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ZoS: Vampire Fire damage still too much!

rogue_gamer32b14_ESO
ZoS I would love to be able to play a vampire. However most boss fights with fire, it's still simply not possible to do. It's my opinion that you shouldn't be punishing players for how they want to play. Regardless of they want to play Werewolf or Vampire.

This is a MMO not the single player series. It makes no since to punish your player base, when you are trying to keep them subscribing. So what if every single person becomes Werewolf of Vampire. It should be player choice and shouldn't come with a punishment.

Ideally we shouldn't be taking any extra damage at all. And in PVP Silver Bolts can do it's job, along with other fighters guild skills.

[...]

[Moderator Note: Edited per our rules on Flaming]
Edited by ZOS_EveP on 6 February 2015 10:52
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    You're kidding right?



    A) You call them dumb without you're (which is the shortened version of "you are")

    2) Do you have ANY IDEA THE OUTCRY from the rest of the player base?



    Here are some suggestions to stop getting owned by fire.

    1) Stop standing in it.

    2) Invest in a gold max level fire resist enchant for a piece of jewelry

    3) Once 1.6 goes live, spend a few points in the Elemental Resistance perk, which reduces the amount of damage you take from Fire, Frost, Lightning etc etc

    It's about balance, the game would get stale as all hell if everyone and their Mother were a vampire or a werewolf. It'd be worse yet if it were required for end game content. People would be leaving in DROVES.

    The only ones who would stay are the die-hard gamers, hardcore fans of the lore, and the terribad futa-catgirl-half demon/vampire/werewolf/Godborn/Dovakiin/Daedra/Son of Molag Bal awful roleplayers who have plagued every MMORPG since their inception.

    (Note: this is not a dig at all roleplayers. Just the Mary Sues.)

    I'm saying this as someone who has had Vampire on their main since Day 2 of Early Access. Do I think it's been nerfed too many times for the wrong reasons? Sure.

    But the problems have been addressed.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • draeganb16_ESO
    draeganb16_ESO
    ✭✭✭
    I agree with you pale face WraithAzraiel, just don't listen to this molag bal's minion. In 1.6, they bring down the weakness to 40% for both werewolves and vampires and give us resistance to fire and poison with champion system.
    And if it's not enough for you, play as a Dunmer.

    I don't want to see The Elders Twilight : Online.
    Edited by draeganb16_ESO on 6 February 2015 06:48
    When Bloodmoon calls, Rivers turns red.
  • Nacario
    Nacario
    ✭✭✭
    Dunmer fire resist got nerfed heavily.

    And I agree with Op. After the increased effectiveness with fighters guild active abilities ive decided to drop my vampire. Also bcuz of the already exisiting passives giving 9% more power vs undead, and reduction in dmg mitigation passive in vampire line. And raid mechanics in eso isnt all about not standing in fire, there are several encounters where u will eat fire dmg no matter what. There is little incentive in going vampire.
  • rogue_gamer32b14_ESO
    You're kidding right?



    A) You call them dumb without you're (which is the shortened version of "you are")

    2) Do you have ANY IDEA THE OUTCRY from the rest of the player base?



    Here are some suggestions to stop getting owned by fire.

    1) Stop standing in it.

    2) Invest in a gold max level fire resist enchant for a piece of jewelry

    3) Once 1.6 goes live, spend a few points in the Elemental Resistance perk, which reduces the amount of damage you take from Fire, Frost, Lightning etc etc

    It's about balance, the game would get stale as all hell if everyone and their Mother were a vampire or a werewolf. It'd be worse yet if it were required for end game content. People would be leaving in DROVES.

    The only ones who would stay are the die-hard gamers, hardcore fans of the lore, and the terribad futa-catgirl-half demon/vampire/werewolf/Godborn/Dovakiin/Daedra/Son of Molag Bal awful roleplayers who have plagued every MMORPG since their inception.

    (Note: this is not a dig at all roleplayers. Just the Mary Sues.)

