Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.NewBlacksmurf wrote: »yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.
ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.NewBlacksmurf wrote: »yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.
ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
NewBlacksmurf wrote: »I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.NewBlacksmurf wrote: »yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.
ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
ROFL...I think I've seen a few of those posted comments inn my searches.
As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
NewBlacksmurf wrote: »I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.NewBlacksmurf wrote: »yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.
ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
ROFL...I think I've seen a few of those posted comments inn my searches.
As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.
well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
NewBlacksmurf wrote: »NewBlacksmurf wrote: »I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.NewBlacksmurf wrote: »yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.
ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
ROFL...I think I've seen a few of those posted comments inn my searches.
As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.
well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
My comment was unclear....its not the 14 VR levels but the way it accomplished that drove me away. I like the game and have no problem with needing to work towards addition "measured exp gains" to grow my character.
What drove me away is that the VR system separates the VR character by using the character level metric that existed pre-VR levels. WHy not just make me level to level 64?
If my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....then its fine.
This point of view comes from playing games like DAoC, WoW, Lineage 2, and even throwing in Diablo 3 because it has Paragon levels.
The ZOS design of solo-only quests, VR level specific content is derailing and odd to me in a MMORPG game. Many pointed out in April that this game continues to suffer from a confusing design where one part is trying to stay close to TES while another part is attempting to incorporate MMORPG concepts.
I'm just wanting ZOS to bring us all together as the game is cool but the silver quests, solo-only content and VR levels do not fit together with the MMORPG concepts this game offers.
If its going to use quest phasing a lot and limit grouping, keep solo-only main story and guild specific content locking out co-op and group play. Also if its going to use the same level measure beyond level 50 to establish content difficulty then the DLC and future changes that are being talked about where DLC is scaling to any character level.....Where are we going with this ZOS?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
For may, the bug turn-off with the VR content wasn't that it existed or even that it forced you to play the other factions' stories .. for some folks that was a bonus .. no, for many it was the massive step-up in tedium killing trash, the insane over-buffing of mobs' health and defense which made it take umpteen times longer to simply progress through the world, mostly at no greater risk but at a hugely reduced leveling rate.NewBlacksmurf wrote: »I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.NewBlacksmurf wrote: »yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.
ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
ROFL...I think I've seen a few of those posted comments inn my searches.
As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.
well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
For may, the bug turn-off with the VR content wasn't that it existed or even that it forced you to play the other factions' stories .. for some folks that was a bonus .. no, for many it was the massive step-up in tedium killing trash, the insane over-buffing of mobs' health and defense which made it take umpteen times longer to simply progress through the world, mostly at no greater risk but at a hugely reduced leveling rate.NewBlacksmurf wrote: »I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.NewBlacksmurf wrote: »yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.
ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
ROFL...I think I've seen a few of those posted comments inn my searches.
As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.
well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
Nowadays, it's almost impossible to progress beyond VR3/4 due to the fact it becomes impossible to solo delves and some story content which is REQUIRED in order to unlock VR6 areas and there are too few others to 'group up' with to do it.
VR3 or thereabouts is a roadblock many can't be arsed trying to overcome. CPs change nothing here, the problem remains and the disinsentive to play beyond reaching 50 remains for many I suggest.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
For may, the bug turn-off with the VR content wasn't that it existed or even that it forced you to play the other factions' stories .. for some folks that was a bonus .. no, for many it was the massive step-up in tedium killing trash, the insane over-buffing of mobs' health and defense which made it take umpteen times longer to simply progress through the world, mostly at no greater risk but at a hugely reduced leveling rate.NewBlacksmurf wrote: »I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.NewBlacksmurf wrote: »yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.
ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
ROFL...I think I've seen a few of those posted comments inn my searches.
As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.
well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
Nowadays, it's almost impossible to progress beyond VR3/4 due to the fact it becomes impossible to solo delves and some story content which is REQUIRED in order to unlock VR6 areas and there are too few others to 'group up' with to do it.
