Better than Agony....Princess_Asgari wrote: »Restraint prison can't be spammed by sorcs. It's horrible in 1.6 .. Give it a try.
Lol welcome to the club. If I'm not mistaken, you still can use prison on riding, knocked, down, stunned and blocking? It may bug out, but it can be cast correct?Princess_Asgari wrote: »@krayiss and @TheBull - I should have worded it better. You can spam it many times. however the effect does not work that way. The way it works in 1.6 is different from 1.5. Most times in 1.6 when a player travels through the mist on the ground from your cast they are not CC and keep on moving. In 1.5 this is not the case.
The skill is either bugged in 1.6 or the change made it utterly useless against moving targets. It works nothing like Talons or Blazing Spear which will CC even in a dodge roll.
Lol welcome to the club. If I'm not mistaken, you still can use prison on riding, knocked, down, stunned and blocking? It may bug out, but it can be cast correct?Princess_Asgari wrote: »@krayiss and @TheBull - I should have worded it better. You can spam it many times. however the effect does not work that way. The way it works in 1.6 is different from 1.5. Most times in 1.6 when a player travels through the mist on the ground from your cast they are not CC and keep on moving. In 1.5 this is not the case.
The skill is either bugged in 1.6 or the change made it utterly useless against moving targets. It works nothing like Talons or Blazing Spear which will CC even in a dodge roll.
Agony a skill with almost the exact same mechanics including the cast time cannot be used unless the target is a normal state and not blocking. If a target is not in a normal state or blocking, the NB just waves his hand in the air for 1.3 seconds over and over while the spell does not cast... Not your fault lol but yeah... I will trade agony for prison...
Lol welcome to the club. If I'm not mistaken, you still can use prison on riding, knocked, down, stunned and blocking? It may bug out, but it can be cast correct?Princess_Asgari wrote: »@krayiss and @TheBull - I should have worded it better. You can spam it many times. however the effect does not work that way. The way it works in 1.6 is different from 1.5. Most times in 1.6 when a player travels through the mist on the ground from your cast they are not CC and keep on moving. In 1.5 this is not the case.
The skill is either bugged in 1.6 or the change made it utterly useless against moving targets. It works nothing like Talons or Blazing Spear which will CC even in a dodge roll.
Agony a skill with almost the exact same mechanics including the cast time cannot be used unless the target is a normal state and not blocking. If a target is not in a normal state or blocking, the NB just waves his hand in the air for 1.3 seconds over and over while the spell does not cast... Not your fault lol but yeah... I will trade agony for prison...
I am comparing it to rune prison. Almost the exact same skill except rune is a disorient, and agony is a stun that behaves exactly like a disorient. It breaks on damage. Petrify, rune, and agony all break on dmg, but agony is the only one that can't be cast on a target if blocking, stunned, riding, knocked down ext.Lol welcome to the club. If I'm not mistaken, you still can use prison on riding, knocked, down, stunned and blocking? It may bug out, but it can be cast correct?Princess_Asgari wrote: »@krayiss and @TheBull - I should have worded it better. You can spam it many times. however the effect does not work that way. The way it works in 1.6 is different from 1.5. Most times in 1.6 when a player travels through the mist on the ground from your cast they are not CC and keep on moving. In 1.5 this is not the case.
The skill is either bugged in 1.6 or the change made it utterly useless against moving targets. It works nothing like Talons or Blazing Spear which will CC even in a dodge roll.
Agony a skill with almost the exact same mechanics including the cast time cannot be used unless the target is a normal state and not blocking. If a target is not in a normal state or blocking, the NB just waves his hand in the air for 1.3 seconds over and over while the spell does not cast... Not your fault lol but yeah... I will trade agony for prison...
The talking is about Restraining Prison, an Encase morph, an AoE root (+snare).
You seem to compare Agony to Rune Prison, a single target disorient with casst time.
Princess_Asgari wrote: »It works nothing like Talons or Blazing Spear which will CC even in a dodge roll.
dodgehopper_ESO wrote: »There are also abilities like Eclipse which are more debuff than 'cc' but are nevertheless put on the cc timer. This wouldn't be so bad except a DK can just keep flapping away, and drop talons on you til he goes blue in the face. Immovable doesn't protect against it, but a cleansing ritual or roll dodge will. The thing is, I've never experienced cc immunity coming out of talons, I don't know what you people are talking about. The amount of times I get hit by Talons in succession tells me that it defies any kind of cc immunity. The nb single target hold is also pretty bad, considering the 'windup phase' they get.