cozmon3c_ESO wrote: »I don't agree with the velocious curse change, as it stands it's the only realiable burst that we have to catch the enemy off guard in pvp. It would be nice if we instead add another damage spell worth something instead. What could a sorc live without, oh yeah rune prison. Why don't we get a decent damage spell instead of that bs.
What I'm really pushing for is a true DoT ability. Not like "Hits x damage every y seconds" like Lightning Splash, but more like "Does x damage over y amount of seconds" like burning from fire staves. I especially want this because of Valkyn Skoria, otherwise that helm isn't useful for sorcs at all, plus true-DoTs are useful.
We desperately need a true DoT and far less burst spells. I frankly don't care about pvp. ZoS should be balancing off PVE 110% of the time. Then make changes PVP if absolutely needed.
cozmon3c_ESO wrote: »so my post earlier was rudely deleted, and the persons post i recozmon3c_ESO wrote: »I don't agree with the velocious curse change, as it stands it's the only realiable burst that we have to catch the enemy off guard in pvp. It would be nice if we instead add another damage spell worth something instead. What could a sorc live without, oh yeah rune prison. Why don't we get a decent damage spell instead of that bs.
What I'm really pushing for is a true DoT ability. Not like "Hits x damage every y seconds" like Lightning Splash, but more like "Does x damage over y amount of seconds" like burning from fire staves. I especially want this because of Valkyn Skoria, otherwise that helm isn't useful for sorcs at all, plus true-DoTs are useful.
We desperately need a true DoT and far less burst spells. I frankly don't care about pvp. ZoS should be balancing off PVE 110% of the time. Then make changes PVP if absolutely needed.
Totally love how zos just editted your nasty post to me, but then deleted my completely valid post.
What can make pvp'ers and pve'ers happy without destroying velocious curse for pvp'ers.
-change rune prison into a dot spell, because lets be honest, it really has no place in this game.
Where does the Sorc's main spammable spell come in at ..... CF = 7% .... again this is ridiculous. Your two piece set bonus from Mephala's Web came in at 6%? What does this say about our spammable dps spell?
We are stating that our class spells are WEAK and you are proving this. That anyone can take a sorc and do respectable damage using skills from other branches is not in question here ... the fact that most of our sorcerer abilities are not worth slotting is the point.
Your single target bar has how many Sorc spells on it .... Answer 2.
Your AOE bar has how many Sorc spells on it .................Answer 2.
These two sorc spells combined total 20% of your total damage vs 39% from Heavy Attack and Force Pulse. Liquid Lighting relies on the mob / player to be stationary to take full damage so it is situational at best. CF with a one second cast time is by far one of the easiest spells to block, dodge, or in the case of a DK reflect with their spammable flappity-flap.
So our new Expert Mage buff for slotting 2 spells is minimal and at the same time removed our spell cost reduction.
Where does the Sorc's main spammable spell come in at ..... CF = 7% .... again this is ridiculous. Your two piece set bonus from Mephala's Web came in at 6%? What does this say about our spammable dps spell?
We are stating that our class spells are WEAK and you are proving this. That anyone can take a sorc and do respectable damage using skills from other branches is not in question here ... the fact that most of our sorcerer abilities are not worth slotting is the point.
Your single target bar has how many Sorc spells on it .... Answer 2.
Your AOE bar has how many Sorc spells on it .................Answer 2.
These two sorc spells combined total 20% of your total damage vs 39% from Heavy Attack and Force Pulse. Liquid Lighting relies on the mob / player to be stationary to take full damage so it is situational at best. CF with a one second cast time is by far one of the easiest spells to block, dodge, or in the case of a DK reflect with their spammable flappity-flap.
So our new Expert Mage buff for slotting 2 spells is minimal and at the same time removed our spell cost reduction.
Bottom line - most of us here (that I can tell) want to be true magicka casting sorcs. We are fine with being brittle, but for the love of Tamriel, give us some cannons.
I make Breton sorc v14 template on pts.Here is numbers without CP and food,with major buff.
[pics]
Even with breton who specialized on magicka build stamina>magicka
Your numbers for CF look crap. Mine is like 7,5K unbuffed (with a staff).
Anyway, while the whining has been going rampant here I took one hour and made a Sorc build without toggles that you can find here: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
With combat prayer, buffs etc. and when I learn to play my rotation it should be at least 11-12K. This took me like 3-4 tests to come up with. Comparably Melee NB 10,5K and could be improved a little further, but is clearly harder to play due to melee blabla.
