s7732425ub17_ESO wrote: »Actually, killstreaks should work the opposite.
Each kill you get should increase damage done to you by 3%. So if you kill 10 players in a row, you take 30% more damage from everything. This would eliminate unkillable zergs and perma-tanks without having to mess up the block mechanics (which is the route 1.6 takes). Good players would be able to rack up tons of kills and boast about their killstreak, while newer players would have some chance of killing them eventually (unlike now).
/sarcasm off
Man I didn't think such an obvious bait would pull so many of you #FaithInEsoPlayersCompletelyLost
/sarcasm on
We could also look into adding some kind of rocket launcher to give ranged players the opportunity to destroy siege weapons from a safe distance
/sarcasm off
Man I didn't think such an obvious bait would pull so many of you #FaithInEsoPlayersCompletelyLost
/sarcasm on
We could also look into adding some kind of rocket launcher to give ranged players the opportunity to destroy siege weapons from a safe distance
Some of Us enjoy being trolled . You ever stop to consider we play along ?
/sarcasm off
Man I didn't think such an obvious bait would pull so many of you #FaithInEsoPlayersCompletelyLost
/sarcasm on
We could also look into adding some kind of rocket launcher to give ranged players the opportunity to destroy siege weapons from a safe distance
Some of Us enjoy being trolled . You ever stop to consider we play along ?
I didn't name any one, because i know (thank god) that there are still (a few) people capable of thinking around here
/sarcasm off
Man I didn't think such an obvious bait would pull so many of you #FaithInEsoPlayersCompletelyLost
/sarcasm on
We could also look into adding some kind of rocket launcher to give ranged players the opportunity to destroy siege weapons from a safe distance
s7732425ub17_ESO wrote: »Actually, killstreaks should work the opposite.
Each kill you get should increase damage done to you by 3%. So if you kill 10 players in a row, you take 30% more damage from everything. This would eliminate unkillable zergs and perma-tanks without having to mess up the block mechanics (which is the route 1.6 takes). Good players would be able to rack up tons of kills and boast about their killstreak, while newer players would have some chance of killing them eventually (unlike now).
There are no reasons to encourage even more balling up and/or ganking in stealth. People are already terrified of dying in the game, it's almost a comical level.
We need more ppl who think like you. No cereally, I need some meat shields to distract the zerg while I blinky blink into the sunset. =\WarrioroftheWind_ESO wrote: »Everyone dies in pvp. Better imo to run in swinging than run away like a sissy.
May I also know which directions I'm allowed to blink in so I don't break your terms of engagement?Izanagi.Xiiib16_ESO wrote: »All players who blink 4 times in the space of 30 seconds should instantly die to a slaughterfish tornado.