Black_Wolf88 wrote: »imo its way too early to tell.
Murmeltier wrote: »Before i have had 3k Life and 2.4k Magicka, now at Base with Equip and Bufffood 13k Life (1.3k old System?) and 19k Magicka (1.9k old System?), and i can share 62 Points to those Numbers.
That means if i put all my 62 Points into Life, i could reach nearly 20k Hitpoints (2k old System?) and have 19k in Magicka. The Numbers arent 100% excactly but they are near at the actual Situation on PTS 1.6.
Murmeltier wrote: »Hi,
before the 1.6, the most of the Players have had around 3k Hit-Points in PvE. We put the most Attributepoints in Life and push the Main Attribute with Equip & Bufffood to reach the Softcap.
So, all of the Players have had a Feeling how it works in the Dungeons. With the Changes in 1.6 the Attributes are way lower than before. I cant reach my old Level of Numbers, as a Templar in light Armor. And i think that not only the Templar has this Problem.
Before i have had 3k Life and 2.4k Magicka, now at Base with Equip and Bufffood 13k Life (1.3k old System?) and 19k Magicka (1.9k old System?), and i can share 62 Points to those Numbers.
That means if i put all my 62 Points into Life, i could reach nearly 20k Hitpoints (2k old System?) and have 19k in Magicka. The Numbers arent 100% excactly but they are near at the actual Situation on PTS 1.6.
I know the Idea that we should play and grow with the CP-System, but how i can survive in the Dungeons with 19k Magicka and 20k Hitpoints, till i reach enough Points to reach my old Stats?
Did you ever tried the Trials with 2k Hitpoints and 1.9k Magicka? Do you mean you can do the Vet Dungeons with those new Stats? Maybe Zenimax changed the Damage and Monsters too, but this isnt only a *we changed all stats x10* Thing, this is a little bit more and seems a little bit chaotic.
For sure, maybe it works if 1.6 Comes out, but at the Moment i am confused.
So my Question is, if we go into the Vet-Dungeons and Trials after 1.6 arrives, how much Hitpoints we will need as a new Line of Minimum? Maybe some of the Guilds do some Test-Runs and have an Idea.
You never needed 3K to survive Vet Dungeons and Trials, not even SO. Currently the Meta is ~2400 for Vet Dungeons, ~2600 for AA/HR and ~2800 for SO. Having roughly 2700 for my Healing and DPS builds (without Cyro buff) nets me ~21K on PTS which is right in the range we're seeing as enough to survive certain Boss mechanics like the Ground Slam from Bogdan in Vet EH (hits for like 18K).Murmeltier wrote: »
You never needed 3K to survive Vet Dungeons and Trials, not even SO. Currently the Meta is ~2400 for Vet Dungeons, ~2600 for AA/HR and ~2800 for SO. Having roughly 2700 for my Healing and DPS builds (without Cyro buff) nets me ~21K on PTS which is right in the range we're seeing as enough to survive certain Boss mechanics like the Ground Slam from Bogdan in Vet EH (hits for like 18K).Murmeltier wrote: »
Thanks for the info, and that's an interesting setup for Healing (Twice Born). With the removal of Soft caps I can see that set being reasonably useful.Darkintellect wrote: »At 18k all vet dungeons were easy as a Nightblade Healer. HoA and AA I had 20,350 and had zero problems. This is with...
- 20,350 Health
- 31,200 Magicka
- 32 & 32 Magicka/Health
- 3500 hp/magicka food
- Armor
-- Twice Born star set
-- Divine
-- Full Magicka Enchant
- Ritual/Shadow Mundus Stone
- 23 point Mage/Thief & 24 point Warrior
Health did not scale x10, it's closer to x7. I can also verify that you do NOT in fact require 2.8-3K Health in current end game content (short of possibly SO). There is no single Boss mechanic/ability that hits harder than ~2.4K with exception to Mage burn phase is DPS is too low or not having VoB down at the right time and even then 3K won't save you. That said I'm talking about normal attacks not the "if you don't dodge-roll or block this you die" type of abilities, those are meant to 1-shot you if you don't follow the mechanics.Murmeltier wrote: »In my Raids the People asked for 2.8k to 3k, with Buffs or not. Some of the AOEs from the Bosses hit very hard. 2.4k/2.6k is way too low. I think we have different Experience about this.
For the 1.6 you cant do excact Numbers because the System is to new. But the Info that they change the old Numbers to x10 isnt right here. They have done more. We will see how it works but in the old Dungeons you will have a very hard Time to survive with 2.4k or 2.1k Hitpoints (21k/1.6).
Thanks for the info, and that's an interesting setup for Healing (Twice Born). With the removal of Soft caps I can see that set being reasonably useful.Darkintellect wrote: »At 18k all vet dungeons were easy as a Nightblade Healer. HoA and AA I had 20,350 and had zero problems. This is with...
