Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sorcs are fine they do more ranged dps then any other class.
Merlin13KAGL wrote: »@Nihil , Minefield is good, but expensive.
Daedric Tomb just begs to be placed on or at the top of stairs... Good for a shield charge surprise, as well.
ezareth_ESO wrote: »Curse is still extremely effective in PvP. I love when it is cleansed as I can cast it twice again in quick succession as it explodes faster.
ezareth_ESO wrote: »david.haypreub18_ESO wrote: »Why did they make Curse blockable?
Is Mage's Fury now blockable too?
God I wish they'd make it blockable....talk about a cheap way to drain someone of stam.
Most the ranged dps I have seen sits around 7-9k. I have seen sorc consistently get 11-13k. Before you complain test things. Then compare them relative to similar builds.
Most the ranged dps I have seen sits around 7-9k. I have seen sorc consistently get 11-13k. Before you complain test things. Then compare them relative to similar builds.
Enlighten me then. How can a Sorcerer reach 11-13k DPS ? Pets, Overload ? This does not count.
And thank you my friend, I have tested so many things.
I take some 8k curse on pvp. You cant count only TT while you will be always with entrppy buff. +dps doesnt work like that, on a long fight, curse works exactly like a 8k instant but with 3 sec CD.With badass gear and 3600 champion points, curse does 6k tooltip damage. 6k / 3.5 seconds = 1714 dps. Thats terrible and 15% doesnt even get you in the same ballpark as crushing shock. Hard casting frags is terrible and is hard counterd by any melee range or, wait for it, crushing shock.
Lets talk about fixing sorc, fine, but lets not be silly, ok?
[Moderator Note: Edited per our rules on Inappropriate Content and Language]
for a destruction staff build it would also be beneficial to weave in destructive touch for the DoT. It starts to be a lot of upkeep and timing spells right because otherwise we will lower our dps XD. Fights that stay close to the boss the players could even throw on thundering presence, as it has higher damage per cast then most of our other skills ( I think it actually beats a non proc CF).I take some 8k curse on pvp. You cant count only TT while you will be always with entrppy buff. +dps doesnt work like that, on a long fight, curse works exactly like a 8k instant but with 3 sec CD.With badass gear and 3600 champion points, curse does 6k tooltip damage. 6k / 3.5 seconds = 1714 dps. Thats terrible and 15% doesnt even get you in the same ballpark as crushing shock. Hard casting frags is terrible and is hard counterd by any melee range or, wait for it, crushing shock.
Lets talk about fixing sorc, fine, but lets not be silly, ok?
[Moderator Note: Edited per our rules on Inappropriate Content and Language]
Honnestly, I must agree sorc got a very sad dps on pve, but an up of damages by 40% would be too much for pvp (11k dmg is 50% hp, timed with a CF : one shot).
I dont know if you tried to play woth curse+CF+crushing shock+entropy? Entropy-> curse-> 1,2 CS-> CF instant (12-14k dmgs with good buffs)
Theorically, for me you could get 10k dps woith that. But I'm not at all a sorc pve expert, maybe you already try and it sucks...
Most the ranged dps I have seen sits around 7-9k. I have seen sorc consistently get 11-13k. Before you complain test things. Then compare them relative to similar builds.
Enlighten me then. How can a Sorcerer reach 11-13k DPS ? Pets, Overload ? This does not count.
And thank you my friend, I have tested so many things.
Most the ranged dps I have seen sits around 7-9k. I have seen sorc consistently get 11-13k. Before you complain test things. Then compare them relative to similar builds.
Enlighten me then. How can a Sorcerer reach 11-13k DPS ? Pets, Overload ? This does not count.
And thank you my friend, I have tested so many things.
Why is that not counting? It's a Sorcerer doing that DPS, even if it's quite dull. Nybling figured out a build, dealing 11-13k DPS. Don't know how much it is after the CS nerf but still...
Sorcs need to be worked on, that's sure, but they are not that awful at all.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ezareth_ESO wrote: »Curse is still extremely effective in PvP. I love when it is cleansed as I can cast it twice again in quick succession as it explodes faster.
rfennell_ESO wrote: »ezareth_ESO wrote: »Curse is still extremely effective in PvP. I love when it is cleansed as I can cast it twice again in quick succession as it explodes faster.
Actually it does very little damage in pvp.
It's only used because nothing else works.
It's great versus noobs you can cs knockdown curse cs mages wrath.
Versus "non noobs" it's useful in that it's the only way you can do any damage to them, not nearly enough to matter but it is the only thing in the mighty sorc aresenal that can't be blocked or reflected.
rfennell_ESO wrote: »ezareth_ESO wrote: »Curse is still extremely effective in PvP. I love when it is cleansed as I can cast it twice again in quick succession as it explodes faster.
Actually it does very little damage in pvp.
It's only used because nothing else works.
It's great versus noobs you can cs knockdown curse cs mages wrath.
Versus "non noobs" it's useful in that it's the only way you can do any damage to them, not nearly enough to matter but it is the only thing in the mighty sorc aresenal that can't be blocked or reflected.