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NB and other general feedback

PlagueMonk
PlagueMonk
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I have complied a list of some of my previous threads including bugs that have yet to be resolved.....


Invisibility potions:
So let me get this straight........a person can drink an invisibility potion and not only have it last longer than 2.9 secs (well over 20 if you've specced for it) but they CAN hide you so you can steal with impunity? (unlike NB who instantly appear if they try to steal now) Guess the logic escapes me where a potion is VASTLY superior to a classes innate ability.
I am really getting tired of NB abilities getting nerfed or not fixed but yet everyone can have invisibility only BETTER. So when are we getting pots that duplicate reflective scales or blazing shield or BE? Seems only fair at this point to allow NBs to have other classes special abilities.
So either nerf potions so they also break you out of stealth when you steal and make them 3-5 secs long MAX OR give our cloak's hide on steal back and allow the cloak to last as long as a freakin' potion. The way it currently is, is COMPLETE *** and a blatant double standard.
Please stop nerfing or otherwise marginalizing NB abilities!

Argonian racial and NB Catalyst:
You removed the one -O N E- decent Argonian racial with a *** ability. I don't know who decided that 6% to stats was a "good" idea but this is nowhere NEAR the advantage that potion efficiency was. Argonian racials are already the bottom compared with other races and now they are WORSE??? 6% to healing received? How in THE HELL does that equate to say +10% to magicka, Decrease Stealth Radius: 3 meters, Increase damage done while stealthed by 10% or +6% to crit?! IT'S NOT EVEN CLOSE.
You then do the same thing with the NB ability, replacing it with a paltry ultimate gain if you drink a potion? What joke is this? You need to rethink how bad this passive is now and an unfair nerf to a class that NEEDED a buff.

Here are my suggestions on how to retool Argonian racials to be in LINE with other racials:

Guerrilla Warfare Expertise (3 ranks) – Increases movement speed while stealthed by (7/14/21)% and increases non magicka based attacks while stealthed by (3/6/9)%

Amphibian Physiology (3 ranks) – Increases swimming speed by 50% and health regen (7/14/21)%

Argonian Hardiness (3 ranks) – Increases maximum Health by (3/6/9)% and Increases Poison/Disease resistance by 1440. Disease resistance should apply directly to disease abilities, lessening their effect by a flat amount (including meatbag catapults)


Nightblade changes:

- The New Skill Grim Focus.....there some reason why I would either need 8 light or heavy hits? Heavy hits take about 3x longer to execute and you really telegraph the blow. The light number should be reduced to 6 and heavy should be 3 in 20 secs.

Better yet, please just give us our Haste back, it was actually a useful skill.

- With the removal of the soft caps and the new way damage is calculated, Siphoning Attacks 22% damage reduction is WAY too costly for the return now. It should be more like 8-10%. You already punish us for having to take up a slot, why the excessive hit to damage?

(addendum while this skill debuff WAS reduced by 5% in the most recent patch, it needs at further 5-7% more reduction)

- Shadowy cloak and Dark Cloak STILL do not work in combat! Mobs of all types completely ignore the fact I have turned invisible. How am I supposed to attack from stealth or get away???! Really defeats my Master Assassin passive. In general fix NB Cloak! It has not worked correctly for months and months.

Why does Zenimax have so many problems dealing with invisibility and why can they not seem to fix this skill???!

- Assassination passive, Master Assassin; stun +100% longer is not working. With this passive and attacking from stealth with ambush, I should be stunning for 3 secs. Doesn't work, never has.

- Also the Ult Incapacitating Strike "should" stun for 7 secs because of this passive but again never works (partially because the cloak fails to WORK in combat) An Ult SHOULD work on bosses. There are too few Mobs that are even effected by this making it near worthless on anything but trash mobs, the one mob I do NOT need to use an Ultimate ability on. Its crap you make an Ult and then make all but the WEAKEST mobs immune to it. Thanks?
- Consecutive casts of cloak breaks the transparent effect of the spell.
- Why does Shadow Barrier scale with HEAVY armor? I thought the NB class was centered around taking advantage of medium armor? It makes no sense. This ability should work with either medium armor OR just simply scale with rank up.