VR3 or thereabouts is a roadblock many can't be arsed trying to overcome. CPs change nothing here, the problem remains and the disinsentive to play beyond reaching 50 remains for many I suggest.
that sounds suspicious - at least from my experiance as an EP there is absolutly nothing stoping you from progressing through cadwell silver/gold [have a vet 2 NB doing the cadwell gold skillpoint quests currently so cadwell silver is completed] but stubborness in sticking to builds that are not working at all.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.NewBlacksmurf wrote: »yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.
ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
ROFL...I think I've seen a few of those posted comments inn my searches.
As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.
well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
My comment was unclear....its not the 14 VR levels but the way it accomplished that drove me away. I like the game and have no problem with needing to work towards addition "measured exp gains" to grow my character.
What drove me away is that the VR system separates the VR character by using the character level metric that existed pre-VR levels. WHy not just make me level to level 64?
If my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....then its fine.
This point of view comes from playing games like DAoC, WoW, Lineage 2, and even throwing in Diablo 3 because it has Paragon levels.
The ZOS design of solo-only quests, VR level specific content is derailing and odd to me in a MMORPG game. Many pointed out in April that this game continues to suffer from a confusing design where one part is trying to stay close to TES while another part is attempting to incorporate MMORPG concepts.
I'm just wanting ZOS to bring us all together as the game is cool but the silver quests, solo-only content and VR levels do not fit together with the MMORPG concepts this game offers.
If its going to use quest phasing a lot and limit grouping, keep solo-only main story and guild specific content locking out co-op and group play. Also if its going to use the same level measure beyond level 50 to establish content difficulty then the DLC and future changes that are being talked about where DLC is scaling to any character level.....Where are we going with this ZOS?
not sure where you get that assumption. i´ve done the stupid(at least for me) quest grind on exactly one char. all other chars(4 in sum) have been lvled up by mob grinding with my guildmates. grind through the low areas till reaching lvl 32. jump to the laboratory in coldharbor till lvl 50/vr1 finish off the mainquest grinding through craglorn till vr14 from vr1. you never had to be at a comparable lvl to vet mobs beside the buged cadwell silver/gold phase .
Im at VR11 now and I have soloed just about everything up into my gold. Did some grinding here and there as well but I was at VR8 in VR8 zones and did all the dolmens and delves solo. Even public dungeons. Only exception was one world boss that half way through beating him, he summons 2 other boss level mobs, one with spells that hit for like 600 a pop; and there was one boss in a public dungeon I couldn't quite do. If I ran into someone in the area, we would work together, but mostly that has rarely happened.
The real issue has not been difficulty since whenever it was they nerfed it while I was gone. Its the time needed to level. Grinding a VR level will take 5 hours. Questing it could take 10.
At least with the CP system, they will have enlightenment that if I am not mistaken gives you a set ammount that you will get a lot of XP, but then can otherwise ignore it once you use it up as the process becomes slows down so much that you would not be benefiting much more than those who only spend their enlightened time grinding or questing.
@Cuyler I think I missed this.. Would you be able to post vid with timestamp please? I want to hear with my own ears that my VR10 is going back to VR1 and will have to grind CPs to get back to VR10. The current amount of CP's I had didn't take me back to VR10, so I guess nearly all the champion points in the game will take me back to VR10!!On the live show with Paul Sage last night he said that having every champion point possible is the equivalent of where a v14 would be now. So having no CPs or 70 (as a v14) your basically like a v1-v3 character. Inputting CPs will have the effect of going from v3-v14, so yes, they have a noticeable effect.
NewBlacksmurf wrote: »Im at VR11 now and I have soloed just about everything up into my gold. Did some grinding here and there as well but I was at VR8 in VR8 zones and did all the dolmens and delves solo. Even public dungeons. Only exception was one world boss that half way through beating him, he summons 2 other boss level mobs, one with spells that hit for like 600 a pop; and there was one boss in a public dungeon I couldn't quite do. If I ran into someone in the area, we would work together, but mostly that has rarely happened.
The real issue has not been difficulty since whenever it was they nerfed it while I was gone. Its the time needed to level. Grinding a VR level will take 5 hours. Questing it could take 10.
