People have been talking about it, trust me.
While I can point to lore and say that that's why the class has summons, and to some extent, the dark magic line, I cannot really explain why they have exclusively lightning destruction spells.
My standing theory is that no one class is meant to be the caster class, so they gave fire to Dk (with all the better damage and synergy therein), lightning to sorcs, then they forgot about frost and shipped the classes. So, imo, it's the fault of the class system in eso.
I also think they gave it to the sorc class because what they came up with fit with TES lore about the class... That they are conjurers who wear medium/heavy armor and use weapons (surge supported this pre 1.6 imo. And lightning form, being a resistance buff with small lightning procs did too, with BE being ambiguous, but supportive of both the traditional and TES sorc.)
That however does not mean that what I see as their goal for the class is viable. The viability of all this is a different argument though.
@Shunravi , That's the one! There are also a few others that elude to how lightning is cast but I think that's about it. Apparently I remembered the book incorrectly though it does explain a bit why we can't shoot fireballs I guess... Since you enjoy lore book research, here's a site you may enjoy! http://elderscrolls.wikia.com/wiki/Books_(Online) I personally enjoy this book a bit on Ayleids and magic http://elderscrolls.wikia.com/wiki/Magic_from_the_Sky .
There is Ice and Fire available to sorcs and everyone else via the Destruction staff, i carry all three for different situations
Prolly not what you wanted to hear, but it is available
There is Ice and Fire available to sorcs and everyone else via the Destruction staff, i carry all three for different situations
Prolly not what you wanted to hear, but it is available
There is Ice and Fire available to sorcs and everyone else via the Destruction staff, i carry all three for different situations
Prolly not what you wanted to hear, but it is available
You're right, although I did already mention that at the start of this thread.
Basically, w/ the presence of other magic types throughout the in-game world I wasn't sure as to why there aren't more options for players
Interesting. By current standards, one would conclude that Vanus Galerion did crap dps.@Athas24, is this it? On the Utility of Shock Magic by Vanus Galerion?
http://www.uesp.net/wiki/Lore:On_the_Utility_of_Shock_Magic
He doesn't say ice and fire magics are not useable... Just that he finds lightning easier to form. This text is either dated or inaccurate, because he states one of the unique uses for shock magic he has found is to make a 'proximity mine' rune. The rune that does this comes from his own mages guild and is fire, not lightning. Also, 'lightning bolts can be cast at enemies in a number of variations.' Is also not exclusive to lightning spells in game. Heck, a DK can form fire into a whip and lash you with it.
Is there another I should look for? I love researching, so please say yes.
Interesting. By current standards, one would conclude that Vanus Galerion did crap dps.@Athas24, is this it? On the Utility of Shock Magic by Vanus Galerion?
http://www.uesp.net/wiki/Lore:On_the_Utility_of_Shock_Magic
He doesn't say ice and fire magics are not useable... Just that he finds lightning easier to form. This text is either dated or inaccurate, because he states one of the unique uses for shock magic he has found is to make a 'proximity mine' rune. The rune that does this comes from his own mages guild and is fire, not lightning. Also, 'lightning bolts can be cast at enemies in a number of variations.' Is also not exclusive to lightning spells in game. Heck, a DK can form fire into a whip and lash you with it.
Is there another I should look for? I love researching, so please say yes.
Yea... Spellcrafting holds a lot of hope for people. I really hope they take it off the back burner before it's too late.
Something I think would be interesting for sorcs is to have ability morphs add different elemental effects. It's not the class design... but it would be interesting
Interesting. By current standards, one would conclude that Vanus Galerion did crap dps.@Athas24, is this it? On the Utility of Shock Magic by Vanus Galerion?
http://www.uesp.net/wiki/Lore:On_the_Utility_of_Shock_Magic
He doesn't say ice and fire magics are not useable... Just that he finds lightning easier to form. This text is either dated or inaccurate, because he states one of the unique uses for shock magic he has found is to make a 'proximity mine' rune. The rune that does this comes from his own mages guild and is fire, not lightning. Also, 'lightning bolts can be cast at enemies in a number of variations.' Is also not exclusive to lightning spells in game. Heck, a DK can form fire into a whip and lash you with it.
Is there another I should look for? I love researching, so please say yes.
I don't know if you would agree with me, but sorc spells seem to be a lot more about conjuration than destruction. Daedric summoning is of course summonng, and dark magic seems to be about conjuring crystals. Stormcalling is the only destruction magic line, and it has an offensive buff, a defensive buff, and a repositioning tool as three of it's five spells. The others are then an aoe and an execute. Of course, the ultimate is channeling lightning, but does that seem overly elementally destructive to you?
I wonder if ZOS would be opposed to elemental effects on the dark magic abilities? Like, you cast shard or encase or something, and it carries a small bit of an element with it. Of course... that could go against the feel they want for the class.
I am guessing they will add a these types to class skill lines in further DLC or expansions. 3 skill lines per class isn't necessarily going to stay that way.
Well if you think about it much of the knowledge of Cyromancy was likely lost with the Falmer setting that art back and most powerful dunmer mages belong to house Telvani and house Telvani doesn't support the guild since their more about mage superiority and freedom from moral restrictions in research, thus the masters of pyromancy wouldn't be available to the guild.
I am guessing they will add a these types to class skill lines in further DLC or expansions. 3 skill lines per class isn't necessarily going to stay that way.
I'll probably see some disagreement here, but I've always thought frost would fit well on the NB. It would spread the elements between the classes, plus it does fit NB on a thematic level IE Shadowpriest/Dreadknight type archetypes commonly using frost magic. That being said, I can think of other options for a 4th NB skill line (such as a Spirit or Blood line with skills with strong benefits and strong drawbacks) whereas none really come to mind for Sorc besides frost...
Holycannoli wrote: »I would prefer the Dark Magic line have life leeches and DoTs over the useless skills nobody ever uses. I've never once seen Encase, Rune Prison or Daedric Mines used. They could ninja replace them and nobody would notice.
They could replace them with a life leech, a poison attack and maybe a disease-based DoT. To me those are proper "dark" type spells.
Who here would be opposed to replacing Encase, Rune Prison and Daedric Mines with a life leech, a poison attack and a disease DoT? My guess is nobody.
I'm aware Entropy is a life leech but it doesn't benefit from the Dark Magic passives.
I don't know whether this counts for anything but back in TES3:Morrowind, Fire spells cost less and were easier to cast then other destruction spells. Followed by Frost spells which were second easiest and still had relatively low magicka cost.
Lightning or "shock damage" spells were of the hardest and most costly destruction spells to cast along side Poison damage spells.