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Why the change to overload might not have been such a great idea

Sharee
Sharee
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The change:
Overload: Increased the damage of Overload light attacks by 50%.

The result:

Bua9Nm1.jpg
  • Exstazik
    Exstazik
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    well according to snipe dmg it's all ok ;)
  • Digiman
    Digiman
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    Exstazik wrote: »
    well according to snipe dmg it's all ok ;)

    He is right and at least that costs ultimate and has a base range of 28 yards.
  • Feidam
    Feidam
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    Yeah it hits hard, but honestly that is nothing compared to soul assault. Sorcs are just able to spread it around a bit with light attacks to various people during it's duration.
  • Sharee
    Sharee
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    Feidam wrote: »
    Yeah it hits hard, but honestly that is nothing compared to soul assault.

    Soul assault is much more costly than a single overload light attack, and it is a long channel that gives target the opportunity to interrupt it, cloak or purge to remove it, or just get out of LOS or range.

    Overload light attack deals damage instantly(not over several second), and a sorc with the same amount of ultimate charged that a soul assault would cost can spam overload LA multiple times, outdamaging SA by far, both on the damage-per-ultimate scale, and on the damage-per-second scale.
    Edited by Sharee on 4 February 2015 17:16
  • joshisanonymous
    joshisanonymous
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    Feidam wrote: »
    Yeah it hits hard, but honestly that is nothing compared to soul assault. Sorcs are just able to spread it around a bit with light attacks to various people during it's duration.

    You gotta be joking. If that's how things are supposed to work, then I totally expect to hit for 30k per light attack while a WW because it costs ultimate and is only melee range. Seems perfectly reasonable to me: I should be able to kill as many people as I can get to while in WW form with 1-2 light attacks each. If I use a heavy attack, everyone withint a 30m radius insta-explodes.
    Fedrals: PC / NA / EP / NB

  • Dracane
    Dracane
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    Overload is finally worth taking it. Though I liked it more before the update with the global cooldown gone. But I really like it at the moment. It's a bit too slow, but it has its place now.

    Since yesterday, I see some Sorc using it. And Overload is still very limited and not overpowered. Well and it forces you to use only Overload and no other ultimate.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Don't worry. It can still be reflected :) so our dk overlords are safe.

    Also, that screenshot doesn't include a lot of what's going on: spell damage buff, combat prayer, elegance/duelist set and a crit. Possibly also altmer and a bunch of champ passives to increase damage
  • Morvul
    Morvul
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    I assume he was attacked by a sorc named "nerfsorcs", who happens to be the emperor on the test server.

    Beeing emperor, without any more softcaps, pretty much translates to almost 2x damage on everything
  • Dracane
    Dracane
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    Morvul wrote: »
    I assume he was attacked by a sorc named "nerfsorcs", who happens to be the emperor on the test server.

    Beeing emperor, without any more softcaps, pretty much translates to almost 2x damage on everything

    Indeed. I'm sure about that. He is one of the few Sorcs using Overload.
    Overload does not hit for 14k without a reason. It was a crit or it was the Emperor. Plus entropy and that mage's guild damage buff, it could be though.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Feidam
    Feidam
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    I just don't think that one number shows the whole picture. Beside why shouldn't sorcs have a skill that hits hard as an ultimate. I mean my good look at some the damage coming off other skills. If we are going to tone down damage then it needs to be across the board on these hard hitting skills instead of picking on abilities that were hardly used now that they suddenly can kill us.

    It is totally possible that it is OP. Only one day of testing has occurred though. We need more testing less knee jerking.
  • Vatter
    Vatter
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    I love this.

    overload hits like a truck - "thats suppose to be like that!!!"

    snipe hits like a truck - "L2P!! its suppose to be like that!!"

    templars finally get a skill that gives good dps - "OMFG THIS IS WAY TO OP NERF!!" "ZOS NERF THIS JESUS BEAM!!" "A TEMPLAR KILLED ME! NERF NERF NERF!!"


  • ToRelax
    ToRelax
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    That picture shows nothing.
    What this patch did was increasing the effciency of ultimate for Overload, much needed I think. I hope you are not naive enough to think the ultimate would become weaker without the global cooldown again but less damage and ultimate cost instead - it would be less risky to use because of reflects and hit the targets more often.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • madangrypally
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    Something else many are forgetting is that the new Ultimate mechanic requires a player to light or heavy attack an enemy. Overload replaces the light/heavy attacks and thus while its active a player will not generate more ultimate the normal way unless they throw heals out. (use restoration staff).

    While using overload a player can not weave cast spell and light attacks.

