Grim Focus does incredible damage in my DPS set. It's non-crit value is 11K and I've already seen it crit for almost 19K. Sure that's not as high as Snipe but for a Magicka based DPS build that's pretty impressive.brianbhfb16_ESO2 wrote: »Grim Focus - New skil
Its nice, the buffs are great.
HOWEVER there are better skills and in the long run, in live, it wont get used.
U have to use 8 light or heavy attacks ? well then u give up some burst dmg in pvp, or sustained dps in pve. Also, the actual magica shot, is not that powerful, AT ALL.
Ideas on how to improve: Remove the burst dmg shot, and make it a dot, maybe a curse. Use it to make some damage overtime builds.
Summon Shade - Improved Skill
IT STILL SUCKS. the damage is not enough to make it useful.
Ideas on how to improve: Leave the teleport morph, as to use for mobility and tricks in pvp. Make the dual shade scale off your STAMINA, so you can use it for a stam build. Much like sorc pets now.
Agony I 100% agree with, though it's nice to have while you're leveling sub about level 15 or so, and for the very first time when you don't understand how to play ESO. As for Blur, here's why, it's Magicka based. Evasion is Stamina based. That way both build types get a 20% Dodge skill to use depending on which pool of resources they need to pull from.Why is agony and blur still here??? replace them with more useful skills ZOS!!! if not that at least improve them! a 20% dodge chance is not worth a slot, especially knowing one cant stack it with MA ability to full efficiency due to this new "major/minor buff" system or whatever its called.
and agony...... it is just... useless:(
Why is agony and blur still here??? replace them with more useful skills ZOS!!! if not that at least improve them! a 20% dodge chance is not worth a slot, especially knowing one cant stack it with MA ability to full efficiency due to this new "major/minor buff" system or whatever its called.
and agony...... it is just... useless:(
brianbhfb16_ESO2 wrote: »ok here are some issues with the skills that have been adjusted*
Grim Focus - New skil
Its nice, the buffs are great.
HOWEVER there are better skills and in the long run, in live, it wont get used.
U have to use 8 light or heavy attacks ? well then u give up some burst dmg in pvp, or sustained dps in pve. Also, the actual magica shot, is not that powerful, AT ALL.
Ideas on how to improve: Remove the burst dmg shot, and make it a dot, maybe a curse. Use it to make some damage overtime builds.
Summon Shade - Improved Skill
IT STILL SUCKS. the damage is not enough to make it useful.
Ideas on how to improve: Leave the teleport morph, as to use for mobility and tricks in pvp. Make the dual shade scale off your STAMINA, so you can use it for a stam build. Much like sorc pets now.
IF YOU FIND MORE, PLEASE POST !!!!!
Blur is only on my bar for the crit chance passive. Agony is on nobody's bar.
Grim Focus is nice because of the passive damage buff, the crit chance passive, the snipe-esque damage after 8 attacks, and its overall surprise burst execution. My annoyance is that it actually has a cast time, or at least it seems. This ability always interrupts my weaves and makes it impossible to figure out, resulting in an overall loss of dps on top of the fact that I have to reactivate the skill after firing off assassin's will.
ZOS, if we want Grim Focus to be successful, allow us to fire off another shot without rebuffing ourselves, having to attack 8 times once more. This can be done in 20 seconds if timed correctly, and it will allow us to keep from wasting time casting another rendition of the skill just to use the blast again.* Right now, I believe people use it to cast before combat for the 8% damage buff, and that's it. It's too awkward to use in pvp.
*I'm aware that firing off two of these would be an insane damage-to-cost ratio blasphemy, but this is also a very circumstantial ability on top of the fact that it has a cast time. If no cast time is to be removed (and I keep saying cast time because of its awkward interrupting tendencies), then allowing us to fire twice will make up for its awkwardness.
Why is agony and blur still here??? replace them with more useful skills ZOS!!! if not that at least improve them! a 20% dodge chance is not worth a slot, especially knowing one cant stack it with MA ability to full efficiency due to this new "major/minor buff" system or whatever its called.
and agony...... it is just... useless:(
Oh, another thing about Grim Focus: I wish there was some visual indicator on how many charges you've got, like a number on the skill button or some way to see it from effects around your character.
brianbhfb16_ESO2 wrote: »
brianbhfb16_ESO2 wrote: »
My main issue w/ Grim Focus is that you do not get charges if your opponent is blocking or shielded.
Which is every opponent in PvP. Grim Focus completely fails in Cyrodiil.
To be completely honest, I'd rather just have Haste back...
Relentless Focus morph gives 10% Stamina Regen and +8% damage done (to replace Flawless Dawnbreaker for Magicka NB PDS). That by itself is a pretty useful ability but I agree it's stupid that Block and Shields negate the ability itself.Can we just have haste as the base? and morph it into grim for the shot, or into the other for incapacitating chance?
Honestly would rather have haste back, was useful with siphoning / leaching strikes, and gave nice stam regen. Grim is nice in some pvp situations but I personally cant see it being used much in dungeons and raids, then again neither is the incapacitating chance morph.
As I already stated, but for a fix and tweaks, this ability needs a longer duration and/or less attacks required or simply Assassin's Will up when buff expires.