snipeopsub17_ESO wrote: »Also, I'm pretty sure Breton resistance is vs Magic and does not include elemental resistances.
BUUUUUURN!jp_antillb16_ESO wrote: »As a Dark Elf Vampire
I agree that it would be really nice to see elemental and poison resistance on the character page, along with the damage mitigation associated with each type of damage.jp_antillb16_ESO wrote: »It would be nice if they had some sort of pop up tab that shows the actual resists to everything or just add in fire, frost, shock and magical to the stat table rather than a generic spell resist which is hard to understand how it breaks down
If you are a fire caster then the Dunmer has no equal in other races, 6-7% more damage is nothing the other races can compete with.jp_antillb16_ESO wrote: »From a balance perspective I don't really understand this decision seeing as Dunmer are already lagging behind Altmer and Breton as a pure caster choice
As of 1.6.2 the Legendary VR10-14 Fire Resist Glyph gives only 3.5% Resistance, just barely over 2K (Live right now it's 28%). The Dunmer Passive gives just slightly less and it was in the patch notes. If this ends up going Live as is then most Vampires will drop the Glyph entirely in favor of only using the Champion System for Fire Resist as you can get up to 25% from that alone.
killedbyping wrote: »Well... Spell resist have nothing to do with elemantal resistance...
So no, Bretons don't have better fire resist then Dark Elves.
killedbyping wrote: »Well... Spell resist have nothing to do with elemantal resistance...
So no, Bretons don't have better fire resist then Dark Elves.
I would be interested to see a ZOS confirmation based on the following
"Spell Resistance - This is your resistance to any damage that is Magic, Fire, Frost, Shock etc. NOTE: Poison and Bleeding are Physical Damage.
Spell Resistance is provided by Armor on a 1 to 1 basis."
Updated Jan 27, 2015 5:52 pm. Looks to be updated to 1.6 specifications.
http://elderscrollsonline.wiki.fextralife.com/Stats
You cannot reach 100% anything in ESO in regards to damage reduction. 50% is the Hard cap, no matter how much you stack of this or that. Also, even with 100 points in the Champion System in every Star that gives Resistance + Light Armor Passives you cannot reach 50%, you only get to 41.5%. With all (3) Glyphs of Fire Resist you could just barely get to the 50% Hard cap since each are only worth 3.5% now.killedbyping wrote: »Well, this would be just another extremely bizzare design change then. It would allow you to have your elemantal resistance to be nearly 100%. or atleast much higher then regular spell resistance, therefore making use of destruction stuff or most of DK and Sorc skills completely wortheless in pvp.
ThatNeonZebraAgain wrote: »At least it still provides something useful. We Argonians got a ninja-nerf that completely gutted our best passive (and those that were also NBs were hit even harder). It's crappy, but at least it appears they've acknowledged this nerf whereas they still haven't said a word about Argonians.
C0pp3rhead wrote: »ThatNeonZebraAgain wrote: »At least it still provides something useful. We Argonians got a ninja-nerf that completely gutted our best passive (and those that were also NBs were hit even harder). It's crappy, but at least it appears they've acknowledged this nerf whereas they still haven't said a word about Argonians.
And this is what bothers me most - that they haven't explained why they got rid of all +potion effectiveness passives.
My knowledge is not very deep yet, so I must ask. Why are they worthless? According to your numbers they mitigated about 5% of the damage which is for example nearly enough to nullify the fire damage bonus of a Dunmer opponent. Is that worthless?However, both racial passives seem worthless now.
C0pp3rhead wrote: »ThatNeonZebraAgain wrote: »At least it still provides something useful. We Argonians got a ninja-nerf that completely gutted our best passive (and those that were also NBs were hit even harder). It's crappy, but at least it appears they've acknowledged this nerf whereas they still haven't said a word about Argonians.
And this is what bothers me most - that they haven't explained why they got rid of all +potion effectiveness passives.
clocksstoppe wrote: »I can imagine that they don't want gold to affect fighting performance as much. Think of it. Potion passive is the only one that scales with gold and they might want to not have people buying gold for money and then using insane potions all the time.