I think it might be interesting to discuss the champion system stars and their diminishing returns. So here's 2 examples:
The Tower:
MagicianReduces the Magicka cost of spells by x%# of points - total cost reduction - increase for point
- 1.0% 1.0%
- 1.5% 0.5%
- 1.9% 0.4%
- 2.3% 0.4%
- 2.6% 0.3%
- 2.9% 0.3%
- 3.2% 0.3%
- 3.5% 0.3%
- 3.7% 0.2%
- 4.0% 0.3%
- 4.2% 0.2%
- 4.4% 0.2%
- 4.7% 0.3%
- 4.9% 0.2%
- 5.1% 0.2%
- 5.3% 0.2%
- 5.5% 0.2%
- 5.7% 0.2%
- 5.9% 0.2%
- 6.0% 0.1%
- 6.2% 0.2%
- 6.4% 0.2%
- 6.6% 0.2%
- 6.7% 0.1%
The Lady:
Elemental DefenderReduces Flame, Frost, and Shock damage dealt to you by x%# of points - total damage reduction - increase for point
- 1.0% 1.0%
- 1.6% 0.6%
- 2.2% 0.6%
- 2.6% 0.4%
- 3.1% 0.5%
- 3.5% 0.4%
- 3.9% 0.4%
- 4.3% 0.4%
- 4.6% 0.3%
- 5.0% 0.4%
- 5.3% 0.3%
- 5.7% 0.4%
- 6.0% 0.3%
- 6.3% 0.3%
- 6.6% 0.3%
- 6.9% 0.3%
- 7.2% 0.3%
- 7.5% 0.3%
- 7.8% 0.3%
- 8.1% 0.3%
- 8.4% 0.3%
- 8.7% 0.3%
- 8.9% 0.2%
- 9.2% 0.3%
- 9.5% 0.3%
Questions:
- If 0.1% is the lowest the system can go, does this mean all the points from 25 to 100 in the Magician star give 0.1%?
- EDIT: Just checked another star with lower values and some points into this star actually don't give an increase after a while (for instance: every other point does not increase the value). Is that intended?
Suggestions:
- Give us a template character with at least 100 CPs so we can fully test a star
Any other thoughts on this? Does it seem like the diminishing returns are too high or too low?
I'll post some more passives later. Writing them down takes a minute or 2.
Edited by Valencer on 31 January 2015 16:45