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Please do something with the skill "Healing Ritual"

Joy_Division
Joy_Division
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This is a cute but utterly ineffective and I cannot believe it somehow passed the "Is it a loser test?" that was done in preparation for 1.6.

95 times out of 100 the "Healing Springs" spell is the better alternative. It just is...sorry to the 2% of Tempaars who mistakenly believe "Healing Ritual" is viable, but the last 316 healers I have run Vet dungeons and Trials agree with me. If there is one soldier in the army who marches out of step with his company, odds are that anomalous soldier is not right and everyone else wrong.

The main problem with this spell is three-fold:
1. It's healing radius is too short...compounded by the origin being on the caster.
2. It has a cast time ... tolerable for level 14 Fungal Grotto, unacceptable in Vet dungeons where huge amounts of damage is done quickly.
3. It just doesn't heal that much...it has a tolerable Healing to Magicka ratio, but an awful Healing to Time ratio.

Since fundamentally redesigning this spell, probably the ideal solution, is impractical, my suggestion would be to make it the Templar-class alternative to healing springs, a spell 95 healers out of 100 think is great. I do not think it should be the same. It is not that hard to keep the original intent and animation of the spell and still make it at least an option. In essence, it would be a HoT that centered on the caster who could still move, but at a slower speed (ala the original spell). In essence, instead of waiting 2 seconds to get healed X amount, "Healing Springs" would begin to start healing immediately and restore X amount of health to allies over the course of 2 seconds. I think the radius would still need to be a bit bigger because 10 really isn't that large - especially when you can't aim the spell - and the numbers re-examined to ensure it's Heal to Time ratio is in the neighborhood of Healing Springs, but all in all I think this would make the spell at least an interesting alternative as opposed to a flat out loser nobody uses.

Edited by Joy_Division on 5 February 2015 16:32
  • Kalman
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    Cast time has to go and radius should be 20 to 30. Take away the heal self for additional 30% and change Rebirth morph to reduced cost. If they think no cast is too similar to Rushed Ceremony make it a short channeled heal (1 to 2 sec) since they like to give Templars channeled abilities.
  • timidobserver
    timidobserver
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    Just turn it into an instant cast aoe HOT.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • sabresandiego_ESO
    sabresandiego_ESO
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    What if it healed the entire time you were casting it, making it a 1.5 second channel instead of a cast.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • asteldian
    asteldian
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    I don't care what they do as long as it is something. I actually laughed when I logged in and found it was the same piece of crap as live. The only good thing about the skill is it saves you two skill points as no one wastes time getting it.
    'The Clap' must be the contender for worst skill in the game. How the devs did not think it needed changing I don't know.
    Everyone should /bug it and explain you assume its a bug because no one in their right mind would design a spell that ***.

    Maybe it should have an aoe stun for its cast duration to represent the mobs being shocked anyone would ever use it, coz even the AI is not that stupid.
    Edited by asteldian on 5 February 2015 18:03
  • Robbmrp
    Robbmrp
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    At one point this was on my spell bar. Then I tried to cast it...... The whole time I was like WTF..... It's never been back on my bar since that 1st try.... Maybe it could be dropped completely from the Templar skills with something more worth while added.

    Change the spell to an instant heal on only the caster and give it to Sorcerers and Nightblades! Would make our job as main healers a whole lot easier.
    NA Server - Kildair
  • booksmcread
    booksmcread
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    Yes please! An increased radius and a HoT throughout the channel would be awesome. Should tick every 0.5 seconds.
  • Kaliki
    Kaliki
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    Bump because the spell in its current form is unusable in most dungeons and trials, no matter how much it heals.
    • The Warrior: Everyone will be dead during shehai overload(?) before the end of the cast time.
    • The Mage: Everyone will die while you cast in the burn phase at the end.
    • Sanctum: Most likely the same during the poison phase.

    I think making it a channeled spell with 2-4 ticks (depending on the cast time) would be ideal.

