About creating new builds I agree, @Derra, this is surely interesting and fun but it would be nice to let also the ones who want to use an hybrid build be able to do so.
So having playtested the new PTS build, as well as heard from numerous in game friends and guildmates regarding the sweeping changes in the game, I am deeply concerned about the effect 1.6 is going to have on the health of this game.
Now I don't consider myself some paragon of knowledge or keeper of facts but what I do know is the following.
10 years ago, another MMO with a strong IP was going through a phase in which the entire game was redesigned, the entire leveling and combat system was reworked from scratch, and many of the early items, gear, collected stuff and such became completely obsolete overnight.
What I am referring to is the infamous Star Wars Galaxies NGE patch. Please take the time to google up what NGE was all about. Sony Online Entertainment took a published 1-2 year old game, and completely changed it in every form and function. From classes to leveling to how skills worked to even how health and resources were managed, the entire game was completely revamped. When I look at PTS today and compare it to the live build, I am given a haunting reminder of the stark contrasts that SWG NGE delivered to its playerbase when it was pushed to live.
The reason why I am bringing this up, ZOS, is because I care deeply about ESO. While it has been a rocky start and the community has had some hostile rhetoric and feedback over the months, we did watch attempts made to repair and revise existing systems to make them better.
Now it seems like youre essentially throwing the baby out with the bathwater, completely rebalancing the entire skills system youve worked on balancing for the last nine months, and rendering nearly all major progress/collection of stuff that your players have accumulated until today null and void. Our gear, our provisioning mats, even our imperial edition horses... everything is going to be deprecated and we will essentially be starting over from launch day.
With the nerfs and stealth rebalances hidden behind the new x10 scaling of stat pools, it is completely obvious the Champion system is not designed as a vertical improvement system, but as a fill in the dots rebuild tool to get us back to what we already have today.
While I have heard a lot of people talk about returning to try it, I have heard just as many not wanting to bother. The culture of the game is changing, and a lot of people are really upset about these things.
I want to quote something for you, stated by the Creative Director of Star Wars Galaxies, Raph Koster, regarding a statement he made to the suits at SOE regarding NGE.
"If you do this, you are going to lose all of your subscribers."
And he was right, because players do not like it when their progress over the course of several months to a year is completely reset and voided due to a sweeping revamp of systems in a game. Within a month over half of the players had quit the game forever, most never to return, and a very strong vocal group formed to condemn the game for the remainder of its lifespan. If you think ESO has received negative publicity and reviews in the past, it hasnt seen anything like SWG NGE did, yet.
I issue you the same warning, Zenimax, not out of threat or indignation, but because I do not want to see history repeat itself. Take our feedback on systems being changed seriously and look to the past to see where other companies went horribly wrong. Please do not repeat their past mistakes. Please take our feedback in these threads seriously. A lot of the changes being made to the game are great, but a lot of them are godawful and youll see that if you read a few threads here.
Thanks for reading.
I'm not a casual player, but I am a returning player, and I found myself overwhelmed on the PTS.This is well-said, Rylana. Some extra thoughts:
1. The power gap delta between current and 1.6 characters (meant to be filled by 100s of hrs of Champion Point grind) is atrocious. If the current rate of CP acquisition stays I will quit flat-out.
2. "Casuals" in PvE guilds that I am in are totally distressed. These players needed to be shown how to properly construct and play a build in the first place. The sweeping changes are utterly devastating to them as viable players. Throw in a splash of (1), as the kicker.
3. The scaling and balance if totally out of whack. ZoS is gonna need to spend a while re-balancing most of the skills. After 9 months of tweaking (not balancing?) the current system, this seems to be a hard task.
4. Itemization is totally and utterly ruined. Many, many bugs already reported in other threads. And the sets now need to be balanced against the re-scaled skills and resources pools. Probably won't be done.
(snip)So having playtested the new PTS build, as well as heard from numerous in game friends and guildmates regarding the sweeping changes in the game, I am deeply concerned about the effect 1.6 is going to have on the health of this game.
Now I don't consider myself some paragon of knowledge or keeper of facts but what I do know is the following.