At least with the CP system, they will have enlightenment that if I am not mistaken gives you a set ammount that you will get a lot of XP, but then can otherwise ignore it once you use it up as the process becomes slows down so much that you would not be benefiting much more than those who only spend their enlightened time grinding or questing.
When did you begin VR1 - VR5?
NewBlacksmurf wrote: »Im at VR11 now and I have soloed just about everything up into my gold. Did some grinding here and there as well but I was at VR8 in VR8 zones and did all the dolmens and delves solo. Even public dungeons. Only exception was one world boss that half way through beating him, he summons 2 other boss level mobs, one with spells that hit for like 600 a pop; and there was one boss in a public dungeon I couldn't quite do. If I ran into someone in the area, we would work together, but mostly that has rarely happened.
The real issue has not been difficulty since whenever it was they nerfed it while I was gone. Its the time needed to level. Grinding a VR level will take 5 hours. Questing it could take 10.
At least with the CP system, they will have enlightenment that if I am not mistaken gives you a set ammount that you will get a lot of XP, but then can otherwise ignore it once you use it up as the process becomes slows down so much that you would not be benefiting much more than those who only spend their enlightened time grinding or questing.
When did you begin VR1 - VR5?
Not sure. It was several months ago and probably not longer than a month or so after launch.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »I've asked this of a few of the prominent 1.6 haters .. especially one whose name begins with a 'j' .. and to a (wo)man they've failed to do so, instead they remain fixted on the 'nerf' to the stats.NewBlacksmurf wrote: »yes gaining 1 Cp can grant you e.g. 12% crit chance.
you better aim getting VR14 before 1.6.x hits live.
I'm fully aware of the stat changes....but I'm asking if the CP selections are noticeable. I see a lot of posts about stat counting....but that's completely irrelevant. I'm only concerned with effectiveness of any changes.
ie: Pre 1.6 I could not kill X or could not stay alive after X attack, etc. but now when X occurs, Y is the new result.
ROFL...I think I've seen a few of those posted comments inn my searches.
As the other comments flow in, this is a good feeling that CP has a noticeable change. I was honestly thrown off so I now have another VR character so it looks like I should at least hit a few more VR levels unless they release this next week.
well honestly if you´ve been driven away by 14 vet ranks 1440 vetranks of cp grind will make you insane ...
My comment was unclear....its not the 14 VR levels but the way it accomplished that drove me away. I like the game and have no problem with needing to work towards addition "measured exp gains" to grow my character.
What drove me away is that the VR system separates the VR character by using the character level metric that existed pre-VR levels. WHy not just make me level to level 64?
If my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....then its fine.
This point of view comes from playing games like DAoC, WoW, Lineage 2, and even throwing in Diablo 3 because it has Paragon levels.
The ZOS design of solo-only quests, VR level specific content is derailing and odd to me in a MMORPG game. Many pointed out in April that this game continues to suffer from a confusing design where one part is trying to stay close to TES while another part is attempting to incorporate MMORPG concepts.
I'm just wanting ZOS to bring us all together as the game is cool but the silver quests, solo-only content and VR levels do not fit together with the MMORPG concepts this game offers.
If its going to use quest phasing a lot and limit grouping, keep solo-only main story and guild specific content locking out co-op and group play. Also if its going to use the same level measure beyond level 50 to establish content difficulty then the DLC and future changes that are being talked about where DLC is scaling to any character level.....Where are we going with this ZOS?
not sure where you get that assumption. i´ve done the stupid(at least for me) quest grind on exactly one char. all other chars(4 in sum) have been lvled up by mob grinding with my guildmates. grind through the low areas till reaching lvl 32. jump to the laboratory in coldharbor till lvl 50/vr1 finish off the mainquest grinding through craglorn till vr14 from vr1. you never had to be at a comparable lvl to vet mobs beside the buged cadwell silver/gold phase .
You're describing group grinding which is not available unless you know ppl willing to spend hours with you going this.