    An instant cast hot sounds nice, but I fear it might put templars at too big of an advantage - we could have one more hot in addition to healing springs up at the same time and therefore heal more than other classes.
    - Templars: Slower by Design® -
  • baratron
    baratron
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    Agree. Healing Ritual is useless. Even considering how early in the skill line you get it.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • Cinbri
    Cinbri
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    Healing Ritual?! Never heared of this ;)
  • Natjur
    Natjur
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    Casting time heals are useless
    Channel heals or instance heals only.
  • ThatHappyCat
    ThatHappyCat
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    How about this for an idea...



    Healing Ritual: takes 3 seconds to cast, player is immobilised while casting. Turns into Healing Burst for one minute after casting. Healing Burst has no cost and instantly heals up to 6 allies within 12 metres for [insert large number here], after which it reverts back to Healing Ritual.

    Ritual of Rebirth: player gains [insert large number here] armour and spell resistance and is immune to control effects while casting Healing Ritual.

    Lingering Ritual: can trigger Healing Burst twice before it reverts back to Healing Ritual.



    This makes Healing Ritual a skill you prepare ahead of time for the "oh crap" of oh crap moments. Ritual of Rebirth turns it into a possible tanking spell, while Lingering Ritual gives you twice the "oh crap" for your buck.
    Edited by ThatHappyCat on 1 March 2015 22:49
  • Teargrants
    Teargrants
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    asteldian wrote: »
    'The Clap' must be the contender for worst skill in the game. How the devs did not think it needed changing I don't know.
    Everyone should /bug it and explain you assume its a bug because no one in their right mind would design a spell that ***.
    It could always be worse. At least it's not a toggle on top of having a cast time.

    *cough* Winged Twilight *cough*
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • timidobserver
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    My PTS feedback was to just scrap it and replace with something new and not try tweaking it to fix it. However, they still went ahead and tweaked it(increased heal) even though that won't help at all. The only thing that tweak is going to accomplish it getting bad healers to use it and cause their groups to wipe.
    Edited by timidobserver on 1 March 2015 23:13
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Teargrants
    Teargrants
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    The only thing that tweak is going to accomplish it getting bad healers to use it and cause their groups to wipe.
    Mh, you act like that's not the intended goal...
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Fizzlewizzle
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    Making it a channel heal would be nice... Something like a Rite of Passage (but without Immunity)
    Could be channeled for 1 to 2 seconds (1 tick every 0.5 seconds), with a Radius of about 15 meters.

    As for the Morphs:
    Ritual of Rebirth: Increase Radius to about 30 meters.
    Lingering Ritual: Gain X Magicka per tick for each Enemy within the area.
    (Yes, i meant enemy. Idea is to make the user last longer in situations where there are a lot of enemies)


    (Also something i noticed... Rite of Passage is no longer 1 heal every 0.5 seconds but ones every second. Why did that change?)
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Soris
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    Obviously it has to be channel and increased radius. No brainer really. This is how-to give life to a dead skill. Make it happen guys
    Welkynd [Templar/AD/EU]
  • ThatHappyCat
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    The problem with making it a channel is that it then overlaps too much (if not completely) with Rite of Passage.
  • SickDuck
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    How about giving it a bit more radius (28m, but at least 20m) and turning it into a proper group heal? Something along the line of: 'heals up to 12 group members for xyz'. That would be quite useful in PvP and trials (2 templars spamming the skill, healing the whole group every second).

    Ritual of Rebirth: 1sec casting time, max 4 group members (still cheaper, more targets and better heal than one BOL)
    Lingering Ritual: maybe a small HoT or minor resistance buff for a couple of seconds?
    Edited by SickDuck on 2 March 2015 03:12
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Wolfchild07
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    Could the radius just be removed and have it affect x number of allies with the same range as BoL?
  • Fizzlewizzle
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    The problem with making it a channel is that it then overlaps too much (if not completely) with Rite of Passage.

