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Vital Needed Improvements for 1.6

LegendaryNinja
LegendaryNinja
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1. Keep all Character Stats the SAME:
One of the things that myself and most ESO players were disappointed with was that the stats did not scale properly. Zenimax stated before the release that we would stay at our current level, that the increase in stats was just to reflect small changes made through the champion system. Zenimax, please listen to us, stats of our own characters and monsters should scale evenly. I don't want to see some stats scale 10 times and other stats scale 5 times. If we had 100 stamina regeneration in 1.5 we should have 1000 in 1.6 if everything is scaled 10X. IF there is an acceptable explanation that's reasonable, i'm all ears. Don't tell me that is because of the champion system, the CS has to make us better that we were in 1.5.

2. Characters are not at the same strength from 1.5:
I've noticed that I'm no longer able to solo group dungeons. In 1.6 i got hit once and it took 80% of my health and keep dying from fighting monsters that I was previously able to beat fairly simply in 1.5. Zenimax, please keep your word to us. You promised that we would still be able to beat what we were already able to beat in 1.5. Again, The CS purpose is to make our characters better and not worse.

3. Stamina Resource Main Flaw and Unbalance:
This is simple, create a separate bar to Block and Dodge. If the programmers of ESO don't know how to do this, I might know of a game that did this perfectly, it's name is Guild Wars 2. I would love to hear Zenimax response to this one, don't dodge the question.

4. Champion System and Critical Chance:
I agree that 1.6 brings needed balance to the classes, but a lot of things got seriously Nerfed like critical chance for example. Ultimate won't be earned by critical chance, so why nerf it. What i'm seeing is that most of the passives and abilities that were greatly powered down are now able to be earned though the champion system. Again, the CS has to make our characters stronger than they were in 1.5. Additionally is absolutely crazy the rate in wich CS XP is earned (another money making strategy(I don't blame them, they are a business after all) from Zenimax in order to sell CS XP Boosting items, they will not sell normal XP boosting items, they never said anything about CS XP.), it needs to be be more reasonable.

5.Whats wrong with Armor:
Simple, 1/3 of Heavy Armor for Light Armor, 2/3 of Heavy for Medium, 3/3 Heavy.
Did not take a rocket scientist, asked by 6 year old nephew. Why divide 3 levels of Armor in 4?

6. Werewolves and Vampires:
I give more love to Werewolves on this one since it's the most unequal. Vampires need a reduction in feeding times and a reduction in fire damage because fire is more common that poison at least in PvE.
Now Werewolves...Said already time and time again, It needs to be STRONGER that we were BEFORE we transform. Abilities cost too much stamina. It also needs more passives that work DURING Humanoid form. It needs to have Armor increased comparable to Heavy armor or slightly less. The Bleed effect needs to do damage even while attacking(NO Scaling). If no passives during humanoid form no poison extra damage(A 15% stamina regen is not enough).

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Zenimax, if you make the game that players want this will be a game that will be played for a long, long time. I love the ESO universe, specially in 3D, there is still so much potential. I would be willing to pay $30/month if Zenimax listens to player feedback more. To their defense they did by editing the initial CS amount. So they are listening. I look forward to the comments.
Edited by LegendaryNinja on 30 January 2015 23:50
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