General suggestions:

- When we select an ability to morph it would be nice to know if we have already morphed one ability or both and by how much. I have trained and re-trained so many times I have lost track of what I have leveled up. This should not be a guessing game! Please include either a mouse over or include where the current morphs are in the morph window.

- When we search for something from vendor to vendor, please allow us to carry over the same search parameters. Do you know how tedious it is to have to select the same list of things over and over and over?

- I'm sorry but drinks are STILL pretty worthless and have not been "brought in line" with food, as you claim. the values would need to be 2-3 times higher for people to even consider them. (currently the V10 version is, by live conversion +14 instead of 8)

Please allow us to stack both food and drink as you originally said you would do.

- Allow us to change the order of our character roster! Would be nice if my most active character was at the top.

- You turn my rare pepper old and provide me with no other rare equivalent like Tomatoes or Oats? That is just plain wrong. If anything it should be turned into Frost Mirriam

- The CP award of 70 for V14s (which really means 33-34 pts per area) is still WAY below what we need even come close to what you took away and locked behind a CP point wall. This number needs to be closer to 70 PER area for a total of 210. I'm not even sure that would do it considering diminishing returns but it would be a start

- Put those unique trophy items we all got from quests into the collection section. I would like to use them occasionally but they take up so much space I have had to put them elsewhere.

- PLEASE FIX ANIMATION CANCELING. It's a deplorable practice that even I am guilty of but should be removed.

Edited by PlagueMonk on 20 February 2015 08:48
  • Kragorn
    Kragorn
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    PlagueMonk wrote: »
    - PLEASE FIX ANIMATION CANCELING. It's a deplorable practice that even I am guilty of but should be removed.
    DId you not watch last week's Live?

    Eric said AC is WAI and ZOS encourage players to use it .. it's NOT a bug.

  • Panda244
    Panda244
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    Many suggestions, much effort put in OP. :cookie: For you. :cookie: For me.
    Overall, good post... Just wish the forums had more Devs in them.
    Aldmeri Dominion For Life!
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    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
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    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • PlagueMonk
    PlagueMonk
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    Kragorn wrote: »
    PlagueMonk wrote: »
    - PLEASE FIX ANIMATION CANCELING. It's a deplorable practice that even I am guilty of but should be removed.
    DId you not watch last week's Live?

    Eric said AC is WAI and ZOS encourage players to use it .. it's NOT a bug.

    lol, what that really means is, "we couldn't figure out how to stop the practice w/o extensive rewriting of the code so.....YEAH, embrace what you can't fix!"

    This was never meant to be a part of the system (regardless of what they claim......remember we ARE talking about Zenimax here who have lied ot us time and time again) and it's sad they can't fix it.

    Edited by PlagueMonk on 21 February 2015 02:32
  • Jaerlach
    Jaerlach
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    PlagueMonk wrote: »
    Kragorn wrote: »
    PlagueMonk wrote: »
    - PLEASE FIX ANIMATION CANCELING. It's a deplorable practice that even I am guilty of but should be removed.
    DId you not watch last week's Live?

    Eric said AC is WAI and ZOS encourage players to use it .. it's NOT a bug.

    lol, what that really means is, "we couldn't figure out how to stop the practice w/o extensive rewriting of the code so.....YEAH, embrace what you can't fix!"

    This was never meant to be a part of the system (regardless of what they claim......remember we ARE talking about Zenimax here who have lied ot us time and time again) and it's sad they can't fix it.

    I suggest the 3rd post in this thread, which will give you some context on why the developers have chosen to embrace animation cancelling, and similar situations in other games.

    http://forums.elderscrollsonline.com/en/discussion/146148/has-there-been-official-response-to-the-animation-canceling-issue/p1

    The concept is called emergent gameplay, and its a common thing that helps games develop more skill depth.
    Edited by Jaerlach on 21 February 2015 02:46
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Cody
    Cody
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    I will say this on every single NB thread until it is done:

    THE CLASS NEEDS A GOOD SELF HEAL AND A CLASS BASED DAMAGE SHIELD.