Also consider when you compare to DKs that they drop their Standard of Might increasing all their damage for 20 secs, if the fight is then not longer than 30 secs it's not representative for DKs. I suggest DKs use Shifting Standard for DPS tests as the results get horribly skewed otherwise.So did anybody actually spend some hours and tested the new sorcerer and other classes in-game and can post for example comparable DPS test results? I see much drama here but I miss such posts with hard numbers which should be a good basis for any discussion, should they not?
In the DPS results some nice people posted on Tamirel Foundry the (pet-less) sorcerer doesn't look worse then other classes.
The norm seems to be that about everyone there does around 10k sustained unbuffed dps. The dragonknight does 10-20% more but the fights were short and it should get closer to the same 10k if the fights are longer and the relative uptime of their ultimate decreases. Are those test results there wrong and people here have completely other numbers? Please post!
This is exactly what I've been saying for days without even having the opportunity to test it properly (templates) and then I logged on the PTS yesterday and spent a short time.. and came up with the petless build which works just fine. It's better than most classes at range for sure.
This is the laziest build I have ever seen. Damage numberS are completely off and lack real testing. This build is not functional. Tested this build on BloodSpawn....didn't pull 6k dps. Taking screenshots of your burst dps....doesn't make the build good.
I would need to see a quality test on BloodSpawn before considered this EVER. The fact your dps is over 5k lower than a Sorcerer togglemancer build and 6-7k lower than the other classes should tell you something.
Oh, you're the one who posted on TF! That explains it.
What I said earlier is the issue here. Honestly, in 1.6 the Sorc DPS varies between 800-1200 (with some regular setup like aether/torug) entirely dependent on your own skill in weaving light attacks with one skill and keeping one buff up.
Here, it will vary much more because you have to use your skill to weave medium attacks with force pulse while keeping Liquid Lightning up and on the boss, also keeping Entropy up and weaving in Fragments when they proc. And you have to have the correct gear.
If you lack that skill and/or gear, you will not achieve the numbers. That does not mean a class is broken, it means you have to change your gear or get better.
I will do Bloodspawn once I have a chance (get 4 willing people on the PTS), but the difference is like 10-20 seconds and in my opinion you should get MORE DPS with a group than without as your tank will put Major Breach on, and you will be buffed with Combat Prayer (Minor Berserk) so your DPS should INCREASE rather than decrease.
I agree sorcs still have some problems, but this patch was at least an improvement. Lightning splash is a good dot, can do over 20k over 10 seconds. This is dps on a mob in SO, mobs in trials have higher spell resistance than in vet dungeons, so tests on blood spawn are not a good indication of trial dps. Tested with 90CP. Also unlucky and got 0 procs from my undaunted set and messed up my rotation. Was solo with self buffs only, so DPS can be higher. As you can see this is 13k+ dps over 20 seconds, so possible to pull 10k+ with only 1 pet even if you do not use ultimates.
Amen to 110% of that post. I PvE about 20x more than I PvP, so I hate that they base balancing off of PvP more than PvE just because a couple people in Cyrodiil are whining.
Yup....no one came to a Elder Scrolls game for it's PVP content lol. We all came for the PVE. If they say otherwise they lie. PVP content also won't support this game long term. It's something players do when they are bored or have nothing to do. Cyrodiil is sssooooo boring....it takes no skill to zerg pvp lol.
I agree with you 100%. This is really the issue on Live.
I believe these issues should largely be mitigated in 1.6, but it's impossible to say yet. DKs still do more DPS than other classes, I'd say 10% maybe, the gap has been decreased due to them going from 80% uptime on Standard of Might to 20% uptime. However I believe the reason for their higher DPS is because they have 0 utility. If they didn't pull more DPS, there would be no reason to take a DK over an NB with Veil, Templar with Nova or a Sorc with Negate (possibly not much reason anymore).
The question that remains is how much that extra DPS will be worth compared to utility in 1.6, especially now that you can't have a single NB keep the Veils up, or a single Sorc to suppress everything. Also the increased difficulty of AA/HR, I believe will lead to almost all groups keeping a good class balance, but the absolute top elite guilds that can cope with 0 utility might still be able to bring 9 DKs. We won't really know until we see the leaderboards after a month or so on live.