- 20,350 Health
- 31,200 Magicka
- 32 & 32 Magicka/Health
- 3500 hp/magicka food
- Armor
-- Twice Born star set
-- Divine
-- Full Magicka Enchant
- Ritual/Shadow Mundus Stone
- 23 point Mage/Thief & 24 point WarriorMurmeltier wrote: »
Health did not scale x10, it's closer to x7. I can also verify that you do NOT in fact require 2.8-3K Health in current end game content (short of possibly SO). There is no single Boss mechanic/ability that hits harder than ~2.4K with exception to Mage burn phase is DPS is too low or not having VoB down at the right time and even then 3K won't save you. That said I'm talking about normal attacks not the "if you don't dodge-roll or block this you die" type of abilities, those are meant to 1-shot you if you don't follow the mechanics.Darkintellect wrote: »
The only caveat I'd like to add to this is you HAVE to be above whatever the damage of the worst Boss ability in the Dungeon/Trial is. I only say that because I had to Heal a pug in Vet DC one day that had (I'm not joking here) 1749 Health WITH Food. He got 2-shot by everything and it was all I could do to keep the group from wiping. We didn't wipe once but that guy/gal died many times.My vice-guild master ran EH with us the other day with 1,900 hp (which left 100hp after bog slam) in a medium armor bow build simply because he didn't feel like eating food lol.
^ This for Live.s7732425ub17_ESO wrote: »Minimum HP required for smooth Vet Dungeon runs: 2200
Minimum HP required for smooth AA/Hel-Ra: 2400
Minimum HP required for smooth SO: 2700
s7732425ub17_ESO wrote: »Here are more realistic current numbers. I see less than 5% of players running around with 3000 HP in PVE, the OP is way off on that number.
Minimum HP required for smooth Vet Dungeon runs: 2200
Minimum HP required for smooth AA/Hel-Ra: 2400
Minimum HP required for smooth SO: 2700
The standard rule is that a VR14 should have 2500 HP to be able to do any content. This is including food buffs- since food buffs are applied 24/7, there is no reason to ever post numbers without them.
How these numbers convert to 1.6 numbers? We will have to wait until a month after 1.6 hits live before another general consensus will be formed.
2.7-2.8K is very easy on Live wihtout Emp buff if you are VR14 in Legendary gear as you will be so far overcharged in Magicka or Stamina that Health becomes the only valuable option. 3K however can only usually be achieved with Emp buff for DPS/Healers and is almost never a "requirement" for any Trials even pugs. I'm taking this from NA, not sure how EU is as my highest Character on EU is 37. But if @Alcast and others in Hodor (EU's #1 end game Guild) aren't requiring 3K then that says all you need to know.Murmeltier wrote: »You say my Numbers arent right because you see 5% or less running around with 3k Hitpoints on Live. Really? I see the most in my Guilds and Raidgroups running around with 2.8k+ Hitpoints through PvE and Raids. If we talked over the TS over Hitpoints, all say around 2.8k+ is ok. Should i say your Numbers are wrong?
2.7-2.8K is very easy on Live wihtout Emp buff if you are VR14 in Legendary gear as you will be so far overcharged in Magicka or Stamina that Health becomes the only valuable option. 3K however can only usually be achieved with Emp buff for DPS/Healers and is almost never a "requirement" for any Trials even pugs. I'm taking this from NA, not sure how EU is as my highest Character on EU is 37. But if @Alcast and others in Hodor (EU's #1 end game Guild) aren't requiring 3K then that says all you need to know.Murmeltier wrote: »You say my Numbers arent right because you see 5% or less running around with 3k Hitpoints on Live. Really? I see the most in my Guilds and Raidgroups running around with 2.8k+ Hitpoints through PvE and Raids. If we talked over the TS over Hitpoints, all say around 2.8k+ is ok. Should i say your Numbers are wrong?
2.7-2.8K is very easy on Live wihtout Emp buff if you are VR14 in Legendary gear as you will be so far overcharged in Magicka or Stamina that Health becomes the only valuable option. 3K however can only usually be achieved with Emp buff for DPS/Healers and is almost never a "requirement" for any Trials even pugs. I'm taking this from NA, not sure how EU is as my highest Character on EU is 37. But if @Alcast and others in Hodor (EU's #1 end game Guild) aren't requiring 3K then that says all you need to know.Murmeltier wrote: »You say my Numbers arent right because you see 5% or less running around with 3k Hitpoints on Live. Really? I see the most in my Guilds and Raidgroups running around with 2.8k+ Hitpoints through PvE and Raids. If we talked over the TS over Hitpoints, all say around 2.8k+ is ok. Should i say your Numbers are wrong?
xMovingTarget wrote: »20-22k is a good value for DPS/Healers. I survived almost everything in Sanctum on PTS with that amount of health.
well i did every vet dungeon save CoA with 2.1K HP, so i myself don't care what the value will be, i'll do them anyway:)
but im going to assume it will be 20K+
Darkintellect wrote: »At 18k all vet dungeons were easy as a Nightblade Healer. HoA and AA I had 20,350 and had zero problems. This is with...
- 20,350 Health
- 31,200 Magicka
- 32 & 32 Magicka/Health
- 3500 hp/magicka food
- Armor
-- Twice Born star set
-- Divine
-- Full Magicka Enchant
- Ritual/Shadow Mundus Stone
- 23 point Mage/Thief & 24 point Warrior