This spell is best used when fighting zerg vs zerg or defending a breach. I have lost count the number of times i've disintegrated people using the spell or have unstealthed bow scrubs sitting next to a keeps breach, or just deterred people from going through it. Then when you constantly spam it on zergs it does damage with a wall of elements you have 2 shock AOEs down hitting people. The ash piles build up.All who are experienced sorcs and/or ZOS developers.
I've been working with this skill using a template character on PTS for about an hour now. And even when I go all-in on spell pen and power, it's pointless because NPC's just run out of the tiny circle it uses.
So what is the appropriate way to use this skill and its morphs so that it actually does damage?
Before 1.6, it at least did an initial damage before the target ran away. At least with templars blazing spear the skill includes a stun so that the AoE aspect can do its thing.
Maybe in PvP we're supposed to lock players down before applying this, but unless you talon spam most are going to escape that and without the initial damage this thing will just end up tickling everyone.
It's certainly not the first time I've been wrong. So figured there were much smarter people than I that could help shed some light on this.
Thoughts?
I use it cast in middle of dadric mines they get rooted on the mines long enough for the field to do a lot of damage in pve anyways as the mobs run toward you.
Rage. Goddess, sing the rage of Peleus' son Achilles,
murderous, doomed, that cost the Achaeans countless losses,
hurling down to the House of Death so many sturdy souls…
I use it cast in middle of dadric mines they get rooted on the mines long enough for the field to do a lot of damage in pve anyways as the mobs run toward you.
Please describe what you mean by, a lot of damage? Are you seeing 1200 DPS with this and what type and level of mobs? Even though this is nowhere near a true sustained way to measure, it would be good to see your numbers.
Have you used this in trials or vet dungeons?
Works well how? Have you used it to take a boss in any of the 4man dungeons?
This is not about completing PvE quests, it's about how to get sustainable DPS.
Rage. Goddess, sing the rage of Peleus' son Achilles,
murderous, doomed, that cost the Achaeans countless losses,
hurling down to the House of Death so many sturdy souls…
I've been working with this skill using a template character on PTS for about an hour now. And even when I go all-in on spell pen and power, it's pointless because NPC's just run out of the tiny circle it uses.
So what is the appropriate way to use this skill and its morphs so that it actually does real damage? And I'm not talking about PvE questing or trying break NBs out of stealth. I'm talking about real sustainable damage that can be used to take vet bosses down.
Before 1.6, it at least did an initial damage before the target ran away. At least with templars blazing spear the skill includes a stun so that the AoE aspect can do its thing.
Maybe in PvP we're supposed to lock players down before applying this, but unless you talon spam most are going to escape that and without the initial damage this thing will just end up tickling everyone.
It's certainly not the first time I've been wrong. So figured there were much smarter people than I that could help shed some light on this.
Thoughts?
Holycannoli wrote: »Are you saying the increased duration of Lightning Splash isn't the answer all us sorcerers have been waiting for?
sarttsarttsarttub17_ESO wrote: »I use it cast in middle of dadric mines they get rooted on the mines long enough for the field to do a lot of damage in pve anyways as the mobs run toward you.
Please describe what you mean by, a lot of damage? Are you seeing 1200 DPS with this and what type and level of mobs? Even though this is nowhere near a true sustained way to measure, it would be good to see your numbers.
Have you used this in trials or vet dungeons?
Hes basically doing what i do, in craglorn Pull entire groups Encase/ Wall of elements/ Lightning AOE crit surge drop a storm atronarch and kill everything in like 6 seconds. 1k dps at min. I've solo'd dungeons in craglorn like this. hard when some things can't be CC'd though.
indigoblades wrote: »Kinda a longer post than i meant to, just the sum of all the 1.6 changes depress me more each new update & my experience with lightning Splash.
At spell car 1.62 pts, i got decent results with two destro staffs, max magika and a giant shield. both destros had degeneration, hardened ward, inner light .... bar one had meteor, crush shock and power overload .... bar two had the dot impulse morph, the large area lightning splash morph and meteor for an ult.
without an ult i could handle large mobs, and get decent DPS 6 to 10k, if i dropped meteor i could get about 10 to 15K and once got 30k dps.... the trick is dodging in a circle both to prevent damage but also too keep the mob in the AOE.
[...]
also works well with restraining prison especially if you have someone to use the synergy
There is just one thing Zenimax needs to do, make it a DoT on a specific target with AoE around that target - problem solved, it will always hit at least one guy.
Lightning Splash:
Player/Enemy targeted
Increased Damage/Radius
Turn your target into a lightning rod, and the aoe damage would affect them and anyone within the radius. This would solve the mechanics issue in PVE, and PVP players would be able to either roll-doge or breakout of the effect. If your target breaks out of the effect, the damage continues to persist at the location where it was removed for the rest of the duration. Rename it -- Lightning Storm -- Win-Win imo.
Holycannoli wrote: »Are you saying the increased duration of Lightning Splash isn't the answer all us sorcerers have been waiting for?
This is like christmas. If THIS is not the change, every Sorc was waiting for, I don't know what to say.
This is the buff of the year, if not the decade. Oh what am I talking: century of course
#SorcOP #NerfSorc #SorcMasterClass #LightningSplashMasterSpell
Emma_Eunjung wrote: »I wonder how SplashMaster builds are going to compare to the ToggleMancer...
There is just one thing Zenimax needs to do, make it a DoT on a specific target with AoE around that target - problem solved, it will always hit at least one guy.
My idea exactly!
Lightning Splash:
Player/Enemy targeted
Increased Damage/Radius
Turn your target into a lightning rod, and the aoe damage would affect them and anyone within the radius. This would solve the mechanics issue in PVE, and PVP players would be able to either roll-doge or breakout of the effect. If your target breaks out of the effect, the damage continues to persist at the location where it was removed for the rest of the duration. Rename it -- Lightning Storm -- Win-Win imo.