Significantly increased the chance to receive gold boosters from refining.
http://forums.elderscrollsonline.com/en/discussion/150087/1-6-1-numbers-for-refining-raw-materials/p1
BergisMacBride wrote: »http://forums.elderscrollsonline.com/en/discussion/150087/1-6-1-numbers-for-refining-raw-materials/p1
Here's the link - was in the General Discussion Forum.
Still so sad. What's the reason for this?BergisMacBride wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
3rdwardhobocub18_ESO wrote: »I calculate mine based on number of refines since you can only do 10 mats each refine. If the OP got a total of 51 gold out of 10k mats then that is 1k refines which is 5.1% and right in range w/ what most of us experienced previously. If your numbers are much lower than that, then I would definitely send feedback though the game. The more data we can gather the better.
I wonder if @Gyudan & @DeLindsay have been able to test much this week?
BergisMacBride wrote: »3rdwardhobocub18_ESO wrote: »I calculate mine based on number of refines since you can only do 10 mats each refine. If the OP got a total of 51 gold out of 10k mats then that is 1k refines which is 5.1% and right in range w/ what most of us experienced previously. If your numbers are much lower than that, then I would definitely send feedback though the game. The more data we can gather the better.
I wonder if @Gyudan & @DeLindsay have been able to test much this week?
Yes I stand corrected to my earlier post. This looks similar to what others have been reporting in 1.6.
What isn't clear to me is whether that thread tested this against current live results. Some in that thread feel like there is no change in 1.6 vs live refining.
1240 wood refined:
4 gold 0.32% per mat
7 purple
19 blue
15 green
580 ore refined:
3 gold 0.52% per mat
2 purple
10 blue
14 green
1580 cloth crap refined:
7 gold 0.44% per mat
16 purple
21 blue
28 green
My math:Alphashado wrote: »The larger issue is how this will effect the perceived value of raw materials and gold tempers. Right now on live, a stack of raw materials sells for roughly 400g - 1.2k. I would expect that to jump up to 2k-3k per stack. Gold tempers are selling right now on live for 2k - 3.5k. I wouldn't be surprised if they double in perceived value to 6k-7k, and Kuta could and probably will move into the 8k-10k range.
So everyone that thinks Hireling rates were a bad thing that facilitated "easy gold" and "market manipulation" are in for a big surprise the next time they go searching for gold tempers or raw materials to buy.