Then what is the actual penalty for having a high bounty? There is no point in going to town if the outlaw refuge has everything beneficial a town does.The issue you cant use a bank with a bounty...Maybe make a bank in the refuge and some crafting stations. That way you could live outside the city.
The issue you cant use a bank with a bounty...Maybe make a bank in the refuge and some crafting stations. That way you could live outside the city.
No it wasn't. The highest Green item iirc was 299g. Blue items were in the 375-750g range. Purple items were in the 999-2999g range. Check here and you can see a large list of pricing of items via 1.6 testing. The reduction of value in 1.6.1 was expected and it's fine really. Your first point in Trafficker dramatically increases your daily Fence limit. At a rough average value of 150g/ea (mix of Green/Blue to Fence) you could easily make 16K/day by Legerdemain LvL 3 (which can be gotten day 1 easily). If that's not enough gold/day to justify the system then maybe you shouldn't kill so many Citizens?The issue now is the value is too low to pay off your bounty. Killing 1 npc = about 1k Bounty. You can sell items for 100 gold if green. at first you only get 50 things to sell a day. That equals 5k a day. If you go above that amount you are in trouble. On test last week I got a bounty to 20k pretty easly. The amount should go up maybe like 300 gold. On test last week it was about 500 gold for a green item.