Pretty much the main reason I am bringing this up. We still have a patch or two to speak up about this before it goes to live. I just wish ZOS would state a reason why they are insisting on having the bonus be weapon crit rather than spell crit if it truly isn't a bug. Especially after they just made every magcika based skill scale off of spell crit. If it is really meant to be weap crit then i guess casters in spellweave will have one mean evil hunter..Joy_Division wrote: »Or is short, the countless hours you spent in City of Ash for this set is now all wasted.
The other MAJOR HUGE GLARING ISSUE is that you can get 1000 spell damage by mixing and matching 2 piece sets (worm, adroitness, torug, martial knowledge), which means that all of the set bonuses that give spell power on live were multiplied by a factor of 20, but the 5 PIECE SET BONUS for burning spellweave is only 200 (Multiplied by a factor of 10)
Take into account that the set bonus is only active HALF the time, if you proc on cooldown, and where does that leave you?
It leaves you with a waste of 40 dreugh wax and 200 hours of farming.
In order to make this set viable as an end game raiding set again, you need to increase the proc on the spellweave to something like 1000. (It procs at most half the time, so an average of 500) in order for people to even consider wearing the 5 piece, because the crit and the magicka set bonuses are garbage.
Hell, the only reason you can wear it now and not suffer a tremendous DPS loss is that the spell damage boost you get when it does proc is double the normal set bonus, which means that you have an average increase of 10 spell power, which means that you get 20 total spell power from the 5 piece. You can get 20 spell power from the martial knowledge craglorn vendor trash with only a 4 piece, but at least the crit on live makes it worth something. On the PTS it is worth nothing.
Before all the kids come in and start freaking out that 1000 is way too much spell power, if you're wearing spellweave instead of 4 martial knowledge, 2 adoitness, 2 torgus and 2 worm cult, (1000 spell power 100% of the time) you're already giving up 500 spell power to have 1000 spell power 50% of the time.
This set needs a SERIOUS buff considering the drop rate, the time and effort it takes to farm even one piece, the horribad traits you can get, and the weapon crit,
@Zos_ginabruno This needs to be changed. Seriously, if you keep treating your loyal paying customers who have been with you from day ONE like this, the company is not going to have a very bright future. Tell me, why would I EVER buy another ZOS title, or even recommend that a friend buy one, if I know first hand that eventually, inevitably, they're going to end up wasting more than 200 hours of their life just to get screwed over buy you guys again and again?
Exactly how much do you expect us to put up with before we call it quits?
2206 BTW on Live. That's without any buffs.
wrathofrraath wrote: »Update 6 dropped today and nothing was fixed about this set,
R.I.P. Burning Spellweave
thank ZOS for wasting your time and giving this set weapon crit for no reason
Is there a v14 martial knowledge? if so where is it dropped/purchased?
Is there a v14 martial knowledge? if so where is it dropped/purchased?
wrathofrraath wrote: »and on this day ZOS fixed Burning Spellweave
many thanks from all the Deadland Adepts
Joy_Division wrote: »wrathofrraath wrote: »and on this day ZOS fixed Burning Spellweave
many thanks from all the Deadland Adepts
NO they didn't.
The 5 piece bonus is strictly worse that the 171 spell damage bonus you get from easily acquired standard sets.
Look at it again, you gain 200 spellpower IF:
- You use a fire spell
- It procs (20% chance)
- This happens *not* during the 15 second cooldown.
This means at best the set will be active 8 seconds and then be inactive for 15 seconds. So under ideal circumstances this set will grant you that boon half the time, which means its effective bonus is 100.
Recall 2 pieces of Torug's Pact grants 171...always!
This Deadland Adept is still very annoyed that this "reward" set pales in comparison to the Craglorn vednor trash known as Martial Knowledge.
This is still a *huge* nerf to the set because in 1.5 that set bonus was 20 (compared to 8 from standard sets). In 1.6 terms, that 5 piece bonus should be 443!
wrathofrraath wrote: »Joy_Division wrote: »wrathofrraath wrote: »and on this day ZOS fixed Burning Spellweave
many thanks from all the Deadland Adepts
NO they didn't.
The 5 piece bonus is strictly worse that the 171 spell damage bonus you get from easily acquired standard sets.
Look at it again, you gain 200 spellpower IF:
- You use a fire spell
- It procs (20% chance)
- This happens *not* during the 15 second cooldown.
This means at best the set will be active 8 seconds and then be inactive for 15 seconds. So under ideal circumstances this set will grant you that boon half the time, which means its effective bonus is 100.
Recall 2 pieces of Torug's Pact grants 171...always!
This Deadland Adept is still very annoyed that this "reward" set pales in comparison to the Craglorn vednor trash known as Martial Knowledge.
This is still a *huge* nerf to the set because in 1.5 that set bonus was 20 (compared to 8 from standard sets). In 1.6 terms, that 5 piece bonus should be 443!
Well, every attack I use is a fire spell
It procs EVERY time
and now there is spell crit, so more opportunity to get higher dmg.
The set literally causes burning damage which is huge
The sun set is better for fire, but with spellweave and a templar buff + molten whip slot I will have 3050 spell damage with ardent flame.
atm sun set w/ 2500 spell dmg = spellweave w/ 2850 spell dmg exactly, I have tests and pictures.
the deciding factor between the two was heavy attacks, which were stronger with spellweave, and just like in 1.5 the sun has the best dmg but has no crit.
The game has changed where buffing yourself doesnt increase dmg of active dots, you need to get the buff and then use the dot for it to work with spellweave (hence the name spellweave) my rotation is 6 spells every 8 seconds, so as long as it procs on my ardent flame bar I now have the option of out dpsing the sun set.
Spellweave will be the caster meta especially for DKs, end of story
timidobserver wrote: »
I would be interested in seeing some videos/testing of this set compared to the current martial knowledge meta. Seems like that cooldown would be killer.
wrathofrraath wrote: »timidobserver wrote: »
I would be interested in seeing some videos/testing of this set compared to the current martial knowledge meta. Seems like that cooldown would be killer.
Martial isn't the meta if your a DK the sun set out performs martial by eons especially since they both don't have crit.
Spellweave has crit, more spell dmg than matrial (stop thinking in terms of activly buffing your dps, you need to cast when it procs and it will stay at that value.) and most importantly beats the sun set in terms of raw dmg if you buff yourself the right way.
I would post my build but nirn inferno staff is hitting flame atros for 2k+ more dmg than I can get on my tooltip, so nothing official from me until ZOS clears up the nirn bug