    Its either that or it becoming a second Rushed Ceremony.
    With the change to the ultimate system a "low level" version of Rite of Passage might be a long awaited feature.
    At least it will be more useful than the current Healing Ritual, and it might provide templars with something that is on par/ equal to Healing springs (because lets be honest... a Class tree gets outdone by a weapon tree).
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • sput4ueb17_ESO
    sput4ueb17_ESO
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    I also agree with you Imo healing ritual is at no use . dead skill.
    removing casting time would be a cool fix while increasing cost ....

    my 2 cent idea here ......
  • Tankqull
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    increase its range to 28m reduce the CT to 1.5sec BUT implement a LOS check on that spell.

    => you gain a powerfull heal, the los check forces the templar to stay in the open making him vulnurable to rupts.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Sotha_Sil
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    Changing the casting time would make it like BoL but better... so it's not an option I guess.

    I agree with the fact that 12 people should be healed by the spell. It would make it much more useful for pvp raids (considering you have some kind of barrier rotation going on to protect you at the beginning while casting and with immovable, you might be effective). But right now the skill is useless.
    Edited by Sotha_Sil on 2 March 2015 10:33
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • eliisra
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    It's suppose to be the templar's AoE burst heal. But current design with tiny radius and casting time, doesn't fit into any combat scenarios, not even situational, making it the worse skill in the game.

    Burst heals with cast time is about as useless as a taunt with a cast time, if such stupid thing existed. Dmg in ESO is high, fast and unpredictable, you cant heal 1.8 seconds later, when everyone is dead.

    They could reduce the strength of the skill, while cutting the cast time, making it a weaker version but instant. I would also be more useful if it had a GT-function like Healing Springs or the radius of Rite of Passage. Either make it so you can "aim" it on the guys in the back, or the tank in the front, or increased radius.

    But my favourite solution would be giving templar a new skill altogether. One more support skill would be nice, since there's already loads of good smart heals in the game.
  • glak
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    Damage in ESO is largely unpredictable, so this ability is preemptive and in no way reactionary. When there is an emergency, cancel the ability (block button works) and fight those fires.
    Tankqull wrote: »
    increase its range to 28m reduce the CT to 1.5sec BUT implement a LOS check on that spell.

    => you gain a powerfull heal, the los check forces the templar to stay in the open making him vulnurable to rupts.
    That would turn Templar into an interruptable heal bot standing within the center of the fight. It is exactly what the skill was meant for in the first place. Sadly, most healers don't want to be a heal bot.
    Edited by glak on 2 March 2015 14:04
  • Joy_Division
    Joy_Division
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    glak wrote: »
    Damage in ESO is largely unpredictable, so this ability is preemptive and in no way reactionary. When there is an emergency, cancel the ability (block button works) and fight those fires.
    Tankqull wrote: »
    increase its range to 28m reduce the CT to 1.5sec BUT implement a LOS check on that spell.

    => you gain a powerfull heal, the los check forces the templar to stay in the open making him vulnurable to rupts.
    That would turn Templar into an interruptable heal bot standing within the center of the fight. It is exactly what the skill was meant for in the first place. Sadly, most healers don't want to be a heal bot.

    Not sure what you are trying to say here. If the skill is meant to be preemptive, it fails as it effects are only to heal damage already received (excepting the morph that heals a little bit in 8 seconds). It does nothing to bolster its targets against potential incoming damage.
  • glak
    glak
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    glak wrote: »
    Damage in ESO is largely unpredictable, so this ability is preemptive and in no way reactionary. When there is an emergency, cancel the ability (block button works) and fight those fires.
    Tankqull wrote: »
    increase its range to 28m reduce the CT to 1.5sec BUT implement a LOS check on that spell.

    => you gain a powerfull heal, the los check forces the templar to stay in the open making him vulnurable to rupts.
    That would turn Templar into an interruptable heal bot standing within the center of the fight. It is exactly what the skill was meant for in the first place. Sadly, most healers don't want to be a heal bot.

