Still no fixes to end game raid armor or the amount of exp lowered for a cp. Why am I still playing this game
Veteran Arx Corinium?
Veteran Tempest Island?
Veteran Blessed Crucible?
Since when?
No, my feedback said that I LIKED this feature! I thought the different entry points to the refuges were very nicely done and I am sad to see them go.Reduced the number of entrances to Outlaws Refuges based on your feedback. There is now one entrance outside the city, and one inside the city limits.
Okay, who is responsible for this? Who gave this kind of "feedback"?
The different entrances to the refugees were awesome, especially that they corresponded perfectly to the overworld. If you left the refuge through a gutter or well, that's exactly were you would end up. Guess they have to change all areas now or they don't make sense anymore ...
Rook_Master wrote: »Nova cost reduced and CC immunity during Puncturing Strikes? My Templar is very happy.
That would be a typo. Good catch!LonePirate wrote: »Veteran Dungeons
General
Fixed an issue where chests in the following dungeons were not sharing with group members:Veteran Blessed Crucible Veteran Tempest Island Veteran Arx Corinium
When were Veteran Blessed Crucible, Tempest Island and Arx Corinium released? Did I miss the announcement?
All_Bizniz wrote: »seems like a legit patch. The people are speaking and the DEVS are listening. Still though.... shields need some work. and meteor is still ridiculous. K thanks
Rook_Master wrote: »Nova cost reduced and CC immunity during Puncturing Strikes? My Templar is very happy.
Uhm I think, it now applies CC immunity to the targets, to finally stop the OP stunlock.
All_Bizniz wrote: »seems like a legit patch. The people are speaking and the DEVS are listening. Still though.... shields need some work. and meteor is still ridiculous. K thanks
So the extra nerfs for DKs and sorcs and leaving end game raid armor nerfed....you think that was community suggestions ?
5 trait sets still nerfed, meaning it's still nerfed.Alphashado wrote: »All_Bizniz wrote: »seems like a legit patch. The people are speaking and the DEVS are listening. Still though.... shields need some work. and meteor is still ridiculous. K thanks
So the extra nerfs for DKs and sorcs and leaving end game raid armor nerfed....you think that was community suggestions ?
"Doubled the Critical Strike and Spell Critical values for all item set bonuses."
Alphashado wrote: »All_Bizniz wrote: »seems like a legit patch. The people are speaking and the DEVS are listening. Still though.... shields need some work. and meteor is still ridiculous. K thanks
So the extra nerfs for DKs and sorcs and leaving end game raid armor nerfed....you think that was community suggestions ?
"Doubled the Critical Strike and Spell Critical values for all item set bonuses."
prototypefb wrote: »ultimate can now be gained from blocking, dodging, or attacking targets with a damage shield, good change!
but how about getting heal from skills like crit surge/sap essence/funnel health if damaging damage shield?
currently 2 classes have no heal in pvp, with damage shields being so OP, and NB don't even have damage shield to protect themselves, sorc can at least bubble up and gtfo if it gets too heated.
Are NB suppose to wear restoration staff just to get heals and protection? no other weapon will be viable if this is not fixed asap!
timidobserver wrote: »Alphashado wrote: »All_Bizniz wrote: »seems like a legit patch. The people are speaking and the DEVS are listening. Still though.... shields need some work. and meteor is still ridiculous. K thanks
So the extra nerfs for DKs and sorcs and leaving end game raid armor nerfed....you think that was community suggestions ?
"Doubled the Critical Strike and Spell Critical values for all item set bonuses."
He probably stopped reading after the DK section.
So the extra nerfs for DKs and sorcs and leaving end game raid armor nerfed....you think that was community suggestions ?
sabresandiego_ESO wrote: »Tanis-Stormbinder wrote: »Looks like sorc's take another hit: Decreased the damage of Force Shock and Crushing Shock by 10%.
This is a weapon ability, not a class ability. And spamming one ability, that has very good range, a fast animation, and multiple debuffs was basically overpowered. Fantastic change.