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Do CP's have a noticeable change to VR character effectiveness?

NewBlacksmurf
NewBlacksmurf
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Hey everyone,

I do realize the stat changes and causes and if you have meters and add-ons that show such, you could see something I'm not.

But in general, when on PTS, have you felt like you could do something more effectively on PTS based on CP changes that you could not on the live server?

Is this more of a benefit to non-VR characters as far as the CP points?

What have you noticed?


*Disclaimer, I do not have even a VR8 on the live server so the prior week was not a good litmus test but using the VR14 template, I somehow felt like there wasn't much of a difference. Maybe because my live character doesn't have this gear and isn't VR14.
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
  • Tankqull
    Tankqull
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    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • NewBlacksmurf
    NewBlacksmurf
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    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    Edited by NewBlacksmurf on 6 February 2015 13:45
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Circuitous
    Circuitous
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    As a V8 I was far more effective on PTS than live. 5 Seducer 3/4 Ashen Grip and non-set jewelry. DPS was higher, heals were an order of magnitude stronger. It felt good, and for a long time I couldn't really understand the complaints until people started putting up numbers.

    It's really only the top end that the champion system seems to hurt, with nerfs to the strongest gear and highest specs in order to make the champion points meaningful.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Tankqull
    Tankqull
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    yes it will. every CP spend in one constaltion increases your HP/stam/magica by a slight margin. if you died to a mob regularily with a lack of only a few hp you´ll crush him after a few CP gains. as your dmg your ability to negate dmg has increased.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • NewBlacksmurf
    NewBlacksmurf
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    *Getting to VR14....I pretty much gave up and just do silver quests and we will see what happens. I quit in Sept/October on my first VR1 due to errors and bugs/crashing that is now fixed. I come back a few months ago and the LFG tool no longer worked....I'm not subbed again and will just play for fun and we will see what happens.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kragorn
    Kragorn
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    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.
  • NewBlacksmurf
    NewBlacksmurf
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    Kragorn wrote: »
    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.

    ROFL...I think I've seen a few of those posted comments inn my searches.
    As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tankqull
    Tankqull
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    Kragorn wrote: »
    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.

    ROFL...I think I've seen a few of those posted comments inn my searches.
    As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.

    well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • NewBlacksmurf
    NewBlacksmurf
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    Tankqull wrote: »
    Kragorn wrote: »
    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.

    ROFL...I think I've seen a few of those posted comments inn my searches.
    As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.

    well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...

    My comment was unclear....its not the 14 VR levels but the way it accomplished that drove me away. I like the game and have no problem with needing to work towards addition "measured exp gains" to grow my character.

    What drove me away is that the VR system separates the VR character by using the character level metric that existed pre-VR levels. WHy not just make me level to level 64?

    In my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....

    Also there is not a VR1 - VR10 zone... (well I guess if you do the other factions content there is) but then why are there factions and why are we at war?

    What is the purpose of making another character if one character has to play through all factions to complete leveling in order to reach the actual endgame content. In essence...the game is just one big time sync until they figure out how to finish the game and rework the BETA into a final product...then they will add in DLC. BUT....the DLC is not going to scale so they can continue releasing stuff while both groups work to fix the mess...

    This point of view comes from playing games like DAoC, WoW, Lineage 2, and even throwing in Diablo 3 because it has Paragon levels.

    The ZOS design of solo-only quests, VR level specific content is derailing and odd to me in a MMORPG game. Many pointed out in April that this game continues to suffer from a confusing design where one part is trying to stay close to TES while another part is attempting to incorporate MMORPG concepts.

    I'm just wanting ZOS to bring us all together as the game is cool but the silver quests, solo-only content and VR levels do not fit together with the MMORPG concepts this game offers.

    If its going to use quest phasing a lot and limit grouping, keep solo-only main story and guild specific content locking out co-op and group play. Also if its going to use the same level measure beyond level 50 to establish content difficulty then the DLC and future changes that are being talked about where DLC is scaling to any character level.....Where are we going with this ZOS?

    It seems like there are two different teams working on the same game and each is fighting to input importance of their content and also having a drastic impact on the other content from another team.

    (lots of edits...typos...)

    Edited by NewBlacksmurf on 6 February 2015 14:21
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tankqull
    Tankqull
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    Tankqull wrote: »
    Kragorn wrote: »
    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.

