templars get a nice new ability that is SUPER powerful for you to reflect back and kill them even faster.
The only thing dks are losing is spammable ultimates. You will still destroy everyone in most situations. Even as a noob.
Ive played a Templar since release, the only thing that matters in pvp is survivability. They just keep taking our survivability and replacing it with heals, and dmg. (Heals are just a transfer of resources, If i heal your dmg ill run out, and youll still be at full life when im out of magicka)
Sleevez340 wrote: »This is frustrating to read. Because its not about how much you've been nerfed. Its about wheter or not your class is on par with other classes. When it comes to pvp Dragonknights have NEVER been on par with other classes. The only way to beat a dk 1v1, or hell 3-5 v 1 in my past experiences is to have someone with heated blades, or blinding flashes. Lucky for you next patch those are removed and changed. Templars get a nice new ability that is SUPER powerful for you to reflect back and kill them even faster.
The only thing dks are losing is spammable ultimates. You will still destroy everyone in most situations. Even as a noob.
Ive played a Templar since release, the only thing that matters in pvp is survivability. They just keep taking our survivability and replacing it with heals, and dmg. (Heals are just a transfer of resources, If i heal your dmg ill run out, and youll still be at full life when im out of magicka)
sarttsarttsarttub17_ESO wrote: »*snip* ... 100% immunity to ranged attacks with Reflective Scales, Instant health heal with dragons blood and magma armor cap all damage to 3% and increases health regen ... *snip*
Wrong - ever heard of crushing shock? Lightning staff? Healing staff?
Wrong - get a meat bag on them, or an snipe, or a flare..
and Wrong - if he is using his ultimate on magma armor then he is not using a standard or bats, wait it out and kill him after.
Common dude! You can't expect to just win because you want to, try and think about what the other person is doing that you think is "OP" and think about how you might counter that. Is he wrecking you up close? Streak away, leaving him stunned and range him down! Is he using reflective scales? Use lightning staff and crushing shock! Is he dragon blooding everywhere? Either nerf his health regen or just wait it out (or both!), dragon blood and reflective scales aren't free, if he is using his magic on that he's not using it on killing you. Talons? Assess the situation, if you are in a heavy damage area roll out and streak, if he's not doing much maybe stay in the talons and keep fighting! Are you always out of stam from roll dodging? Consider running 2 or 3 stam regen glyphs and getting your stam pool up to about 2k - it matters a lot!
sarttsarttsarttub17_ESO wrote: »*snip* ... 100% immunity to ranged attacks with Reflective Scales, Instant health heal with dragons blood and magma armor cap all damage to 3% and increases health regen ... *snip*
Wrong - ever heard of crushing shock? Lightning staff? Healing staff?
Wrong - get a meat bag on them, or an snipe, or a flare..
and Wrong - if he is using his ultimate on magma armor then he is not using a standard or bats, wait it out and kill him after.
Common dude! You can't expect to just win because you want to, try and think about what the other person is doing that you think is "OP" and think about how you might counter that. Is he wrecking you up close? Streak away, leaving him stunned and range him down! Is he using reflective scales? Use lightning staff and crushing shock! Is he dragon blooding everywhere? Either nerf his health regen or just wait it out (or both!), dragon blood and reflective scales aren't free, if he is using his magic on that he's not using it on killing you. Talons? Assess the situation, if you are in a heavy damage area roll out and streak, if he's not doing much maybe stay in the talons and keep fighting! Are you always out of stam from roll dodging? Consider running 2 or 3 stam regen glyphs and getting your stam pool up to about 2k - it matters a lot!
Let me put this in bold for you since you seemed to only read my first post.madangrypally wrote: »I understand the reason behind the change for making them uninterruptable and I think its a good change.
There are counters Uppercut and in PvP it does a ton of damage but easy to avoid by decent players.
1: Simply move away. If out of melee range it wont connect but still cost the attackers stamina.
2: Dodge roll away.
3: Block. IMO these hard hitting attacks are the ones that should be blocked. Blocking everything is just poor stamina management.
4: Use a damage shield when you see it incoming or have a heal ready.
Many are touting Uppercut to be great in PvP but while it deals decent damage actually connecting that damage is much much harder. There will be skilled players who become great at it but the average player wont be able to connect it half the time at best.
Dont get me wrong uppercut is still a very nice ability, its just not as great as people are touting it to be. Think of how easy it is to avoid crystal shard but easier even if it's in melee range.
He plays a class none of us has access to it, because to him its seems His moves dont get reflected by reflective scales.sarttsarttsarttub17_ESO wrote: »*snip* ... 100% immunity to ranged attacks with Reflective Scales, Instant health heal with dragons blood and magma armor cap all damage to 3% and increases health regen ... *snip*
Wrong - ever heard of crushing shock? Lightning staff? Healing staff?
