Sky Chancellor wrote: »I voted yes, on my own poll here. I read your post Panda, and obviously game balance is a main priority. I just think more variety would be good with ultimates, and that class lines should've always be "the identity" of your character, and that weapon skill lines should factor more into a character's identity (and ultimate abilities for each line would make that all come together much more). I am surprised that they were never put into the game to begin with.
Sky Chancellor wrote: »I voted yes, on my own poll here. I read your post Panda, and obviously game balance is a main priority. I just think more variety would be good with ultimates, and that class lines should've always be "the identity" of your character, and that weapon skill lines should factor more into a character's identity (and ultimate abilities for each line would make that all come together much more). I am surprised that they were never put into the game to begin with.
The only reason that I said no outright was because it was a simple question, if you maybe provided some ideas and they were balanced, my mind could be persuaded, but until then... Sticking with my original vote, not that I can change it. It's just that the developers seem intent on milking the crown shop more than anything else right now, and in a year, or two years, I can definitely see them making Weapon Skill Ultimates a thing, but right now I would rather them focus on new DLC and Armors, Sets, Motifs, PvP fixes, etc.
Sky Chancellor wrote: »Sky Chancellor wrote: »I voted yes, on my own poll here. I read your post Panda, and obviously game balance is a main priority. I just think more variety would be good with ultimates, and that class lines should've always be "the identity" of your character, and that weapon skill lines should factor more into a character's identity (and ultimate abilities for each line would make that all come together much more). I am surprised that they were never put into the game to begin with.
The only reason that I said no outright was because it was a simple question, if you maybe provided some ideas and they were balanced, my mind could be persuaded, but until then... Sticking with my original vote, not that I can change it. It's just that the developers seem intent on milking the crown shop more than anything else right now, and in a year, or two years, I can definitely see them making Weapon Skill Ultimates a thing, but right now I would rather them focus on new DLC and Armors, Sets, Motifs, PvP fixes, etc.
Right now, no. That was not the question though, the question was.... should they be in there. Right now, too many issues with the game in general, and its not happening right now.
I feel like having different class based ultimates give builds diversity. Everyone has access to world and guild ultimates already, I think weapon ults would lessen the diversity even more.
@CodyI feel like having different class based ultimates give builds diversity. Everyone has access to world and guild ultimates already, I think weapon ults would lessen the diversity even more.
i think this would help diversity.
We would see less people relying on class ultimates and more giving these weapon ultis a chance; a 2H having a block breaking ultimate would force perma blockers/tanks to keep a weary eye out for 2H on the battlefield, for example.
It would certainly be a nice change of pace from the usual banner/veil spam that goes on.
I feel like having different class based ultimates give builds diversity. Everyone has access to world and guild ultimates already, I think weapon ults would lessen the diversity even more.
Weapon ultimates do not have to be huge lightshows like class ultimates usually are.
Bow, for example, could have an ultiimate allowing one to strike multiple enemies at once, scoring critical hits each time. 1H and shield could have an AOE taunt ultimate; 2H could have some kind of "block breaker" ultimate.
there have been some good ideas in the forums from time to time.
Made these up because it's fun to play "Developer" for a day. What do you think?
Two Handed
Devastation
Channel Time - 5 Seconds
Target - Area
Radius - 6 meters
Duration - 5 Seconds
Cost - 200 ultimate
Deals four devastating blows for "X" damage to enemies around player with a final fifth attack dealing "2X" damage. Grants immunity to knockback, disabling effects and snares for the duration.
m1: Reduces the cost of stamina abilities for 8 seconds.
m2: Grants a stacking bleed on each successful hit.
One Hand and Shield
Iron Will
Cast Time - Instant
Target - Area
Radius - 20 Meters
Duration - 8 Seconds
Cost - 250 ultimate
Reduces damage taken by 20%, and reduces damage of area of effects by 50% for nearby allies for 8 seconds.
m1: Also grants player damage shield for 40% of their total health
m2: Increases duration to 12 seconds.
Dual Wield
Death from Above
Cast Time - Instant
Target - Enemy
Range - 3.5-24 meters
Cost - 50 ultimate
Player leaps to target and attacks, dealing "X" physical damage while reducing the target's healing received by 50.0%.
m1: Increases Area of effect damage by 10% for 8 seconds.
m2: Increases movement speed by 50% for 8 seconds.
Bow
Blot out the Sun
Cast Time - Instant
Target - Self
Duration - 15 Seconds
Cost - 150 Ultimate
Increases area of effect Damage of Volley and Arrow Spray by 20.0% for 15 seconds.
m1: Increases Range and Radius by 20.0%.
m2: Can have two Volleys active at a time.
Destruction Staff
Implosion
Cast Time - Instant
Target - Enemy
Range - 28 Meters
Cost - 150 Ultimate
Deals High Elemental Damage to target that cannot be reflected or resisted.
m1: All attacks made against target cannot be reflected or resisted for 8 seconds.
m2: All attacks made against target have 15% increased critical chance for 8 seconds.
Restoration Staff
Karma
Cast Time - Instant
Target - Self
Duration - 8 Seconds
Cost - 200 Ultimate
Melee attacks made against player knock back and stun enemies for 4 seconds, and absorbs projectiles.
m1: Melee attackers are snared for 50% for 10 seconds.
m2: Projectiles absorbed restore magicka.
@CodyI feel like having different class based ultimates give builds diversity. Everyone has access to world and guild ultimates already, I think weapon ults would lessen the diversity even more.
i think this would help diversity.
We would see less people relying on class ultimates and more giving these weapon ultis a chance; a 2H having a block breaking ultimate would force perma blockers/tanks to keep a weary eye out for 2H on the battlefield, for example.
It would certainly be a nice change of pace from the usual banner/veil spam that goes on.
Crassus is offended, but he's a DK so who cares.
N'tel is offended, apologize to her. Now.