    ROFL...I think I've seen a few of those posted comments inn my searches.
    As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.

    well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...

    My comment was unclear....its not the 14 VR levels but the way it accomplished that drove me away. I like the game and have no problem with needing to work towards addition "measured exp gains" to grow my character.

    What drove me away is that the VR system separates the VR character by using the character level metric that existed pre-VR levels. WHy not just make me level to level 64?

    If my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....then its fine.


    This point of view comes from playing games like DAoC, WoW, Lineage 2, and even throwing in Diablo 3 because it has Paragon levels.

    The ZOS design of solo-only quests, VR level specific content is derailing and odd to me in a MMORPG game. Many pointed out in April that this game continues to suffer from a confusing design where one part is trying to stay close to TES while another part is attempting to incorporate MMORPG concepts.

    I'm just wanting ZOS to bring us all together as the game is cool but the silver quests, solo-only content and VR levels do not fit together with the MMORPG concepts this game offers.

    If its going to use quest phasing a lot and limit grouping, keep solo-only main story and guild specific content locking out co-op and group play. Also if its going to use the same level measure beyond level 50 to establish content difficulty then the DLC and future changes that are being talked about where DLC is scaling to any character level.....Where are we going with this ZOS?

    not sure where you get that assumption. i´ve done the stupid(at least for me) quest grind on exactly one char. all other chars(4 in sum) have been lvled up by mob grinding with my guildmates. grind through the low areas till reaching lvl 32. jump to the laboratory in coldharbor till lvl 50/vr1 finish off the mainquest grinding through craglorn till vr14 from vr1. you never had to be at a comparable lvl to vet mobs beside the buged cadwell silver/gold phase .
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • NewBlacksmurf
    NewBlacksmurf
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    ^ Responding to this:

    not sure where you get that assumption. i´ve done the stupid(at least for me) quest grind on exactly one char. all other chars(4 in sum) have been lvled up by mob grinding with my guildmates. grind through the low areas till reaching lvl 32. jump to the laboratory in coldharbor till lvl 50/vr1 finish off the mainquest grinding through craglorn till vr14 from vr1. you never had to be at a comparable lvl to vet mobs beside the buged cadwell silver/gold phase .

    I guess we both find it "stupid" or odd...



    This Crag grind is really no longer available as the exp gains have been reduced drastically. Also....why would anyone want to grind and then go back to the silver quest areas other than collect shards and stuff for additional points.

    May as well just do the content.

    We have different play styles as I honestly enjoy the quest/dungeon leveling from 1 - 50 but at the character level max...if its 64 or 50 I'm OK with playing to upgrade my effectiveness by doing dungeons or raids and gathering gear.

    The exp gains just seems awkward as a way to increase character effectiveness because we are basically leveling to lvl 64 but doing the same content over and over again after the main story is completed (same as in other faction quests)

    I know you get what I'm saying but just in case ZOS reads this...to drive home the points I'm just saying.....this:

    to ZOS
    Either make the level cap 64 and remove VR completely (no harm done as its basically what it is...a character level but in a confusing format.
    +Also add content in place of silver quests to gain shards, etc that has nothing to do with playing quests in other factions because we are at war with the other factions.

    Perhaps even use the VR dungeons (change the name to something like "hard dungeons") and other PvE content like DLC.

    In DAoC, the game incorporated a Frontier (a zone where PvE and PvP occurs which is similar to Cyrodil but the draw-back was it forced PvP)

    Why not just have a PvE Cyrodil and remove the silver quests, but allow those shards from the silver quests to be out in this newly revised PvE Cyrodil.

    Thats all for PvE people tho....work needs to be done for PvP ppl too. I offer no suggestions or opinions there but it would seem in some manner that Cyrodil PvE incorporation could tweak opportunities for PvP players to gather those shards too.
    Edited by NewBlacksmurf on 6 February 2015 14:41
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Cuyler
    Cuyler
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    On the live show with Paul Sage last night he said that having every champion point possible is the equivalent of where a v14 would be now. So having no CPs or 70 (as a v14) your basically like a v1-v3 character. Inputting CPs will have the effect of going from v3-v14, so yes, they have a noticeable effect.
    Edited by Cuyler on 6 February 2015 14:45
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Kragorn
    Kragorn
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    Tankqull wrote: »
    Kragorn wrote: »
    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.

