I see very little of the asked for discussion about the provisioning revamp.
Partly because the revamp already took into account many things we asked for.
Recipes: We asked for our old recipes to be converted over. They were. So the 100,000s of gold I spent on them does not feel like a waste! It will be harder to farm them, but the value of recipes was so LOW before that I don't think it will get too high now.
Ingredients: Although the ingredient conversion tables seem... random to say the least, with the exception of a few things like Pepper going stale, there's little to get upset about. We will get back half our bank space. They'll stack higher. And the new system doesn't make less sense than the old. It's just different.
Farming: Farming of ingredients will definitely be a bit harder. You can still do it in cities, but you have to stop and look around and be careful. And you have to be willing to steal. Once stolen you can't even put them in the bank to transfer them to your other provisioner character to cook. You have to find a fence, launder them all before you can empty your inventory. The extra steps and hassle and cost will reduce the number of players willing to do it. I used to have suppliers who would send me their ingredients in trade for food, and that seems to be drying up. I would suggest that we have some sort of bank access, maybe for a fee in the hidewaway, where we can transferr stolen good between characters.
Price: I am curious about the prices in the vendors. 150g EA for ingredients? How to the common folk even live? A pair of boots you loot is worth 3 gold, and a single meal for a small family would cost 300. Will the citizens be forced to start eating old boots just to survive?
New Foods: Some of them sound plain weird. A few favorites are changed in ways I don't prefer. A new icon for that V10 soup would be appreciated since it looks nasty and unappetizing.
LEVELING: I tested leveling today and found that while it used to take about 200 portions of foods cooked to level provisioning up, it now takes approx 400 portions. With ingredients costing more and being harder to farm, especially for characters who prefer to avoid breaking the law, this will be much more of a challenge! It would be somewhat more balanced, particularly compared to Enchanting.
Edited by ElfFromSpace on 15 February 2015 16:40 Former GM Elder Scrolls Exchange