Healing Ritual: Increased the heal value from this ability by approximately 70%.
Lingering Ritual + 30% passive vs 2 casts of either Healing Springs or Illustrious Healing.
Lingering Ritual: cost 2529 cast 2s
11937x5 +15518 30% self +2984x6 = 93107
Healing Springs: cost 2348 -780 =1568 x2 casts
1451 x3ticks (2 casts, 4353x2) 8706x6 = 52236
Illustrious Healing cost 2348 x2 casts
1451x4 ticks, 5804x2, 11608x6 = 69648
Lets compare Illustrious the stronger heal which costs 2167 more magicka for 2 casts while healing 23459 less.
Pros: Cast at range, no cast time, more spread out healing
Cons: 8m radius, 4 casts being negated
Lingering Ritual
Pros: 10m radius, Heal through walls/pillars/boxes unseen, Allies under 60% gain 2 ult
Cons: Interruptable, Target self
The change to this skill has imbalanced pve temp vs non temp heals while not improving the skill much for PvP.
I've seen top tier healer use this on live but thats not saying it doesnt need a buff. So my initial thoughts were 70% is too much and breaks pve.
If the idea is to make the skill viable in PvP the quickest fix is to implement the skill similar to heavy attacks, making an uninterrupted morph or base skill. The 2nd easiest is to lower it to a 1s cast.
Any other ideas throw them out under option 3!
Testing numbers below
26807 magicka spell dmg 1570
Buffs; Focused healing 30% healing, Restoration master 5% healing, 7 light armor Evocation 21% cost, Restoring spirits 4% cost, Magicka Mastery 3% cost, Gift of Magnus 10% max magicka, tri stat food 3150 stats, major sorcery 20% sd.
This test did not include; Healing mundus, War horn, 5pc healer, 3 spell dmg enchants, Combat medic 20% healing near a keep (-15 from cyro buff), minor spell dmg buff
With the champion system had these numbers XD
Lingering Ritual
18937 x5 + 24618 + 4734x6 = 147707