It is a weird decision: during beta tests we had a similar ratio of stamina/magicka: health. 1 point - 10 stam/mag/health. Only later they've increased health gains due to players feedback.
FEEDBACK
- Health scaled on 1:7 Ratio
- Magicka/Stamina scaled on 1:9 Ratio
- Health Regen scaled on 1:11.5 Ratio
- Magicka/Stamina Regen scaled on 1:11 Ratio
- Heavy/Medium Armour scaled on 1:4 Ratio
- Light Armour scaled on 1:2 Ratio
- Some mobs health scaled on a 1:7 Ratio
- Some mobs health scaled on a 1:9 Ratio
FEEDBACK
- I understand that with the addition of champion points some balancing was required so that we didn't walk around in god mode, but why were they nerfed by that much?
- However,the champion points I have don't seem to make up the difference.Other people are finding the same issue. See this thread, and this one
- Does the total amount of champion points in the game= the amount needed to get back to our previous stats?Because if they do, that's totally not cool.
- How many champion points will I need to get my stats back?
- How much XP will I need to get enough champion points to combat the nerf?
- How long will it take me to get that much XP?
This statement makes your thread relatively hard to consider seriously.It seems everyone gets insta-killed in pvp
FEEDBACK
- I understand that with the addition of champion points some balancing was required so that we didn't walk around in god mode, but why were they nerfed by that much?
- However,the champion points I have don't seem to make up the difference.Other people are finding the same issue. See this thread, and this one
- Does the total amount of champion points in the game= the amount needed to get back to our previous stats?Because if they do, that's totally not cool.
- How many champion points will I need to get my stats back?
- How much XP will I need to get enough champion points to combat the nerf?
- How long will it take me to get that much XP?
Even based on your own charts your hp was scaled 1:7 as well as many other stats in almost same manner. Now mobs health seems to be also scaled 1:7 manner.
In order to get your old stats back you somehow need to divide your stats with 7, dunno if there are enough debuffs for that. Somehow everyone has some idea that everything must and should have been scaled 1:10 and thinks they are nerfed because it's not exactly times 10.
So let's say they would have just scaled everything times 10 and added champion system on top of that, after a while how easy the game would be? Everyone would be facerolling everything in this game and not finding any challenge anywhere except in pvp where you face opponents who are as powerful.
My health may have scaled at same rate as mobs..However,most other stats took a hit. My armour is now pitiful. If you couple that with the scaling (nerf) to enchants,jewelery etc ,I'm not fighting a mob on a 1:7 Ratio all round. Regardless of the ratio, the champion points aren't making up the difference of what was subtracted in the conversion. Good idea about dividing stats to work out xp/cps needed:) Time to put maths brain on and see if it can be done.
It is a weird decision: during beta tests we had a similar ratio of stamina/magicka: health. 1 point - 10 stam/mag/health. Only later they've increased health gains due to players feedback.
actually it used to be 20 health, 10 magicka and stamina, they lowered it to 15 shortly there after (as it was NO choice, all in health period)
I could tell that enchants had not levelled up similarly. However, you have a fair point- no one will just take my word for it. The following shows that our enchants levelled up in a far smaller ratio than all the mobs health at 1.7 and above :Where you base the nerfs other than 1:7 scaling mostly on base attributes?