Major 1.6 concerns after playing for the past 2 days:
Exp:
Grind mobs have had their exp reduced by 65% on PTS. Mobs in craglorn that gave 650exp are now giving 230exp. Couple this with the increase of exp needed for CP increased to 400k and we see why its taking around 6-8hrs of grinding to get 1 cp.
Stat Regen
Regens have been gutted from armor passives and skills and placed into the CP system. This leaves us with sig downtime in btw fights now unless you are using stat cost reduction jewelery
HP
Almost everything got 10x in mob stats. Our hps have only got around 5-6x increase. This is leading to being one shotted by mobs unless you place a lot of stats into hp now
Mob difficulty
Mobs are very difficult now unless you are playing as a Templar it seems. This is directly related to mobs getting x10 everything but our characters not. This feels like the old very hard VR content in which we just got away from. Solo exping will be much harder in craglorn (not impossible)
PVP hierarchy
It seems pvp hierarchy has been turned on its head overnight. Templar > Sorc > DK = NB. For good or bad it’s a major change.
PVE Dungeons
Trash mobs >>>>>> Bosses. No explanation needed.
Item decay
It seems like item decay has been increased. Probably to increase sales of item repair kits. More testing is needed in this area though.
Items
All item sets with crit have been nerfed. No improvement to 9 trait twice born set(still very lackluster).
Alchem
Essentially useless now with the exception of tri pots as pot buffs do not stack with skill buffs.
Provisioning
Food >>>>>> Drink. Give me a reason to use drink please. Also I thought we were going to be able to use both food and drink in 1.6. This is not the case