    I'm saying this as someone who has had Vampire on their main since Day 2 of Early Access. Do I think it's been nerfed too many times for the wrong reasons? Sure.

    But the problems have been addressed.

    Not kidding.[...]

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_EveP on 6 February 2015 10:52
  • rogue_gamer32b14_ESO
    I agree with you pale face WraithAzraiel, just don't listen to this molag bal's minion. In 1.6, they bring down the weakness to 40% for both werewolves and vampires and give us resistance to fire and poison with champion system.
    And if it's not enough for you, play as a Dunmer.

    I don't want to see The Elders Twilight : Online.

    [...]

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_EveP on 6 February 2015 10:53
  • rogue_gamer32b14_ESO
    Nacario wrote: »
    Dunmer fire resist got nerfed heavily.

    And I agree with Op. After the increased effectiveness with fighters guild active abilities ive decided to drop my vampire. Also bcuz of the already exisiting passives giving 9% more power vs undead, and reduction in dmg mitigation passive in vampire line. And raid mechanics in eso isnt all about not standing in fire, there are several encounters where u will eat fire dmg no matter what. There is little incentive in going vampire.

    You are correct! The figthers guild skills should be enough for pvp. Outside of pvp, fire/poison should hold no baring. It makes no since in a MMO. I'd love to play vampire...however I'm not going to randomly die to fire.

    40% additional fire damage....is juts *** stupid. They may have just as well not put vampire or werewolf in the game.


    All ZoS is doing is punishing players for no reason, who just want to see content, and play how they want. If they want to keep the game alive, it needs to be removed period.
    Edited by rogue_gamer32b14_ESO on 6 February 2015 07:15
  • Charadras
    Charadras
    ✭✭
    Its Your problem if you want to become a vampire. Clean yourslef from Your curse if you want to play with fire.

    War Inc - EU
    Gilda Italiana PVP
    Apply su www.warinccommunity.com/forum
    Charadras DK vr 14 - Ebonheart Pact
  • MrGhosty
    MrGhosty
    ✭✭✭✭✭
    It's all about balance. Your argument of "it's not Skyrim, stop punishing us" etc etc doesn't really jive mate. In a single player game they can relax a bit on the harsh but in anything that has multiplayer elements a balance must be struck. We vamps have some great passives and actives that more than compensate for the fire damage. You could also back bar a resto staff and keep purge on that bar to stop the dot.

    Insulting the devs is DEFINITELY a great way to bring them around to your way of thinking and just in case that doesn't work I'm sure your bold text will most certainly do the trick. Cheers!
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    You're kidding right?



    A) You call them dumb without you're (which is the shortened version of "you are")

    2) Do you have ANY IDEA THE OUTCRY from the rest of the player base?



    Here are some suggestions to stop getting owned by fire.

    1) Stop standing in it.

    2) Invest in a gold max level fire resist enchant for a piece of jewelry

    3) Once 1.6 goes live, spend a few points in the Elemental Resistance perk, which reduces the amount of damage you take from Fire, Frost, Lightning etc etc

    It's about balance, the game would get stale as all hell if everyone and their Mother were a vampire or a werewolf. It'd be worse yet if it were required for end game content. People would be leaving in DROVES.

    The only ones who would stay are the die-hard gamers, hardcore fans of the lore, and the terribad futa-catgirl-half demon/vampire/werewolf/Godborn/Dovakiin/Daedra/Son of Molag Bal awful roleplayers who have plagued every MMORPG since their inception.

    (Note: this is not a dig at all roleplayers. Just the Mary Sues.)

    I'm saying this as someone who has had Vampire on their main since Day 2 of Early Access. Do I think it's been nerfed too many times for the wrong reasons? Sure.

    But the problems have been addressed.

    Not kidding. [...]

    [Moderator Note: Edited quote to match moderated version]

    Hold on there, hero. Who you calling elitest? I work for a living. I'm nothing if not an everyman. As I mentioned, I've been a vampire since launch, I've run the majority of the content with little to no problems (excluding Trials beyond AA).

    Now before you give yourself a coronary, take a breath and relax. The sky's not falling.

