Potions of Weapon Power no longer include inappropriate text. LOLOL.
Doubled the overall drop rate for all Undaunted shoulder pieces, and removed Sturdy shoulders from the mix (though not from the game entirely).
All foods previously known as tacos have been changed to pasty, and sake has been changed to mazte.
Increased the amount of bait you can stack to 200.
- Shifting Standard (Dragonknight Standard morph): Increased cost of this ability to 250 Ultimate from 200 Ultimate.
2) The undaunted chest buff that nobody was expecting.Doubled the overall drop rate for all Undaunted shoulder pieces, and removed Sturdy shoulders from the mix (though not from the game entirely).
timidobserver wrote: »It always sucks when you go through the effort of getting your item, and then as soon as you get it, they go and make it start dropping more for everyone else. Then once everyone in the game has them, they are going to start nerfing the shoulders because too many people using them breaks the balance of the game.
Trayyacakes wrote: »timidobserver wrote: »It always sucks when you go through the effort of getting your item, and then as soon as you get it, they go and make it start dropping more for everyone else. Then once everyone in the game has them, they are going to start nerfing the shoulders because too many people using them breaks the balance of the game.
Breaks the balance of the game? How will more people having access to the sets "break" balance? wouldn't it make it more balanced? I mean if they give you an advantage over someone who doesn't have them isn't that unbalanced?
timidobserver wrote: »Trayyacakes wrote: »timidobserver wrote: »It always sucks when you go through the effort of getting your item, and then as soon as you get it, they go and make it start dropping more for everyone else. Then once everyone in the game has them, they are going to start nerfing the shoulders because too many people using them breaks the balance of the game.
Breaks the balance of the game? How will more people having access to the sets "break" balance? wouldn't it make it more balanced? I mean if they give you an advantage over someone who doesn't have them isn't that unbalanced?
I think we have different definitions of balance.
timidobserver wrote: »Trayyacakes wrote: »timidobserver wrote: »It always sucks when you go through the effort of getting your item, and then as soon as you get it, they go and make it start dropping more for everyone else. Then once everyone in the game has them, they are going to start nerfing the shoulders because too many people using them breaks the balance of the game.
Breaks the balance of the game? How will more people having access to the sets "break" balance? wouldn't it make it more balanced? I mean if they give you an advantage over someone who doesn't have them isn't that unbalanced?
I think we have different definitions of balance.
Lithium Flower wrote: »It's already ubiquitous. I hardly ever see a serious DD in pve without Valkyn Skoria. I have done 100 runs on two characters, I have deconned at least a dozen different items I didn't want/need. Even less of a reason now to do pledge dungeons.
Crushing Shock nerf is ridiculous. Why are they so committed to phasing out magicka builds?
Still not addressed the biggest issue with update 6 - normalisation of the time it takes to earn a point. It should be 100k for a point and no more. We were promised less grind, not a frustrating one with no end in sight.
Glad to see Tacos out. New recipe names were horribly anachronistic and lore unfriendly.
The change to ultimate generation is welcome. The restoration of critical strike values on sets is welcome but nothing about the needless penalty for wearing gear below max level. Higher level gear already benefits from being better, why render v10 and v12 sets useless? What good does that serve?
- Ultimate can now be gained from blocking, dodging, or attacking targets with a damage shield.
- Monsters and NPCs will no longer be able to land Critical Hits.
- You can no longer block while feared.
- Many ground based AOEs are no longer blockable. Damage that comes from below, such as fire, cannot be blocked.
- Doubled the overall drop rate for all Undaunted shoulder pieces, and removed Sturdy shoulders from the mix (though not from the game entirely).
Trayyacakes wrote: »Breaks the balance of the game? How will more people having access to the sets "break" balance? wouldn't it make it more balanced? I mean if they give you an advantage over someone who doesn't have them isn't that unbalanced?