    ROFL...I think I've seen a few of those posted comments inn my searches.
    As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.

    well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
    For may, the bug turn-off with the VR content wasn't that it existed or even that it forced you to play the other factions' stories .. for some folks that was a bonus .. no, for many it was the massive step-up in tedium killing trash, the insane over-buffing of mobs' health and defense which made it take umpteen times longer to simply progress through the world, mostly at no greater risk but at a hugely reduced leveling rate.

    Nowadays, it's almost impossible to progress beyond VR3/4 due to the fact it becomes impossible to solo delves and some story content which is REQUIRED in order to unlock VR6 areas and there are too few others to 'group up' with to do it.

    VR3 or thereabouts is a roadblock many can't be arsed trying to overcome. CPs change nothing here, the problem remains and the disinsentive to play beyond reaching 50 remains for many I suggest.
  • Tavore1138
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    If you think you are done with quest grind think again, it still seems far and away the only truly viable way to generate CP at a decent rate.

    And you will need to generate them at a reasonable rate because, as you can see from reviewing the serious threads from guilds and theory guys, not only is there a reduction in stats and the effectiveness of things like armour and enchants there is also a quite small gain per individual CP unless you hit a good passive.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Tankqull
    Tankqull
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    Kragorn wrote: »
    Tankqull wrote: »
    Kragorn wrote: »
    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.

    ROFL...I think I've seen a few of those posted comments inn my searches.
    As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.

    well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
    For may, the bug turn-off with the VR content wasn't that it existed or even that it forced you to play the other factions' stories .. for some folks that was a bonus .. no, for many it was the massive step-up in tedium killing trash, the insane over-buffing of mobs' health and defense which made it take umpteen times longer to simply progress through the world, mostly at no greater risk but at a hugely reduced leveling rate.

    Nowadays, it's almost impossible to progress beyond VR3/4 due to the fact it becomes impossible to solo delves and some story content which is REQUIRED in order to unlock VR6 areas and there are too few others to 'group up' with to do it.

    VR3 or thereabouts is a roadblock many can't be arsed trying to overcome.
    CPs change nothing here, the problem remains and the disinsentive to play beyond reaching 50 remains for many I suggest.

    that sounds suspicious - at least from my experiance as an EP there is absolutly nothing stoping you from progressing through cadwell silver/gold [have a vet 2 NB doing the cadwell gold skillpoint quests currently so cadwell silver is completed] but stubborness in sticking to builds that are not working at all.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • NewBlacksmurf
    NewBlacksmurf
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    Tankqull wrote: »
    Kragorn wrote: »
    Tankqull wrote: »
    Kragorn wrote: »
    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.

    ROFL...I think I've seen a few of those posted comments inn my searches.
    As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.

    well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
    For may, the bug turn-off with the VR content wasn't that it existed or even that it forced you to play the other factions' stories .. for some folks that was a bonus .. no, for many it was the massive step-up in tedium killing trash, the insane over-buffing of mobs' health and defense which made it take umpteen times longer to simply progress through the world, mostly at no greater risk but at a hugely reduced leveling rate.

    Nowadays, it's almost impossible to progress beyond VR3/4 due to the fact it becomes impossible to solo delves and some story content which is REQUIRED in order to unlock VR6 areas and there are too few others to 'group up' with to do it.

    VR3 or thereabouts is a roadblock many can't be arsed trying to overcome.
    CPs change nothing here, the problem remains and the disinsentive to play beyond reaching 50 remains for many I suggest.

    that sounds suspicious - at least from my experiance as an EP there is absolutly nothing stoping you from progressing through cadwell silver/gold [have a vet 2 NB doing the cadwell gold skillpoint quests currently so cadwell silver is completed] but stubborness in sticking to builds that are not working at all.

    I agree that it's almost impossible solo....to progress

    Not suspicious at all based on the last week til today
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kragorn
    Kragorn
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    I have two VR3s, one in Greenshade who never did a single world boss in Grahtwood because the zone was largely deserted and no one who was there bothered with dolmens or bosses in the main.

    Without completing non-solo content I see no way you'll complete all story content needed to complete Silver to unlock gold .. and God knows what level you'll be when you reach the VR5 fine anyway.,
  • NewBlacksmurf
    NewBlacksmurf
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    Tankqull wrote: »
    Tankqull wrote: »
    Kragorn wrote: »
    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.