10 years ago, another MMO with a strong IP was going through a phase in which the entire game was redesigned, the entire leveling and combat system was reworked from scratch, and many of the early items, gear, collected stuff and such became completely obsolete overnight.
What I am referring to is the infamous Star Wars Galaxies NGE patch. Please take the time to google up what NGE was all about. Sony Online Entertainment took a published 1-2 year old game, and completely changed it in every form and function. From classes to leveling to how skills worked to even how health and resources were managed, the entire game was completely revamped. When I look at PTS today and compare it to the live build, I am given a haunting reminder of the stark contrasts that SWG NGE delivered to its playerbase when it was pushed to live.
The reason why I am bringing this up, ZOS, is because I care deeply about ESO. While it has been a rocky start and the community has had some hostile rhetoric and feedback over the months, we did watch attempts made to repair and revise existing systems to make them better.
Now it seems like youre essentially throwing the baby out with the bathwater, completely rebalancing the entire skills system youve worked on balancing for the last nine months, and rendering nearly all major progress/collection of stuff that your players have accumulated until today null and void. Our gear, our provisioning mats, even our imperial edition horses... everything is going to be deprecated and we will essentially be starting over from launch day.
With the nerfs and stealth rebalances hidden behind the new x10 scaling of stat pools, it is completely obvious the Champion system is not designed as a vertical improvement system, but as a fill in the dots rebuild tool to get us back to what we already have today.
While I have heard a lot of people talk about returning to try it, I have heard just as many not wanting to bother. The culture of the game is changing, and a lot of people are really upset about these things.
I want to quote something for you, stated by the Creative Director of Star Wars Galaxies, Raph Koster, regarding a statement he made to the suits at SOE regarding NGE.
"If you do this, you are going to lose all of your subscribers."
And he was right, because players do not like it when their progress over the course of several months to a year is completely reset and voided due to a sweeping revamp of systems in a game. Within a month over half of the players had quit the game forever, most never to return, and a very strong vocal group formed to condemn the game for the remainder of its lifespan. If you think ESO has received negative publicity and reviews in the past, it hasnt seen anything like SWG NGE did, yet.
I issue you the same warning, Zenimax, not out of threat or indignation, but because I do not want to see history repeat itself. Take our feedback on systems being changed seriously and look to the past to see where other companies went horribly wrong. Please do not repeat their past mistakes. Please take our feedback in these threads seriously. A lot of the changes being made to the game are great, but a lot of them are godawful and youll see that if you read a few threads here.
Thanks for reading.
You still have the same progress, Skill points and gear you gained through the game. They have only tweaked the stats so its more considerable now.
You have the same game mechanics to play the game. SWG overhauled the whole thing, made the trial of getting a Jedi from being an epic undertaking into a class selection on character creation screen. ZoS has only made improvements in the flaws of some the classes.
1.6 is meant to get everyone ready, where it will sit and breath for a year while we relearn our old specs, but the mechanics are the same. They are just trying to balance it out so we aren't rampant with DK vampires.
(snip)
Maverick827 wrote: »Is this the new wave of MMO progression that's supposed to somehow be better than gear grinding? Because it doesn't seem like it's going to be any more fun. At least when I was grinding gear in WoW, I was doing challenging raid content with friends.
I didn't even feel like trying to put points into anything, I just logged off.
1.6 is meant to get everyone ready, where it will sit and breath for a year while we relearn our old specs, but the mechanics are the same.
Maverick827 wrote: »Is this the new wave of MMO progression that's supposed to somehow be better than gear grinding? Because it doesn't seem like it's going to be any more fun. At least when I was grinding gear in WoW, I was doing challenging raid content with friends.
I didn't even feel like trying to put points into anything, I just logged off.
100% this.
From the looks of it, Champion System is only going to reward those who play (grind) the most and has nothing to do with skill or playing with friends.
I would much rather have seen more gear progression (both PvP & PvE) & big difficult raids than the Champion System.
What they could've done with Champion System, is make it a talent tree that is easy to max out, but provides you with more avenue for character customization, instead of the time/grind based Vertical Progression with disaster painted all over it, that it currently is.