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How to fix the current vampire abilities

Chims
Chims
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I feel like the current vampire abilities need some work. If you look at how most people play vampires today it is mostly for the passives, bat swarm and elusive mist skills. I would like to see some changes to the current skills in the short run and potential additional skills in the future. In terms of what changes could be made in the short run I have some ideas to make the current skills more useful.

1. Drain - The current skill works great, that is when it even works. The CC portion of the skill is the main problem of this skill. It does not allow you to use it on some enemies (mainly bosses) which I understand but I feel like the skill itself should just hit without the CC similar to other skills like crystal shards. Another thing I would like to see is a reduction in the reusable time. I understand its a powerful skill and maybe the numbers can be tweaked for diminishing returns. Only being able to use a skill on your slot once on a boss for example is not worth using when you have limited slots as it is. I was thinking either a 15-30 second cooldown or maybe 50-75% healing and damage for additional uses.

2. Mist - A lot of people currently already use elusive mist as it is a good escape. I don't feel there are any problems with that skill itself. I am mainly concerned with poison mist. In its current state its a pretty terrible skill. I have only seen one person ever use this skill and after using it myself its a waste of a slot on my bar. The damage tradeoff is not enough. At vet levels it does 182 damage over 4 seconds. This is a pure loss of DPS for all classes because you can't cast other skills. I understand that you get the added bonus of reduced damage taken but if you think about that neither of these are worth it due to the inability to be healed. The point of the skill from my standpoint would be to sit in the thick of a crowd and do some damage and mitigate damage taken. The fact the DPS is so low and you can't be healed means you are worse off than not using the skill. To fix the skill I see two potential options. Increase the damage to tick every .5 seconds like it was suppose to or allow the current damage with a reduced ability to healing. Something like 50% healing or whatever for balance. I am not sure if 50% is too much but I'm sure some testing could be done around that. It should definitely make you harder to kill than not using the skill otherwise it would be pretty pointless to take the huge DPS loss to use it.
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