    ROFL...I think I've seen a few of those posted comments inn my searches.
    As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.

    well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...

    My comment was unclear....its not the 14 VR levels but the way it accomplished that drove me away. I like the game and have no problem with needing to work towards addition "measured exp gains" to grow my character.

    What drove me away is that the VR system separates the VR character by using the character level metric that existed pre-VR levels. WHy not just make me level to level 64?

    If my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....then its fine.


    This point of view comes from playing games like DAoC, WoW, Lineage 2, and even throwing in Diablo 3 because it has Paragon levels.

    The ZOS design of solo-only quests, VR level specific content is derailing and odd to me in a MMORPG game. Many pointed out in April that this game continues to suffer from a confusing design where one part is trying to stay close to TES while another part is attempting to incorporate MMORPG concepts.

    I'm just wanting ZOS to bring us all together as the game is cool but the silver quests, solo-only content and VR levels do not fit together with the MMORPG concepts this game offers.

    If its going to use quest phasing a lot and limit grouping, keep solo-only main story and guild specific content locking out co-op and group play. Also if its going to use the same level measure beyond level 50 to establish content difficulty then the DLC and future changes that are being talked about where DLC is scaling to any character level.....Where are we going with this ZOS?

    not sure where you get that assumption. i´ve done the stupid(at least for me) quest grind on exactly one char. all other chars(4 in sum) have been lvled up by mob grinding with my guildmates. grind through the low areas till reaching lvl 32. jump to the laboratory in coldharbor till lvl 50/vr1 finish off the mainquest grinding through craglorn till vr14 from vr1. you never had to be at a comparable lvl to vet mobs beside the buged cadwell silver/gold phase .

    You're describing group grinding which is not available unless you know ppl willing to spend hours with you going this.

    Its a flaw in design that I'm pointing out...that allows some to benefit if they have the friends/gild to go through this method (VR1 - VR14 using Crag) but I've run into issues as the zone seems empty or lacking many who are willing to use this method of grinding.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • technohic
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    Im at VR11 now and I have soloed just about everything up into my gold. Did some grinding here and there as well but I was at VR8 in VR8 zones and did all the dolmens and delves solo. Even public dungeons. Only exception was one world boss that half way through beating him, he summons 2 other boss level mobs, one with spells that hit for like 600 a pop; and there was one boss in a public dungeon I couldn't quite do. If I ran into someone in the area, we would work together, but mostly that has rarely happened.

    The real issue has not been difficulty since whenever it was they nerfed it while I was gone. Its the time needed to level. Grinding a VR level will take 5 hours. Questing it could take 10.

    At least with the CP system, they will have enlightenment that if I am not mistaken gives you a set ammount that you will get a lot of XP, but then can otherwise ignore it once you use it up as the process becomes slows down so much that you would not be benefiting much more than those who only spend their enlightened time grinding or questing.
  • NewBlacksmurf
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    technohic wrote: »
    Im at VR11 now and I have soloed just about everything up into my gold. Did some grinding here and there as well but I was at VR8 in VR8 zones and did all the dolmens and delves solo. Even public dungeons. Only exception was one world boss that half way through beating him, he summons 2 other boss level mobs, one with spells that hit for like 600 a pop; and there was one boss in a public dungeon I couldn't quite do. If I ran into someone in the area, we would work together, but mostly that has rarely happened.

    The real issue has not been difficulty since whenever it was they nerfed it while I was gone. Its the time needed to level. Grinding a VR level will take 5 hours. Questing it could take 10.

    At least with the CP system, they will have enlightenment that if I am not mistaken gives you a set ammount that you will get a lot of XP, but then can otherwise ignore it once you use it up as the process becomes slows down so much that you would not be benefiting much more than those who only spend their enlightened time grinding or questing.

    When did you begin VR1 - VR5?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • angelyn
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    Cuyler wrote: »
    On the live show with Paul Sage last night he said that having every champion point possible is the equivalent of where a v14 would be now. So having no CPs or 70 (as a v14) your basically like a v1-v3 character. Inputting CPs will have the effect of going from v3-v14, so yes, they have a noticeable effect.
    @Cuyler I think I missed this.. Would you be able to post vid with timestamp please? I want to hear with my own ears that my VR10 is going back to VR1 and will have to grind CPs to get back to VR10. The current amount of CP's I had didn't take me back to VR10, so I guess nearly all the champion points in the game will take me back to VR10!!