    ZOS could have easily replaced Agony with one of these two. Its time to fix this obvious issue with the NB class ZOS and bring the class on par with the other 3 in terms of survivalbility (yes i know sorcs also lack a good self heal; that is a discussion for a sorc thread, this is a NB thread) NBs should not be forced to use a resto staff just to be able to stand up to other players in combat. Those of us that do not use a resto staff are almost always forced into gank/stealth builds because we cant stand up to most other players in combat; because of our lack of good self heals.

    Do not try to pass off strife as a good self heal; it is not. It heals based on damage done, which is little due to the block cast/damage shield spam meta that has become PvP the last few months; not to mention it gives very little healing when used by a stamina build.

    the catalyst change is completely ridiculous; in fact it is an outrage. I will not be surprised when NBs rise up in anger at the change of this passive; and I will fully support every NB and non-NB that complains about its change. This passive was one of the only things that set NBs apart from the other classes and now its been replaced with some ridiculous ultimate passive. Not ONE person EVER complained about this passive; I am serious, I have not seen ONE complaint about this passive, over the last 9 months, and I pay close attention to both zone chat and forum chat, so why was the passive changed????? why play an argonian now??? The old passive needs to be brought back immediately; I fully intend to make a rage thread if it is not, and im sure many other people will as well. DO THE RIGHT THING ZOS AND BRING IT BACK.

    alright, what else is there to cover?

    Not going to talk about cloak only lasting 0.5/the 2.9 second duration 90% of the time, we have all seen enough complaints about that to last two lifetimes.

    grim focus is not bad... but i would have preferred haste have been fixed and left in the game.... haste could have been a true advantage for the NB class and its replaced with a neat, but ultimately underwhelming ability.

    Lets see what else.. I want to make sure I have said EVERYTHING I want to say, as I don't want to come hunting for this later with a new comment.

    Oh yeah, Agony= useless as long as it ends as soon as the target is damaged. Like I said above, just scrap this ability and replace it with a damage shield/good self heal. ZOS has replaced sparks and blinding flashes with good abilities (I LOVE quick cloak:)) they can do the same with Agony.

    I think that's it.

    TL:DR

    tough luck:D read my post!!!!!!!

    muahahahahaahah!!!!!!!
    Edited by Cody on 21 February 2015 05:45
  • Kuro1n
    Kuro1n
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    You know Cody, I don't even think we need a class heal. They should just fix that *** rank for Vigor.

    I don't mind NB being different or having other tools, the problem is we're getting a lot of broken tools.

    EDIT: And yeah, it would make a HUGE difference if they just *** fixed cloak but no, that ain't happening ofc. Potion cloak > NB. :D
    Edited by Kuro1n on 21 February 2015 05:51
  • Cody
    Cody
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    Kuro1n wrote: »
    You know Cody, I don't even think we need a class heal. They should just fix that *** rank for Vigor.

    I don't mind NB being different or having other tools, the problem is we're getting a lot of broken tools.

    the Vigor requirement is completely ridiculous I agree. ZOS wants to bar it off from the people that need it the most; and i promise you, it will be a good 6-9 months before at least half of the population even has access to the ability.
  • Kuro1n
    Kuro1n
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    I think you are being generous when you are saying majority of population and 6-9 months. Fact is majority of the population will NEVER reach it. :D
  • Cody
    Cody
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    Kuro1n wrote: »
    I think you are being generous when you are saying majority of population and 6-9 months. Fact is majority of the population will NEVER reach it. :D

    I was being generous actually:D
  • PlagueMonk
    PlagueMonk
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    Cody wrote: »
    I will say this on every single NB thread until it is done:

    THE CLASS NEEDS A GOOD SELF HEAL AND A CLASS BASED DAMAGE SHIELD.

    ZOS could have easily replaced Agony with one of these two. Its time to fix this obvious issue with the NB class ZOS and bring the class on par with the other 3 in terms of survivalbility (yes i know sorcs also lack a good self heal; that is a discussion for a sorc thread, this is a NB thread) NBs should not be forced to use a resto staff just to be able to stand up to other players in combat. Those of us that do not use a resto staff are almost always forced into gank/stealth builds because we cant stand up to most other players in combat; because of our lack of good self heals.

