First of all, good job on making Grim Focus generate charges on damage shields and ultimate gain work on them again.
Here's what is still broken:
Vicious Ophidian
- Used to have 22 weapon damage (220 in 1.6), now down to 17 (170)
- Used to have 10% higher base enchantment values, now the same as other non-SO sets.
Infallible Aether
- Used to have 10% reduced Armour & Spell Resistance after Heavy Attacks, now only 5%.
- Used to have +83 (830) Heavy Attack damage, now down to 58 (581)
- Used to have 10% higher base enchantment values, now the same as other non-SO sets.
These sets already aren't BiS in 1.5, and they (the most difficult to get sets) won't even be worth using with all these nerfs.
Second issue:
Critical strikes on damage shields - still impossible.
Siphoning attacks on damage shields - ??? (fix not in patch notes).
Third one:
Momentum remains a "must have" as long as it gives 20% to all physical skills.
What if I want to play a dual wielding assassin, am I forced to pick up 2H solely for the Momentum +20%? If I use a bow, I also won't be able to get that +20% without slotting Momentum or drinking a potion every time I want to snipe someone.
For the sake of diversity, please try to find a workable solution for this.
Else we're going to see every stamina build running around with a 2H in either bar.
Other issues:
Sorc Skill Bug: Bolt Escape and Streak do not proc Crystal Fragments. I've heard that Ball of Lightning does, but I only tested the base skill and the one morph.
Edited by DDuke on 11 February 2015 01:56