    If all the champion points in the game is equal to VR14, then a VR14 should get all those points.(I'm not even VR14)They won't be overpowered because ZOS has already nerfed character stats.(Thread here) . Why reduce our characters down and then tell us to grind CPs in order to reach a level which we had already previously achieved?

    So in effect they reduced our characters down twice:
    -First by reducing our character stats. If they had provided full champion points for full VR14 then this would not result in overpowered builds, due to the fact that they had already nerfed stats,gear,enchants etc.


    -Secondly, they haven't given us enough CP to make us equivalent to our previous level.Why have they nerfed us twice then? If all the CP in the game makes you VR14 why didn't VR 14s get all the CP in the game?And why hasn't my VR10 received the VR10 equivalent champion points, which is I don't know probably 2-3 points less than all the champion points in the game?[/s]

    I watched the vid and typed out the entire question and answer. It looks like 70CP is equivalent to VR14
    Edited by angelyn on 6 February 2015 18:23
  • technohic
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    technohic wrote: »
    Im at VR11 now and I have soloed just about everything up into my gold. Did some grinding here and there as well but I was at VR8 in VR8 zones and did all the dolmens and delves solo. Even public dungeons. Only exception was one world boss that half way through beating him, he summons 2 other boss level mobs, one with spells that hit for like 600 a pop; and there was one boss in a public dungeon I couldn't quite do. If I ran into someone in the area, we would work together, but mostly that has rarely happened.

    The real issue has not been difficulty since whenever it was they nerfed it while I was gone. Its the time needed to level. Grinding a VR level will take 5 hours. Questing it could take 10.

    At least with the CP system, they will have enlightenment that if I am not mistaken gives you a set ammount that you will get a lot of XP, but then can otherwise ignore it once you use it up as the process becomes slows down so much that you would not be benefiting much more than those who only spend their enlightened time grinding or questing.

    When did you begin VR1 - VR5?

    Not sure. It was several months ago and probably not longer than a month or so after launch.
  • NewBlacksmurf
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    technohic wrote: »
    technohic wrote: »
    Im at VR11 now and I have soloed just about everything up into my gold. Did some grinding here and there as well but I was at VR8 in VR8 zones and did all the dolmens and delves solo. Even public dungeons. Only exception was one world boss that half way through beating him, he summons 2 other boss level mobs, one with spells that hit for like 600 a pop; and there was one boss in a public dungeon I couldn't quite do. If I ran into someone in the area, we would work together, but mostly that has rarely happened.

    The real issue has not been difficulty since whenever it was they nerfed it while I was gone. Its the time needed to level. Grinding a VR level will take 5 hours. Questing it could take 10.

    At least with the CP system, they will have enlightenment that if I am not mistaken gives you a set ammount that you will get a lot of XP, but then can otherwise ignore it once you use it up as the process becomes slows down so much that you would not be benefiting much more than those who only spend their enlightened time grinding or questing.

    When did you begin VR1 - VR5?

    Not sure. It was several months ago and probably not longer than a month or so after launch.

    Gotcha....I can confirm that "was" truth prior to 2015. It is no longer true for 2015. I'm using a year because I don't have an exact impact date or week due to being un-subbed and then coming back.

    I have two VR's that have not surpassed VR4 so I'm banging my head.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tankqull
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    Tankqull wrote: »
    Tankqull wrote: »
    Kragorn wrote: »
    Tankqull wrote: »
    yes gaining 1 Cp can grant you e.g. 12% crit chance.

    you better aim getting VR14 before 1.6.x hits live.

    I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.

    ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
    I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.

    ROFL...I think I've seen a few of those posted comments inn my searches.
    As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.

    well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...

    My comment was unclear....its not the 14 VR levels but the way it accomplished that drove me away. I like the game and have no problem with needing to work towards addition "measured exp gains" to grow my character.

    What drove me away is that the VR system separates the VR character by using the character level metric that existed pre-VR levels. WHy not just make me level to level 64?

    If my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....then its fine.


    This point of view comes from playing games like DAoC, WoW, Lineage 2, and even throwing in Diablo 3 because it has Paragon levels.