    Not sure what you are trying to say here. If the skill is meant to be preemptive, it fails as it effects are only to heal damage already received (excepting the morph that heals a little bit in 8 seconds). It does nothing to bolster its targets against potential incoming damage.
    Correct, that is ZOS not thinking through on the design of this ability.

    What am I trying to say? It heals incoming damage if that damage going to be received after the cast time starts. These casts can be chained but movement is slow due to casting. Many times the damage is too great and max party health too low for this strategy to be successful over 1.7 seconds per cast :(

    As @Kaliki explained, this is not enough for boss fights. For certain boss phases, Rite of Passage is needed instead but doesn't last long enough and ultimate generation in 1.6 makes back to back Rite of Passage casting impossible.
  • PF1901
    PF1901
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    glak wrote: »
    Damage in ESO is largely unpredictable, so this ability is preemptive and in no way reactionary. When there is an emergency, cancel the ability (block button works) and fight those fires.
    Tankqull wrote: »
    increase its range to 28m reduce the CT to 1.5sec BUT implement a LOS check on that spell.

    => you gain a powerfull heal, the los check forces the templar to stay in the open making him vulnurable to rupts.
    That would turn Templar into an interruptable heal bot standing within the center of the fight. It is exactly what the skill was meant for in the first place. Sadly, most healers don't want to be a heal bot.
    Preemptive? Quite the opposite really. Which is why it doesn't work in its current Implementation. Glad to get rid of it with the free respec and change to healing springs (which fits the notion of being preemptive much better by the way). Still don't get how one could call a burst heal with a cast time of 2 seconds (morph to 1.7secs doesn't help squat by the way - yes I tried) a preemptive heal.

    Either make this really preemptive or make it a useable burst heal.
  • Fizzlewizzle
    Fizzlewizzle
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    The only way i could see it work as a preemptive heal is by making it a skill you charge and save so you can use it later (without cost).

    Something along the line of the Sorcerers skill Dark Exchange. Use up your magicka to put charges on the skill.
    Every 10% magicka you use equals 1 heal. Once you stop the charging (by blocking, getting interrupted or running out of magicka) the skill turns into an instant casting heal skill with (x) charges which won't require any further magicka.
    Once you're done charging you can use your magicka for whatever else you might want to use it, and when you need a emergency heal you can press the skill button and it will remove a charge and releases a heal.

    Morphs could be for more charges or heals with a bigger radius/ power.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • ThatHappyCat
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    The only way i could see it work as a preemptive heal is by making it a skill you charge and save so you can use it later (without cost).

    Something along the line of the Sorcerers skill Dark Exchange. Use up your magicka to put charges on the skill.
    Every 10% magicka you use equals 1 heal. Once you stop the charging (by blocking, getting interrupted or running out of magicka) the skill turns into an instant casting heal skill with (x) charges which won't require any further magicka.
    Once you're done charging you can use your magicka for whatever else you might want to use it, and when you need a emergency heal you can press the skill button and it will remove a charge and releases a heal.

    Morphs could be for more charges or heals with a bigger radius/ power.

    I made this exact suggestion a few posts above.

    How about this for an idea...



    Healing Ritual: takes 3 seconds to cast, player is immobilised while casting. Turns into Healing Burst for one minute after casting. Healing Burst has no cost and instantly heals up to 6 allies within 12 metres for [insert large number here], after which it reverts back to Healing Ritual.

    Ritual of Rebirth: player gains [insert large number here] armour and spell resistance and is immune to control effects while casting Healing Ritual.

    Lingering Ritual: can trigger Healing Burst twice before it reverts back to Healing Ritual.



    This makes Healing Ritual a skill you prepare ahead of time for the "oh crap" of oh crap moments. Ritual of Rebirth turns it into a possible tanking spell, while Lingering Ritual gives you twice the "oh crap" for your buck.
    Edited by ThatHappyCat on 2 March 2015 18:53
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