Provisioning mats increase from 10g-150g is a bad idea.

Alphashado
Alphashado
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""Grocers now sell provisioning ingredients for 150 gold per item"".

10g seemed a little cheap. I can understand why you would bump it up some. But increasing it from 10g to 150g? That's pretty steep considering that we have to either steal it now or go crawling through some dungeon every time we want a Banana or Carrot in order to make even green food.

EDIT: Seems this is a very limited list. Perhaps it's the new grocer's list similar to what we had on live and these items are the new "Imperial flour".

If that's the case, then we are already used to being charged like this. But it also means that all the other ingredients will have to be either found or received via hirelings. That is not going to sit well with many people. In fact all of the people that were upset about containers in town all being private, were consoled when informed that everything could be bought in town for 10g.

That doesn't seem to be the case anymore.

Edited by Alphashado on 3 February 2015 23:27
  • c0rp
    c0rp
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    150 seems high to me. 50 sounds like a good number to me.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Alphashado
    Alphashado
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    50 would be better :)
    Edited by Alphashado on 3 February 2015 23:22
  • Max2497
    Max2497
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    Can any EU testers verify what prices you are getting for "stale" items?
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