Without strong shields in 1.6.x light armor wearers would be free snacks. Would you prefer everyone to go heavy/stam/s&b so we can all sit around like a pack of turtles? I believe there strategy was: blockers = constant stam drain from blocking; shielders = constant mag drain from refreshing shields.
Currently, you can stack so much mag/mag cost reduction/mag regen that if you play it right, you will never run out of mag from refreshing shields; however, stam drain on LA wearers is much, much higher than it is on live (you can roll dodge ~2 times). So it is now possible to gimp yourself in LA by going too heavy in mag and ignoring stam. The trick to killing new infinite shield stackers: CC.
Without strong shields in 1.6.x light armor wearers would be free snacks. Would you prefer everyone to go heavy/stam/s&b so we can all sit around like a pack of turtles? I believe there strategy was: blockers = constant stam drain from blocking; shielders = constant mag drain from refreshing shields.
Currently, you can stack so much mag/mag cost reduction/mag regen that if you play it right, you will never run out of mag from refreshing shields; however, stam drain on LA wearers is much, much higher than it is on live (you can roll dodge ~2 times). So it is now possible to gimp yourself in LA by going too heavy in mag and ignoring stam. The trick to killing new infinite shield stackers: CC.
darkknightfkb16_ESO wrote: »Why can't all shields just add the 'shielded buff' one that has no values in of itself but also cannot be stacked? would stop the ridiculous amounts. Wither some classes need those atm idk. taking out a sorc seems to be the new DK/LA/Vamp on the PTS.
joshisanonymous wrote: »I mean, I don't get what dodging has to do with anything since someone stacking shields is clearly not worrying about dodging, but I imagine they can get through 2 break outs before being out of stamina also?
joshisanonymous wrote: »This seems just as reasonable to me as relying on shield stackers being very weak to CC. It still seems even more reasonable actually, since bursting down someone with no stamina is not necessarily doable if they have all their shields up when CC'd. Also, If someone puts lots of points into both magicka and stamina, then they're still not weak to CC and they haven't even gimped their damage because they have all those points invested in magicka, right?
Conjured ward only gives protection. The Templar shield deals high damage and the Dragonknight shield gives an insane healing buff. It is perfectly balanced in my opinion.
Sorcerers and light armor users in general would be nothing without damage shields. To get a strong conjured ward, you must stack alot of Magicka. Which means, behind your shields you can be a 1 or 2 hit and you have few stamina, which makes CCs deadly.
I think, conjured ward is what was keeping Sorcerers alive until 1.6.
Conjured ward only gives protection. The Templar shield deals high damage and the Dragonknight shield gives an insane healing buff. It is perfectly balanced in my opinion.
Sorcerers and light armor users in general would be nothing without damage shields. To get a strong conjured ward, you must stack alot of Magicka. Which means, behind your shields you can be a 1 or 2 hit and you have few stamina, which makes CCs deadly.
I think, conjured ward is what was keeping Sorcerers alive until 1.6.
Conjured ward only gives protection. The Templar shield deals high damage and the Dragonknight shield gives an insane healing buff. It is perfectly balanced in my opinion.