    The ZOS design of solo-only quests, VR level specific content is derailing and odd to me in a MMORPG game. Many pointed out in April that this game continues to suffer from a confusing design where one part is trying to stay close to TES while another part is attempting to incorporate MMORPG concepts.

    I'm just wanting ZOS to bring us all together as the game is cool but the silver quests, solo-only content and VR levels do not fit together with the MMORPG concepts this game offers.

    If its going to use quest phasing a lot and limit grouping, keep solo-only main story and guild specific content locking out co-op and group play. Also if its going to use the same level measure beyond level 50 to establish content difficulty then the DLC and future changes that are being talked about where DLC is scaling to any character level.....Where are we going with this ZOS?

    not sure where you get that assumption. i´ve done the stupid(at least for me) quest grind on exactly one char. all other chars(4 in sum) have been lvled up by mob grinding with my guildmates. grind through the low areas till reaching lvl 32. jump to the laboratory in coldharbor till lvl 50/vr1 finish off the mainquest grinding through craglorn till vr14 from vr1. you never had to be at a comparable lvl to vet mobs beside the buged cadwell silver/gold phase .

    You're describing group grinding which is not available unless you know ppl willing to spend hours with you going this.

    Its a flaw in design that I'm pointing out...that allows some to benefit if they have the friends/gild to go through this method (VR1 - VR14 using Crag) but I've run into issues as the zone seems empty or lacking many who are willing to use this method of grinding.

    was absolutly possible without any socializing untill the questzombies started demanding nerfs to mob grinding -until then craglorn was buzzing with players lf grind groups for whatever spot was most rewarding at that moment.

    and what that led to is what we have now - horrible progression options thx to a part of the playerbase to greedy to accept anything else than their playstyle.
    wich will be more horrific with the implementation of 1.6 as the xp gain is even worse than now but the xp need is magnified.

    even in the old days of daoc when thinking back to lvling at the dragons liar with forced breaks every 30minutes for 10 minutes when gjalpinulva and her pendants did their inspection of their "kingdom" or the horrible grind TOA demanded to gain your artefact scrolls that was nothing compared to the crap ZOS is going to install now...
    technohic wrote: »
    Im at VR11 now and I have soloed just about everything up into my gold. Did some grinding here and there as well but I was at VR8 in VR8 zones and did all the dolmens and delves solo. Even public dungeons. Only exception was one world boss that half way through beating him, he summons 2 other boss level mobs, one with spells that hit for like 600 a pop; and there was one boss in a public dungeon I couldn't quite do. If I ran into someone in the area, we would work together, but mostly that has rarely happened.

    The real issue has not been difficulty since whenever it was they nerfed it while I was gone. Its the time needed to level. Grinding a VR level will take 5 hours. Questing it could take 10.

    At least with the CP system, they will have enlightenment that if I am not mistaken gives you a set ammount that you will get a lot of XP, but then can otherwise ignore it once you use it up as the process becomes slows down so much that you would not be benefiting much more than those who only spend their enlightened time grinding or questing.
    the problem here is that is not the case those who dedicate their ingame time to powergrinding in what ever way will still gain a cp without enlightment every hour or 2.5 hours significantly increasing their power advantage over you.
    Edited by Tankqull on 6 February 2015 16:18
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • AlnilamE
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    In my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....

    Also there is not a VR1 - VR10 zone... (well I guess if you do the other factions content there is) but then why are there factions and why are we at war?


    You don't have to be VR10 to go to Craglorn. My main started going to Craglorn with my guild soon after she hit V1. At V4 I did my first quest, and at V7ish I decided to work on the quest line, which turned out to be quite fun and I got to V14 helping guildies through the various stages and completing other Craglorn areas.

    My alt got to V1 and I would have loved to take her to Craglorn right away, but I figured I'd never finish Coldharbour that way, so I made an artificial barrier of "she has to defeat Molag Bal first". Having done that, I started working on the Craglorn quests with some friends and mostly our group is in the V2-5 range (sometimes one of us isn't available and someone with a higher level character jumps in to help).

    My alt is currently V4.
    The Moot Councillor
  • Ommamar
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    Cuyler wrote: »
    On the live show with Paul Sage last night he said that having every champion point possible is the equivalent of where a v14 would be now. So having no CPs or 70 (as a v14) your basically like a v1-v3 character. Inputting CPs will have the effect of going from v3-v14, so yes, they have a noticeable effect.

