I am a v13 DK tank. Not a stamina build by any means, but I noticed when I was trying out 1.6 that my stamina was practically leaking out of my character when I tanked Crypt of Hearts. Between the Undaunted taunt now costing stamina and the block costs going up, I was pretty much constantly out of stamina. The easiest way to fix this would be to make the Undaunted taunt cost magicka again.
Just my opinion.....
bowmanz607 wrote: »remember this game is based on acquiring champ points in end-game. overtime you will be able to buffer these problems by using champ points. Just like i will need to do for crit percentage and my NB stam DW build. Now all of the abilities i use in DW are stamina based, so I put all my points into stam recovery, reduce ability cost, reduce roll dodge cost, etc. We all have to adjust and it comes down to earning champ points.
bowmanz607 wrote: »I understand that and it is a valid point. A point many share including myself to some extent. I guess i just expected it to some degree. Hell i told myself that the first 6-8 months of the game was going to be beta like. So in my mind i was not let down.
On another note, the moment that Sage commented in the summer that some would be happy with the amount of champ points they get and some will be unhappy, I stopped questing. I definitely saw something like this happening. (which leads me to think that others should have seen this coming and planned accordingly). Therefore, I will be able to earn champion points that i know i deserve rather than ZOS giving some arbitrary cap number on initially CP with no content to earn any more other than grinding. At the same time, 1.6 has been on the PTS for a little over a week. So much more testing to do.
But lets be real, once everyone gets over the initial hump that will be getting your toon where it was (which for me on PTS really was not to bad even with only 70 CP, granted i stealth/gank/burst damage in pvp mostly) the game will not only feel better, but actually be better
bowmanz607 wrote: »remember this game is based on acquiring champ points in end-game. overtime you will be able to buffer these problems by using champ points. Just like i will need to do for crit percentage and my NB stam DW build. Now all of the abilities i use in DW are stamina based, so I put all my points into stam recovery, reduce ability cost, reduce roll dodge cost, etc. We all have to adjust and it comes down to earning champ points.
Sorry but i think your wrong here. Over any MMO I've played where something like this has happened. You don't get "downgraded" only to rebuild. We should
have the same regen rate as live or very close to it and build up with these CP's from there. It's bad design and it's flawed. I can only hope they do more tweaking to it before this goes live.
Now otherwise, yeah, your build may have to change or adapt thru runes or a different armor set. But there isn't enough content currently to overcome the difference in test vs. live natural regen without CP. The conversion is NOT feeling like live at all right now.
And I understand that is what they're going for with the overhaul.Why did you take the stamina morph if you didn't want it to consume stamina....?
Also every playstyle requires much more focus and dedication now compared to live, it's intentionally done due to the removal of softcaps and of course thhe new champion system.
bowmanz607 wrote: »remember this game is based on acquiring champ points in end-game. overtime you will be able to buffer these problems by using champ points. Just like i will need to do for crit percentage and my NB stam DW build. Now all of the abilities i use in DW are stamina based, so I put all my points into stam recovery, reduce ability cost, reduce roll dodge cost, etc. We all have to adjust and it comes down to earning champ points.