Wrong - get a meat bag on them, or an snipe, or a flare..
and Wrong - if he is using his ultimate on magma armor then he is not using a standard or bats, wait it out and kill him after.
Common dude! You can't expect to just win because you want to, try and think about what the other person is doing that you think is "OP" and think about how you might counter that. Is he wrecking you up close? Streak away, leaving him stunned and range him down! Is he using reflective scales? Use lightning staff and crushing shock! Is he dragon blooding everywhere? Either nerf his health regen or just wait it out (or both!), dragon blood and reflective scales aren't free, if he is using his magic on that he's not using it on killing you. Talons? Assess the situation, if you are in a heavy damage area roll out and streak, if he's not doing much maybe stay in the talons and keep fighting! Are you always out of stam from roll dodging? Consider running 2 or 3 stam regen glyphs and getting your stam pool up to about 2k - it matters a lot!
May I ask what class do you play... ?
sarttsarttsarttub17_ESO wrote: »And the nerfs they gave to DKs did nothing. High Reward/ Low skill needed class 1h&Shield hold block spam whip invasion etc and people die. 100% immunity to ranged attacks with Reflective Scales, Instant health heal with dragons blood and magma armor cap all damage to 3% and increases health regen, not to mention Talons is still spammable and the best CC in the game.
Dunno what to tell you then, if you can't bash him, then the only counter would be to keep him at range and roll dodge when he critical charges to you. I can solo Scroll Temples if I'm Emperor, and I can solo outposts and resources when I'm not Emperor, solo'd the front flag of Farragut once, then someone found me. But not being Emperor and soloing all the Scroll Temple guards is hard work, especially since he can't keep Corrosive Armor up 100% of the time like on live. A lot of people are just saying that 3,600 CP is plain OP, it won't be like that in 1.6, at least not right away, so it's not really an issue.sarttsarttsarttub17_ESO wrote: »Oh well... I can tank most of the guards with Talons and Reflect on live, and just run around in circles... But systematically killing them one by one quickly enough so that they don't respawn when you take the scroll is kind of ridiculous, are you absolutely sure he didn't have someone aggro everything else then he took it? Cause I do that with my friend all the time at the last keep capture, we wait by the gate, run like hell to the scroll, I aggro every single guard, he yanks the scroll and runs like hell, and I follow.sarttsarttsarttub17_ESO wrote: »This screen shot is when i was chasing him when he was running the scroll
Yes i am 100% sure he was alone the entire time. No one else was helping him.
l2dodge/roll OP. Block even works... How about circle the guy while he's winding up?
That being said Wrecking Blow is a little too strong considering the cast time is now .8. It could stand a 15-20% toning down and still be awesome. This is coming from a 2h main weapon player for the last 8 months.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Pics or it didn't happen, also name. I need a name.I know a DK who can solo a scroll temple on Live (without emp).
Also *everyone* should be able to solo a keep or temple with 3.6k imo...
Also, by solo do you mean get the scroll and get out, or kill every single guard to aggro him single-handed and then get the scroll, because I can get the scroll on my NB if I play it very carefully, and I can get it on my DK if I aggro everything and someone else grabs it.
sarttsarttsarttub17_ESO wrote: »
Corrosive armor needs to be removed or fighting Dragon Knights using 2hs will be completely pointless. This guy solo'd all of the guards in the Scroll Temple and killed everyone.
Is it just me or does the block on wrecking blow seem to not work half the time? I seem to still get knocked down even though I blocked on the wind up.
sarttsarttsarttub17_ESO wrote: »
Corrosive armor needs to be removed or fighting Dragon Knights using 2hs will be completely pointless. This guy solo'd all of the guards in the Scroll Temple and killed everyone.
sarttsarttsarttub17_ESO wrote: »*snip* ... 100% immunity to ranged attacks with Reflective Scales, Instant health heal with dragons blood and magma armor cap all damage to 3% and increases health regen ... *snip*
Wrong - ever heard of crushing shock?
l2dodge/roll OP. Block even works... How about circle the guy while he's winding up?
This just goes to show 3600 CP = God Mode.
But Armitas... The tin can! If not for efficiency, then for ole' times' sake.
sarttsarttsarttub17_ESO wrote: »
Corrosive armor needs to be removed or fighting Dragon Knights using 2hs will be completely pointless. This guy solo'd all of the guards in the Scroll Temple and killed everyone.
Corrosive armor is a 9 second buff, 200 cost ultimate and does nothing for magicka builds. It's the only duration ultimate we have that travels with us. This is not the problem. The skill barely even works in PvP as I have more often than not received full damage from every attack while it's up. The nerf DK posts are really digging deep now.
NPCs, especially the fixed position ones are easily exploitable. It does not surprise me that he can solo it. (I don't mean exploitable as in an illegal action)
Is it just me or does the block on wrecking blow seem to not work half the time? I seem to still get knocked down even though I blocked on the wind up.