    Do not try to pass off strife as a good self heal; it is not. It heals based on damage done, which is little due to the block cast/damage shield spam meta that has become PvP the last few months; not to mention it gives very little healing when used by a stamina build.

    the catalyst change is completely ridiculous; in fact it is an outrage. I will not be surprised when NBs rise up in anger at the change of this passive; and I will fully support every NB and non-NB that complains about its change. This passive was one of the only things that set NBs apart from the other classes and now its been replaced with some ridiculous ultimate passive. Not ONE person EVER complained about this passive; I am serious, I have not seen ONE complaint about this passive, over the last 9 months, and I pay close attention to both zone chat and forum chat, so why was the passive changed????? why play an argonian now??? The old passive needs to be brought back immediately; I fully intend to make a rage thread if it is not, and im sure many other people will as well. DO THE RIGHT THING ZOS AND BRING IT BACK.

    alright, what else is there to cover?

    Not going to talk about cloak only lasting 0.5/the 2.9 second duration 90% of the time, we have all seen enough complaints about that to last two lifetimes.

    grim focus is not bad... but i would have preferred haste have been fixed and left in the game.... haste could have been a true advantage for the NB class and its replaced with a neat, but ultimately underwhelming ability.

    Lets see what else.. I want to make sure I have said EVERYTHING I want to say, as I don't want to come hunting for this later with a new comment.

    Oh yeah, Agony= useless as long as it ends as soon as the target is damaged. Like I said above, just scrap this ability and replace it with a damage shield/good self heal. ZOS has replaced sparks and blinding flashes with good abilities (I LOVE quick cloak:)) they can do the same with Agony.

    I don't disagree with anything you said. If push came to shove and the worst they did was gave every class the same basic tools, it would be boring but at least we would all be on an equal footing.

    What I would prefer however is unique tools that accomplish the same thing but in a different manner. Zenimax had a PERFECT opportunity to do that when they started screwing with our abilities/passives but instead we got nerfs to many of our abilities or changes no one asked for.

    What is with a skill that ONLY works against AoEs? While it can be useful, it should have been an ACTUAL damage shield that hurt opponents and gave us some damn protection.

    I really don't know WTH they are doing (and don't even think they know) Feels like a bunch of monkeys randomly pushing buttons sometimes.



    Edited by PlagueMonk on 21 February 2015 22:43
  • Cody
    Cody
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    PlagueMonk wrote: »
    Cody wrote: »
    I will say this on every single NB thread until it is done:

    THE CLASS NEEDS A GOOD SELF HEAL AND A CLASS BASED DAMAGE SHIELD.

    ZOS could have easily replaced Agony with one of these two. Its time to fix this obvious issue with the NB class ZOS and bring the class on par with the other 3 in terms of survivalbility (yes i know sorcs also lack a good self heal; that is a discussion for a sorc thread, this is a NB thread) NBs should not be forced to use a resto staff just to be able to stand up to other players in combat. Those of us that do not use a resto staff are almost always forced into gank/stealth builds because we cant stand up to most other players in combat; because of our lack of good self heals.

    Do not try to pass off strife as a good self heal; it is not. It heals based on damage done, which is little due to the block cast/damage shield spam meta that has become PvP the last few months; not to mention it gives very little healing when used by a stamina build.

    the catalyst change is completely ridiculous; in fact it is an outrage. I will not be surprised when NBs rise up in anger at the change of this passive; and I will fully support every NB and non-NB that complains about its change. This passive was one of the only things that set NBs apart from the other classes and now its been replaced with some ridiculous ultimate passive. Not ONE person EVER complained about this passive; I am serious, I have not seen ONE complaint about this passive, over the last 9 months, and I pay close attention to both zone chat and forum chat, so why was the passive changed????? why play an argonian now??? The old passive needs to be brought back immediately; I fully intend to make a rage thread if it is not, and im sure many other people will as well. DO THE RIGHT THING ZOS AND BRING IT BACK.

    alright, what else is there to cover?