    Overload has its downside. I will be testing damage ratios on all skills this weekend and will see how it holds up with other classes.
  • Exstazik
    Exstazik
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    Something else many are forgetting is that the new Ultimate mechanic requires a player to light or heavy attack an enemy. Overload replaces the light/heavy attacks and thus while its active a player will not generate more ultimate the normal way unless they throw heals out. (use restoration staff).

    While using overload a player can not weave cast spell and light attacks.

    Overload has its downside. I will be testing damage ratios on all skills this weekend and will see how it holds up with other classes.
    test also NB and Sorc finisher.Want to see "Nb finisher OP"

  • ToRelax
    ToRelax
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    Something else many are forgetting is that the new Ultimate mechanic requires a player to light or heavy attack an enemy. Overload replaces the light/heavy attacks and thus while its active a player will not generate more ultimate the normal way unless they throw heals out. (use restoration staff).

    While using overload a player can not weave cast spell and light attacks.

    Overload has its downside. I will be testing damage ratios on all skills this weekend and will see how it holds up with other classes.

    Wrong. Overload attacks ARE light and heavy attacks. They proc Degeneration just like the Ultimate gain buff.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • madangrypally
    madangrypally
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    ToRelax wrote: »
    Wrong. Overload attacks ARE light and heavy attacks. They proc Degeneration just like the Ultimate gain buff.

    If they changed it to work that way I would be surprised as they have never worked that way before.

    I have done extensive testing of Overload. Have you or are you just assuming. I do not know if they changed Overload with this update but I doubt they changed this aspect of it.

    Overload was always scaled differently then people though. This lead to many not taking advantage of the Ultimate. This has peaked my interest so will be the first thing I retest tonight.

    Overload before Update 6:
    Scaled from Spell Damage and Maxed Magicka.
    Did NOT SCALE from passives and effects that increased light/heavy attack damage. I tested all available to a sorcerer multiple times.

    Overload did not allow weaving Light/Heavy Attack with class abilities like Crystal Frag. I tested this also extensively.

    Show me your data and ill show you mine. Until then I assume you are making assumptions which sorry i dont trust. I dont care if you dont believe me but I would advise you to do your own test before assuming what you read on these forums is accurate.

    P.S: I never tested Degeneration so ill test this tonight also.
    Edited by madangrypally on 4 February 2015 19:48
  • Dracane
    Dracane
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    Overload procs the ultimate regen.
    The biggest problem is how damage shields work.
    Light attacks against damage shields don't proc ultimate gain, don't allow force siphon (last resto staff skill) to heal you and it also does not allow elemental drain to work. And appearently destruction staff heavy attacks won't restore magicka against damage shielded enemies.

    What is good, is that you can't crit against damage shields. Which is a good prevent against OP stealth attacks of these liddle cowards Nightblades.
    Edited by Dracane on 4 February 2015 20:03
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • madangrypally
    madangrypally
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    I just tested Overload. Last time I tested it was in Update 4 after its nerf.

    I do get the Ultimate Proc with the light/heavy attack on Overload. (I am surprised it counts as a light attack as before it did not).
    =================================

    I also tested if the Overload attacks count as light/heavy attacks when it come to passives that increase light/heavy attack passives. Before it did not, but now it does.

    I tested a heavy Overload attack with 23571 Max Magicka and 1309 Spell Damage: I did damage 2423

    I tested a heavy Overload attack with 23571 Max Magicka and 1309 Spell Damage plus Bound Armaments for an increase of 11% heavy attack damage: I did 2657

    This shows that increased heavy attack damage is actually increasing Overload attacks. I did not before (or at least since I tested this in Update 4). I dont think I read anywhere in Update 5 of it being changed so assuming Update 6 is the change.
    ==============================

    Next i decided to see if weapon passives. Before when using overload the player did not receive any bonuses from the weapon passives.

    To test this I used multiple weapons and can confirm none of the passives work while using Overload.
    ==============================

    With the testing I think this Ultimate was buffed to much and is overpowered compared to the other sorcerer abilities.

    This ability will be sick on Live as it will be possible to build for it better then what is possible on live.

    This ability works differently on PTS then it does on live. These changes alone would have made the Ultimate great even without the massive damage boost it has received.

    Edited by madangrypally on 4 February 2015 23:35
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    They should remove the Overload ultimate completely.
  • Yusuf
    Yusuf
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    He used a magesguild-ability beforehand you geniuses.
    I would trade those 50% for more fluent light-attack-weaving in overload-mode any day though.
    Edited by Yusuf on 5 February 2015 00:02
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