    There was a live show? I will have to check it out. That might be the intent and I can kind of see the difference as there wasn't really a noticeable difference between VR1 and VR3 that I felt. I will say that when the PST had NA character copies it was a lot more noticeable to me for a mid level character to have 70 CP then for a VR3 or template to have them.
  • NewBlacksmurf
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    AlnilamE wrote: »
    In my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....

    Also there is not a VR1 - VR10 zone... (well I guess if you do the other factions content there is) but then why are there factions and why are we at war?


    You don't have to be VR10 to go to Craglorn. My main started going to Craglorn with my guild soon after she hit V1. At V4 I did my first quest, and at V7ish I decided to work on the quest line, which turned out to be quite fun and I got to V14 helping guildies through the various stages and completing other Craglorn areas.

    My alt got to V1 and I would have loved to take her to Craglorn right away, but I figured I'd never finish Coldharbour that way, so I made an artificial barrier of "she has to defeat Molag Bal first". Having done that, I started working on the Craglorn quests with some friends and mostly our group is in the V2-5 range (sometimes one of us isn't available and someone with a higher level character jumps in to help).

    My alt is currently V4.

    You don't IF...as you comment, you have a group of people and are able to effectively grind the exp nerfed content.

    the LFG tool doesn't work and standing in the zone chat trying to find an exp grinding group is hardly effective way of leveling in Crag today.

    I think a lot has changed since you've done this in the past months based on my experience and many others as I read through the forums.

    It only works for a few who have the friends and have info on where what to do....I've lost that as my friends are all VR14 or have quit the game/guilds
    Edited by NewBlacksmurf on 6 February 2015 16:22
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    Ommamar wrote: »
    Cuyler wrote: »
    On the live show with Paul Sage last night he said that having every champion point possible is the equivalent of where a v14 would be now. So having no CPs or 70 (as a v14) your basically like a v1-v3 character. Inputting CPs will have the effect of going from v3-v14, so yes, they have a noticeable effect.

    There was a live show? I will have to check it out. That might be the intent and I can kind of see the difference as there wasn't really a noticeable difference between VR1 and VR3 that I felt. I will say that when the PST had NA character copies it was a lot more noticeable to me for a mid level character to have 70 CP then for a VR3 or template to have them.

    yep...I got waaay off topic.

    I missed this part of the live show....does anyone have a link to this with a time-stamp?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • AlnilamE
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    AlnilamE wrote: »
    In my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....

    Also there is not a VR1 - VR10 zone... (well I guess if you do the other factions content there is) but then why are there factions and why are we at war?


    You don't have to be VR10 to go to Craglorn. My main started going to Craglorn with my guild soon after she hit V1. At V4 I did my first quest, and at V7ish I decided to work on the quest line, which turned out to be quite fun and I got to V14 helping guildies through the various stages and completing other Craglorn areas.

    My alt got to V1 and I would have loved to take her to Craglorn right away, but I figured I'd never finish Coldharbour that way, so I made an artificial barrier of "she has to defeat Molag Bal first". Having done that, I started working on the Craglorn quests with some friends and mostly our group is in the V2-5 range (sometimes one of us isn't available and someone with a higher level character jumps in to help).

    My alt is currently V4.

    You don't IF...as you comment, you have a group of people and are able to effectively grind the exp nerfed content.

    the LFG tool doesn't work and standing in the zone chat trying to find an exp grinding group is hardly effective way of leveling in Crag today.

    I think a lot has changed since you've done this in the past months based on my experience and many others as I read through the forums.

    It only works for a few who have the friends and have info on where what to do....I've lost that as my friends are all VR14 or have quit the game/guilds

    You misunderstand me. I did not do any of that with the specific intention of leveling. I did it because it was a fun thing to do.

    And my alt is running around Craglorn right now, so that information is current.

    If you want to grind in Craglorn, you can certainly find a partner for Spellscar. If you want to quest, there are people in zone looking for groups all the time.

    I'm not sure what your friends being VR14 has to do with them not helping. I have friends who have been VR14 for ages who will not hesitate to join us for an excursion if we need help. And I will take my VR14 out to help others as well.
    The Moot Councillor
  • angelyn
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    Think I've found the vid. Just watching now:

    https://youtube.com/watch?v=17PAMFN02js

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