    Not going to talk about cloak only lasting 0.5/the 2.9 second duration 90% of the time, we have all seen enough complaints about that to last two lifetimes.

    grim focus is not bad... but i would have preferred haste have been fixed and left in the game.... haste could have been a true advantage for the NB class and its replaced with a neat, but ultimately underwhelming ability.

    Lets see what else.. I want to make sure I have said EVERYTHING I want to say, as I don't want to come hunting for this later with a new comment.

    Oh yeah, Agony= useless as long as it ends as soon as the target is damaged. Like I said above, just scrap this ability and replace it with a damage shield/good self heal. ZOS has replaced sparks and blinding flashes with good abilities (I LOVE quick cloak:)) they can do the same with Agony.

    I don't disagree with anything you said. If push came to shove and the worst they did was gave every class the same basic tools, it would be boring but at least we would all be on an equal footing.

    What I would prefer however is unique tools that accomplish the same thing but in a different manner. Zenimax had a PERFECT opportunity to do that when they started screwing with our abilities/passives but instead we got nerfs to many of our abilities or changes no one asked for.

    What is with a skill that ONLY works against AoEs? While it can be useful, it should have been an ACTUAL damage shield that hurt opponents and gave us some damn protection.

    I really don't know WTH they are doing (and don't even think they know) Feels like a bunch of monkeys randomly pushing buttons sometimes.



    siphoning shield.

    heals caster for 30% of the damage the shield takes; morphs also restore either magicka or stamina for a max of 30% of damage taken; depending on morph chosen.

    there ya go:) its at least a start.
    Edited by Cody on 21 February 2015 23:33
  • Darkonflare15
    Darkonflare15
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    I agree with some of the suggestions the op stated but there are a couple things. Yes the invisible potions change compare to shadow cloak and morphs is just not fair. TBH potions in general are now taking the place of certain abilities now. So the invisible potions are way too powerful compare to our ability. So our ability needs to be better than what they have provide.

    Grim Focus is a nice ability when it comes to buff that it gives but the active skill change does not useful at all.
    This skill does not have a way to let us know when it over. Every other skill does but this skill. It does not gives a visual cue when it ends only a visual cue that it begins. This ability also either needs to last longer or they need to shorten the charges to use the active skill because right now I only use this skill for the buffs and that it. Its no point in using the active skill since I either run out of time to use the skill or never can get enough charges to use it but I can do reasonable damage with out the skill. So that aspect is kind of useless unless they change the skill. Compare to haste the buffs make this skill much useful that haste. Now if only the active skill was useful but please do not bring back haste it was not useful.

    Skills like incapacitating strikes buff is not really useful. I wish this skill was a little better.
    The damage reduction being less for siphoning strikes and its morphs are a step in the right direction but it still not worth putting on the bar if I have to have it on both bars and severely limits my damage.

    Agony is not a useful skill at all and either needs to be change or improved to fit the siphoning skill line.
    The passive executioner is not even useful anymore since the magicka you get from is so minor that it is useless. It needs to be change. Also one the skills that benefit from it now is a stamina skill. So it would be nice to get stamina back from it.

    Catalyst and the Argonian passive changing. I really do not have much to say about it. With potions having longer cool down times now I find this skill not as useful as it could be but the passive for getting ultimate is not really that bad. Now the change to the Argonains passive need to be a lot better than 6% gain on all resources when drinking a potion. With potions lasting longer now this passive is not being use much while ever other race passive can get use permanently. The only benefit of this passive is to be able to gain health, magicka, stamina back from a non health,stamina, magicka potions but thanks to change to the potions buffs there is not point is using other potions since it takes to long because of the cool down. I really wish they change agony and the executioner passive because these are really lacking and do not fit with their name.
  • Deathztalker
    Deathztalker
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    Animation canceling is not a bug it's a mechanic they added into the game. Do you remember how their use to be problems with getting off interrupts in time because you would get animation locked? Well the ability to animation cancel solve this problem.
    Live, Love, Laugh, Learn!
  • Darkonflare15
    Darkonflare15
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    I see that they finally fixed the visual cue for grim focus. I can finally see when the skill ends in battle. So I can know when to use it again but they still have not don anything about the eight charges and the short time the skill last. :(
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