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Damage scaling on the PTS.

JackDaniell
JackDaniell
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People have been seeing really high numbers lately and I don't think that great-sword is the cause (directly).

I have noticed that when you use an effect that would increase your max damage (be it stamina, magicka, weapon or spell damage boost) you for some reason will retain these effects after the duration and even after death. Re-logging is the only way I have found to eliminate these effects. This sounds quite similar to a damage stacking bug that two handed had before with sorc, except now its appearing on all classes.

I hit consistent 30k crit rushes, that does not seem ok. Please look into this!
Ebonheart Templar

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  • Beleron
    Beleron
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    Crit and crit multiplier are too easy to get when you have the other.
    To have a high crit multiplier so your crit damage does 10x reg dmg, you should have to sacrifice a higher crit chance. However at the moment, they have not. As well as they focused everything on stam and magica, so its far to easy to stack up allot of damage without soft caps. There are also BUGS causing buffs to stick around after death. Which could be stacking farther. Its a mess caused by there stat system being dumb as hell. Because having lots of stats like, strength, vit, will, stamina, magica, intel, ect. Was too complicated so they dumbed it down. Now we have issues.
  • madangrypally
    madangrypally
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    Damage is very high atm, but I do not think its all due to scaling. (are a few bugs atm so not talking about them).

    ESO has not for the most part been very forgiving when it came to damage and damage mitigation. Most players do not play defensively and neglect their defense in favor of scrounging as much damage as possible.

    In live this means most play a glass cannon build with the glass giving nearly the same damage mitigation as tanky builds. Update 6 is, for the first time, making glass cannon builds actually be like glass.

    With the above said I do feel damage is a little extreme, but for a whole different reason. I feel critical chance is way to high in ESO and should be reduced across the board. Players will likely be able to stack 60%+ critical chance without to much work. This IMO is extreme and causes the overall damage to be higher then intended. I would like to see most critical chance in the game to be reduced by 50%.

    Update 6 armor changes were a welcomed changed, though I do not think it goes nearly far enough. They need to remove all passives that pigeonhole damage type. Things to be removed: Reduced cost, critical chance, regeneration, and anything else that dictates the type of damage a player deals. Armor type should be more about damage and damage mitigation as well as other combat mechanics that are the same for all build types. These changes would need to be done with equipment also.
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    Most PvP games defense is important. Currently ESO PvP community seems to neglect their defense and so think damage is to high.
    Edited by madangrypally on 11 February 2015 00:48
  • Iyas
    Iyas
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    After relogg you attack on pts for normal dmg but after time on the same persons for 50.000 Dmg Light attack
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Armitas
    Armitas
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    Scorching Rune used to do this. Back when people were getting 1 shotted by "burning" or light attacks this skill got bugged somehow. When you cast it it opened up a window in which any buff you cast would stick, and even stack on you. So you could have 50 igneous weapon buffs on you. I wonder if that window is being opened again somehow by another skill.
    Edited by Armitas on 11 February 2015 14:07
    Retired.
    Nord mDK
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