I agree sorcs still have some problems, but this patch was at least an improvement. Lightning splash is a good dot, can do over 20k over 10 seconds. This is dps on a mob in SO, mobs in trials have higher spell resistance than in vet dungeons, so tests on blood spawn are not a good indication of trial dps. Tested with 90CP. Also unlucky and got 0 procs from my undaunted set and messed up my rotation. Was solo with self buffs only, so DPS can be higher. As you can see this is 13k+ dps over 20 seconds, so possible to pull 10k+ with only 1 pet even if you do not use ultimates.
A lot of Sorcerers QQ here on the forums. These are the people who have not tested 1.6.3 with their characters, the correct gear, the correct champion points and correct build.
12.5 - 13k Sustained DPS Here as of 1.6.3 (Magicka Build)
The changes to Lightning Flood, Boundless Storm, Surge and Curse have allowed me and fellow Sorcerer friends in game to achieve this.
I will publish my build & rotation shortly in a detailed forum post.
Joy_Division wrote: »No. There should not be "correct" anything, where you are required to have a cookie-cutter build or GTFO.
All I gotta say is....
My friends have 13k DPS as sorcs. So I dunno what you guys do wrong. (that is approx for 40sec)
It is now one of the stronger classes, so why do you keep moaning about weak sorcs.
Yeah? Well MY friend does 1 bazillion dps on his Sorc for an indefinite amount of time. Seriously, I do think that Sorcs are better in 1.6.3, but if you're going to claim numbers, please post the build or a screen grab of the DPS, or preferably both.
My friends have 13k DPS as sorcs. So I dunno what you guys do wrong. (that is approx for 40sec)
It is now one of the stronger classes, so why do you keep moaning about weak sorcs.
Yeah? Well MY friend does 1 bazillion dps on his Sorc for an indefinite amount of time. Seriously, I do think that Sorcs are better in 1.6.3, but if you're going to claim numbers, please post the build or a screen grab of the DPS, or preferably both.
I do not play Sorc, I am just sick of Sorcs QQ all the time before they even try to see what numbers they can get.My friends have 13k DPS as sorcs. So I dunno what you guys do wrong. (that is approx for 40sec)
It is now one of the stronger classes, so why do you keep moaning about weak sorcs.
Yeah? Well MY friend does 1 bazillion dps on his Sorc for an indefinite amount of time. Seriously, I do think that Sorcs are better in 1.6.3, but if you're going to claim numbers, please post the build or a screen grab of the DPS, or preferably both.
And that is sustainable dps, so stop QQ alrdy
And I am deeply sry for my horrible editing skills
This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.
There are now 5+ posts with people claiming 12k+ single target dps from a magicka sorc. The evidence is mounting that they are in a good spot. I just hope these aren't 3600CP characters posting these numbers.
This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.
You know what kind of [lack of] information proves even less?
This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.
You know what kind of [lack of] information proves even less?
Why should we release any gear and build setup? We gave you the possible numbers, so now it is actually up to you to do smth. We do not have to shovel everything up your asses.
I am sry if I sound very aggressive, but all this sorc stuff makes me just mad
This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.
You know what kind of [lack of] information proves even less?
Why should we release any gear and build setup? We gave you the possible numbers, so now it is actually up to you to do smth. We do not have to shovel everything up your asses.
I am sry if I sound very aggressive, but all this sorc stuff makes me just mad
@Alcast I do not wish to know gear set ups or anything of the sort. I am just wondering if that Sorc was a 70-90CP character or if he was max CP?
My friends have 13k DPS as sorcs. So I dunno what you guys do wrong. (that is approx for 40sec)
It is now one of the stronger classes, so why do you keep moaning about weak sorcs.
Yeah? Well MY friend does 1 bazillion dps on his Sorc for an indefinite amount of time. Seriously, I do think that Sorcs are better in 1.6.3, but if you're going to claim numbers, please post the build or a screen grab of the DPS, or preferably both.
And that is sustainable dps, so stop QQ alrdy
And I am deeply sry for my horrible editing skills
This proves nothing.....there is no damage break down to prove anything. Unless you can provided a clear cut damage breakdown of spells casted and damage amounts....you are simply trolling. So you are clearly trolling. If you don't play Sorc, feel free to move along.
You know what kind of [lack of] information proves even less?