I can tell you this, most people have ways of avoiding snipes if given enough notice. DKs-> reflect + self heal. Sorcs-> Sheild stack. Temp.-> self heal. Nightblades->... Ah, well we do our best to run for cover. Most classes do go for cover anyway.
Due to the changes in crit it's more difficult to cause sneak attacks with a bow that cause high enough amounts of damage to effectively gank another person.
1.6 has changed the 35 long range attack from 1.1 seconds to 1 second. If the aim of this design is to make it a stable for damage then please reduce the range to 28 meters so it can be range interrupts can be used to counter the spam.
Otherwise if the 35 range is fine increase the cast time to 1.3 seconds. This is an incredible powerful ranged DPS ability with very little draw backs with its incredible range, damage and cast time come 1.6.
1.6 has changed the 35 long range attack from 1.1 seconds to 1 second. If the aim of this design is to make it a stable for damage then please reduce the range to 28 meters so it can be range interrupts can be used to counter the spam.
Otherwise if the 35 range is fine increase the cast time to 1.3 seconds. This is an incredible powerful ranged DPS ability with very little draw backs with its incredible range, damage and cast time come 1.6.
I can tell you this, most people have ways of avoiding snipes if given enough notice. DKs-> reflect + self heal. Sorcs-> Sheild stack. Temp.-> self heal. Nightblades->... Ah, well we do our best to run for cover. Most classes do go for cover anyway.
Due to the changes in crit it's more difficult to cause sneak attacks with a bow that cause high enough amounts of damage to effectively gank another person.
Nivzruo_ESO wrote: »The days of snipe ganking are over in 1.6. Anyone snipe ganking on live atm is gonna reroll DK and get the +40% heavy attack buff, so now DKs will 1 shot you with a heavy bow attack from stealth. So nerf snipe all you want it's not even on my bars anymore. 2 v14 NB's retired, my v1 DK is coming along nicely thou.
Nivzruo_ESO wrote: »The days of snipe ganking are over in 1.6. Anyone snipe ganking on live atm is gonna reroll DK and get the +40% heavy attack buff, so now DKs will 1 shot you with a heavy bow attack from stealth. So nerf snipe all you want it's not even on my bars anymore. 2 v14 NB's retired, my v1 DK is coming along nicely thou.
Nivzruo_ESO wrote: »The days of snipe ganking are over in 1.6. Anyone snipe ganking on live atm is gonna reroll DK and get the +40% heavy attack buff, so now DKs will 1 shot you with a heavy bow attack from stealth. So nerf snipe all you want it's not even on my bars anymore. 2 v14 NB's retired, my v1 DK is coming along nicely thou.
QuadroTony wrote: »Nivzruo_ESO wrote: »The days of snipe ganking are over in 1.6. Anyone snipe ganking on live atm is gonna reroll DK and get the +40% heavy attack buff, so now DKs will 1 shot you with a heavy bow attack from stealth. So nerf snipe all you want it's not even on my bars anymore. 2 v14 NB's retired, my v1 DK is coming along nicely thou.
you told about Empower+Brutality buff?
http://deltiasgaming.com/2015/01/28/eso-buffs-listing/
there is no such major buffs from DK class skills
QuadroTony wrote: »Nivzruo_ESO wrote: »The days of snipe ganking are over in 1.6. Anyone snipe ganking on live atm is gonna reroll DK and get the +40% heavy attack buff, so now DKs will 1 shot you with a heavy bow attack from stealth. So nerf snipe all you want it's not even on my bars anymore. 2 v14 NB's retired, my v1 DK is coming along nicely thou.
you told about Empower+Brutality buff?
http://deltiasgaming.com/2015/01/28/eso-buffs-listing/
there is no such major buffs from DK class skills
QuadroTony wrote: »Nivzruo_ESO wrote: »The days of snipe ganking are over in 1.6. Anyone snipe ganking on live atm is gonna reroll DK and get the +40% heavy attack buff, so now DKs will 1 shot you with a heavy bow attack from stealth. So nerf snipe all you want it's not even on my bars anymore. 2 v14 NB's retired, my v1 DK is coming along nicely thou.
you told about Empower+Brutality buff?
http://deltiasgaming.com/2015/01/28/eso-buffs-listing/
there is no such major buffs from DK class skills
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Emma_Eunjung wrote: »Now they want to nerf Snipe, the last high DPS play the Sorcerers have left. PVP whiners have already killed my class, what difference does it make?
Emma_Eunjung wrote: »Now they want to nerf Snipe, the last high DPS play the Sorcerers have left. PVP whiners have already killed my class, what difference does it make?
Man. Why does every change outside of classes have to be somehow a direct attack on sorcerers? Whats the deal?
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Now they want to nerf Snipe, the last high DPS play the Sorcerers have left. PVP whiners have already killed my class, what difference does it make?
Man. Why does every change outside of classes have to be somehow a direct attack on sorcerers? Whats the deal?
Because our class abilities suck so bad for DPS that no one uses them. That means that any time a weapon ability gets nerfed, you're actually nerfing sorcerers the most because we don't have any really good direct damage class abilities to fall back on.
QuadroTony wrote: »
- NB's have invisibility & incredible sneak bonuses.