Its a flaw in design that I'm pointing out...that allows some to benefit if they have the friends/gild to go through this method (VR1 - VR14 using Crag) but I've run into issues as the zone seems empty or lacking many who are willing to use this method of grinding.
the problem here is that is not the case those who dedicate their ingame time to powergrinding in what ever way will still gain a cp without enlightment every hour or 2.5 hours significantly increasing their power advantage over you.Im at VR11 now and I have soloed just about everything up into my gold. Did some grinding here and there as well but I was at VR8 in VR8 zones and did all the dolmens and delves solo. Even public dungeons. Only exception was one world boss that half way through beating him, he summons 2 other boss level mobs, one with spells that hit for like 600 a pop; and there was one boss in a public dungeon I couldn't quite do. If I ran into someone in the area, we would work together, but mostly that has rarely happened.
The real issue has not been difficulty since whenever it was they nerfed it while I was gone. Its the time needed to level. Grinding a VR level will take 5 hours. Questing it could take 10.
At least with the CP system, they will have enlightenment that if I am not mistaken gives you a set ammount that you will get a lot of XP, but then can otherwise ignore it once you use it up as the process becomes slows down so much that you would not be benefiting much more than those who only spend their enlightened time grinding or questing.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
NewBlacksmurf wrote: »In my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....
Also there is not a VR1 - VR10 zone... (well I guess if you do the other factions content there is) but then why are there factions and why are we at war?
On the live show with Paul Sage last night he said that having every champion point possible is the equivalent of where a v14 would be now. So having no CPs or 70 (as a v14) your basically like a v1-v3 character. Inputting CPs will have the effect of going from v3-v14, so yes, they have a noticeable effect.
NewBlacksmurf wrote: »In my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....
Also there is not a VR1 - VR10 zone... (well I guess if you do the other factions content there is) but then why are there factions and why are we at war?
You don't have to be VR10 to go to Craglorn. My main started going to Craglorn with my guild soon after she hit V1. At V4 I did my first quest, and at V7ish I decided to work on the quest line, which turned out to be quite fun and I got to V14 helping guildies through the various stages and completing other Craglorn areas.
My alt got to V1 and I would have loved to take her to Craglorn right away, but I figured I'd never finish Coldharbour that way, so I made an artificial barrier of "she has to defeat Molag Bal first". Having done that, I started working on the Craglorn quests with some friends and mostly our group is in the V2-5 range (sometimes one of us isn't available and someone with a higher level character jumps in to help).
My alt is currently V4.
On the live show with Paul Sage last night he said that having every champion point possible is the equivalent of where a v14 would be now. So having no CPs or 70 (as a v14) your basically like a v1-v3 character. Inputting CPs will have the effect of going from v3-v14, so yes, they have a noticeable effect.
There was a live show? I will have to check it out. That might be the intent and I can kind of see the difference as there wasn't really a noticeable difference between VR1 and VR3 that I felt. I will say that when the PST had NA character copies it was a lot more noticeable to me for a mid level character to have 70 CP then for a VR3 or template to have them.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »In my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....
Also there is not a VR1 - VR10 zone... (well I guess if you do the other factions content there is) but then why are there factions and why are we at war?
You don't have to be VR10 to go to Craglorn. My main started going to Craglorn with my guild soon after she hit V1. At V4 I did my first quest, and at V7ish I decided to work on the quest line, which turned out to be quite fun and I got to V14 helping guildies through the various stages and completing other Craglorn areas.
My alt got to V1 and I would have loved to take her to Craglorn right away, but I figured I'd never finish Coldharbour that way, so I made an artificial barrier of "she has to defeat Molag Bal first". Having done that, I started working on the Craglorn quests with some friends and mostly our group is in the V2-5 range (sometimes one of us isn't available and someone with a higher level character jumps in to help).
My alt is currently V4.
You don't IF...as you comment, you have a group of people and are able to effectively grind the exp nerfed content.
the LFG tool doesn't work and standing in the zone chat trying to find an exp grinding group is hardly effective way of leveling in Crag today.
I think a lot has changed since you've done this in the past months based on my experience and many others as I read through the forums.
It only works for a few who have the friends and have info on where what to do....I've lost that as my friends are all VR14 or have quit the game/guilds