    If there's a problem with certain builds and certain playstyle choices being excluded from being successful at content, I'm sure if it's reasonable, that content will shift-fire accordingly after a little dev intervention.


    Adapt and overcome.


    And relax with the bold insults and the profanity, that **** will get you banned.


    If you're new to ESO, trust me Vampires have gotten beaten to death by the dev's nerfbat 3 times so far. You would be pulling your hair our and clawing your own face off if you knew how powerful they used to be with the right builds.

    Hell, they will continue to be powerful as all get out with the right builds until the changes to Ultimate Generation take effect when 1.6 drops.

    But it's not all bad, you just have to adjust accordingly. Practice makes perfect.
    Edited by ZOS_EveP on 6 February 2015 11:06
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Drasn
    Drasn
    ✭✭✭✭
    You're kidding right?



    A) You call them dumb without you're (which is the shortened version of "you are")

    2) Do you have ANY IDEA THE OUTCRY from the rest of the player base?



    Here are some suggestions to stop getting owned by fire.

    1) Stop standing in it.

    2) Invest in a gold max level fire resist enchant for a piece of jewelry

    3) Once 1.6 goes live, spend a few points in the Elemental Resistance perk, which reduces the amount of damage you take from Fire, Frost, Lightning etc etc

    It's about balance, the game would get stale as all hell if everyone and their Mother were a vampire or a werewolf. It'd be worse yet if it were required for end game content. People would be leaving in DROVES.

    The only ones who would stay are the die-hard gamers, hardcore fans of the lore, and the terribad futa-catgirl-half demon/vampire/werewolf/Godborn/Dovakiin/Daedra/Son of Molag Bal awful roleplayers who have plagued every MMORPG since their inception.

    (Note: this is not a dig at all roleplayers. Just the Mary Sues.)

    I'm saying this as someone who has had Vampire on their main since Day 2 of Early Access. Do I think it's been nerfed too many times for the wrong reasons? Sure.

    But the problems have been addressed.

    Not kidding. [...]

    [Moderator Note: Edited quote to match moderated version]

    Done it, multiple times(tank, healer, and DPS), what now? Stop being bad and please stop throwing a fit about mechanics because of your shortcomings.
    Edited by ZOS_EveP on 6 February 2015 11:06
  • Stuffedduck

    Not kidding. [...]

    [Moderator Note: Edited quote to match moderated version]

    To be honest ... after my first couple of painful CoA runs I didn't die as vampire anymore (or more often than anyone else - awful runs are awful) in CoA.
    Did speed and deathless runs countless (ok I could have counted them, but you get it ...) times as vampire.

    The only thing I considered "annoying" as vampire were the 32k silver shards hits in arena.
    Edited by ZOS_EveP on 6 February 2015 11:07
  • Nacario
    Nacario
    ✭✭✭
    As a stamina Bow NB Ive adapted by dropping vampire and will be picking up Night Silence set instead, though Ill lose out a tiny bit on weapon power possibilities :( But this will open up more options for me as I wont have to deal with the 9% increased Power against me from fighters passives, among with 40% fire damage, as raids and pvp have mechanics that will force you to eat fire damage on several occasions.
  • ElliottXO
    ElliottXO
    ✭✭✭✭✭
    Here we go again... If you go vampire you get skills and higher stats. For this you have to be willing to invest 1 or 2 slots for fire resistance enchants.

    This balance has to be tested under the new environment, meaning 40% weakness and new champion point reductions.

    If you haven't tried that yet please save the mimimi for later. Vampires need drawbacks, or perhaps you can request a vampire costume for the cash shop. Sounds to me like you want to look like a vampire without being one...
  • BloodStorm
    BloodStorm
    ✭✭✭
    Mist form is invaluable as a vampire. Elusive mist morph is how we stay alive. 75% reduced damage for 3.5 seconds and movement speed buff. You can get out of AoE fast and so on.There is a reason us vampires have this ability. A vampire who has mastered the playstyle does not fear fire. Good luck.
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