leandro.800ub17_ESO wrote: »I actually agree with no caps
Of course you are going to be 1 shooted if u don't put nothing in health and only use max stam or magica.
why not just make it so you either have to stack crit itself, or crit multiplier. Have base crit multiplier zero. So if u don't get any, u crit for normal dmg, not 2x ect. Then you either do crazy high crit dmg, but very rare crits, or lots of crits, small dmg.
... so no one will make a crit build?
If you make it just as easy to stack as is, it won't change anything either.
Crit is fine, need more health and lower damage.
leandro.800ub17_ESO wrote: »I actually agree with no caps
Of course you are going to be 1 shooted if u don't put nothing in health and only use max stam or magica.
That's why they changed the Argonian potion quaffing passive to something much less useful. That way there's even less reason to choose less popular races.jp_antillb16_ESO wrote: »Uncapped stats was always going to be an issue with the current setup especially when it comes to abilities or gear that stack +stat % improvements.
One thing that hasn't been mentioned in this topic yet is what it is going to do to racial viability. You can pretty much guarantee the most popular races are going to be the ones with big % increases to stamina, hp or magicka. There are some races that have become such clear winners for certain classes (Altmer for Sorcerer for example) that it's almost ridiculous. Personally I'm not keen to see Elder Scrolls Online PvP turn into a battle between 3 groups consisting almost entirely of Altmer, Imperials and Bretons
ItsRejectz wrote: »"We don't like softcaps " ZOS removes softcaps - "We don't like no soft caps"
I actually feel for ZOS, they're fighting a battle they will never win with this community
If everyone can be OP by min/maxing, then does it mean that the game is ... balanced?
Maybe the issue comes from all the tests being done in dueling situations, which don't really reflect the Alliance War happening on live. Every time I've been to Cyrodiil on the PTS this week, all the players were engaged in 1v1 fights and nobody was sieging keeps. If PVPers spent more time in group fights and less time perfecting their 1v1 builds, we'd see less threads complaining about shield spamming or permablock or maxed weapon damage.
This is exactly what should be done.Emma_Eunjung wrote: »the TRUE SOLUTION to this issue is to base damage on (Stamina + Magicka) / 2 instead of just Magicka or Stamina. This will be a fair solution for everybody and won't screw up anyone's builds.
I cant wait to see the communities reaction to max magicka Altmer Sorcerers (+12% magicka) with the Necropetence set (+12% magicka) and a PvP staff (+4% magicka) using Overload in PvP. If they get Emperor (+100% magicka) they are going to be walking around like that High Elf in the cinematic trailer..............A prime example of why ZOS should eliminate all racial primary stat passives!
This is exactly what should be done.Emma_Eunjung wrote: »the TRUE SOLUTION to this issue is to base damage on (Stamina + Magicka) / 2 instead of just Magicka or Stamina. This will be a fair solution for everybody and won't screw up anyone's builds.
This is exactly what should be done.Emma_Eunjung wrote: »the TRUE SOLUTION to this issue is to base damage on (Stamina + Magicka) / 2 instead of just Magicka or Stamina. This will be a fair solution for everybody and won't screw up anyone's builds.
this is an absolutely terrible idea, I'm happy at least a few others realize it in this thread...
I cant wait to see the communities reaction to max magicka Altmer Sorcerers (+12% magicka) with the Necropetence set (+12% magicka) and a PvP staff (+4% magicka) using Overload in PvP. If they get Emperor (+100% magicka) they are going to be walking around like that High Elf in the cinematic trailer..............A prime example of why ZOS should eliminate all racial primary stat passives!
sabresandiego_ESO wrote: »Almost all balance issues have the same thing in common: scaling out of control due to no softcaps. Lets take a look at the primary balance issues on the PTS right now.
1. Damage shields scaling out of control on max magicka sorcerrors
2. Stamina damage scaling out of control on max stam max weapon damage templars, dks, and nb's
3. Survivability out of control on health stacking heavy armor perma blocking builds
All of these are extremes that are from min maxing. Right now, the way to build a character is to put everything into one stat, and then create a build around it.
A ludicrously impossible thing to do, I'm assuming you're not serious.Nivzruo_ESO wrote: »If everyone can be OP by min/maxing, then does it mean that the game is ... balanced?
Maybe the issue comes from all the tests being done in dueling situations, which don't really reflect the Alliance War happening on live. Every time I've been to Cyrodiil on the PTS this week, all the players were engaged in 1v1 fights and nobody was sieging keeps. If PVPers spent more time in group fights and less time perfecting their 1v1 builds, we'd see less threads complaining about shield spamming or permablock or maxed weapon damage.
The game should be balanced around 1v1.