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NIGHTBLADE skill changes- Some need more balancing please!!

Beleron
Beleron
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EDIT'D ON JAN 30TH

ok here are some issues with the skills that have been adjusted*

Grim Focus - New skil
Its nice, the buffs are great.
HOWEVER there are better skills and in the long run, in live, it wont get used.
U have to use 8 light or heavy attacks ? well then u give up some burst dmg in pvp, or sustained dps in pve. Also, the actual magica shot, is not that powerful, AT ALL.
Ideas on how to improve: Remove the burst dmg shot, and make it a dot, maybe a curse. Use it to make some damage overtime builds.

edited note --
without an INDICATOR to show your charges before the shot, u cant really judge if its better to hit the guy 1 more time then shoot, or use an ability, ESPECIALLY in pvp.

Summon Shade - Improved Skill
IT STILL SUCKS. the damage is not enough to make it useful.
Ideas on how to improve: Leave the teleport morph, as to use for mobility and tricks in pvp. Make the dual shade scale off your STAMINA, so you can use it for a stam build. Much like sorc pets now.

edited not --
----IT IS good, the dmg reduct is great, and the blink is great, but U CAN NOT CONTROL THEM, THEY BOTH HIT SAME TARGET. so how is the DOUBLE SUMMON SHADE MORPH ANY GOOD? ITS NOT! You copuld have the 1 shade doing the 15% reduct on the target and have the teleport. Or have 2 on the target, the dps is still crap and having 2 out means nothing since they both hit the same target and the debuff doesn't stack



IF YOU FIND MORE, PLEASE POST !!!!!




Edited by Beleron on 31 January 2015 01:30
  • Shuichi
    Shuichi
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    Post this in the nightblade thread we already have going so we can keep that conversation moving
    Hand of Sithis - Daggerfall Covenant
  • TheBucket
    TheBucket
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    Shade skill is amazing. Not sure what game you play lol
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • DeLindsay
    DeLindsay
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    Grim Focus - New skil
    Its nice, the buffs are great.
    HOWEVER there are better skills and in the long run, in live, it wont get used.
    U have to use 8 light or heavy attacks ? well then u give up some burst dmg in pvp, or sustained dps in pve. Also, the actual magica shot, is not that powerful, AT ALL.
    Ideas on how to improve: Remove the burst dmg shot, and make it a dot, maybe a curse. Use it to make some damage overtime builds.

    Summon Shade - Improved Skill
    IT STILL SUCKS. the damage is not enough to make it useful.
    Ideas on how to improve: Leave the teleport morph, as to use for mobility and tricks in pvp. Make the dual shade scale off your STAMINA, so you can use it for a stam build. Much like sorc pets now.
    Grim Focus does incredible damage in my DPS set. It's non-crit value is 11K and I've already seen it crit for almost 19K. Sure that's not as high as Snipe but for a Magicka based DPS build that's pretty impressive.

    Summon Shades is NOT nor has it EVER been a DPS ability. It's 100% there to reduce the damage you and others take while they're active on a target. Having it do a little DPS on the side is nothing more than icing on the cake of an already great ability. Besides, Shadow Image, do you even PvP bro?
  • Cody
    Cody
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    Why is agony and blur still here??? replace them with more useful skills ZOS!!! if not that at least improve them! a 20% dodge chance is not worth a slot, especially knowing one cant stack it with MA ability to full efficiency due to this new "major/minor buff" system or whatever its called.

    and agony...... it is just... useless:(
  • DeLindsay
    DeLindsay
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    Cody wrote: »
    Why is agony and blur still here??? replace them with more useful skills ZOS!!! if not that at least improve them! a 20% dodge chance is not worth a slot, especially knowing one cant stack it with MA ability to full efficiency due to this new "major/minor buff" system or whatever its called.

    and agony...... it is just... useless:(
    Agony I 100% agree with, though it's nice to have while you're leveling sub about level 15 or so, and for the very first time when you don't understand how to play ESO. As for Blur, here's why, it's Magicka based. Evasion is Stamina based. That way both build types get a 20% Dodge skill to use depending on which pool of resources they need to pull from.
  • TheBucket
    TheBucket
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    Yeah, Agony is awful... I think Blur is nice though. I enjoy it
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Orihara_Izaya
    Orihara_Izaya
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    I agree with Grim focus, 8 charges it a bit over kill; if they reduced it to like 6 or maybe even 5 if you wanna push it. It would feel alot more fast paced instead of wacking on someone for a good 10-12 seconds to get the skill off.
  • Kevingway
    Kevingway
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    Blur is only on my bar for the crit chance passive. Agony is on nobody's bar.

    Grim Focus is nice because of the passive damage buff, the crit chance passive, the snipe-esque damage after 8 attacks, and its overall surprise burst execution. My annoyance is that it actually has a cast time, or at least it seems. This ability always interrupts my weaves and makes it impossible to figure out, resulting in an overall loss of dps on top of the fact that I have to reactivate the skill after firing off assassin's will.

    ZOS, if we want Grim Focus to be successful, allow us to fire off another shot without rebuffing ourselves, having to attack 8 times once more. This can be done in 20 seconds if timed correctly, and it will allow us to keep from wasting time casting another rendition of the skill just to use the blast again.* Right now, I believe people use it to cast before combat for the 8% damage buff, and that's it. It's too awkward to use in pvp.

    *I'm aware that firing off two of these would be an insane damage-to-cost ratio blasphemy, but this is also a very circumstantial ability on top of the fact that it has a cast time. If no cast time is to be removed (and I keep saying cast time because of its awkward interrupting tendencies), then allowing us to fire twice will make up for its awkwardness.
  • TheBull
    TheBull
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  • Pirhana7_ESO
    Pirhana7_ESO
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    Cody wrote: »
    Why is agony and blur still here??? replace them with more useful skills ZOS!!! if not that at least improve them! a 20% dodge chance is not worth a slot, especially knowing one cant stack it with MA ability to full efficiency due to this new "major/minor buff" system or whatever its called.

    and agony...... it is just... useless:(

    Did you see what the Blur Morph does now? 40% speed buff...... This has 2 huge advantages now, you throw up blur while sneaking and you can easly catch anyone and land a Concealed Weapon / Suprise Attack (sneak attack) easily without needing to use ambush. Without using Ambush, CW / SA hits much harder, stuns for much longer, saves alot more stamina / magika and SA has a huge debuff on it now when only used from sneak.

    Also when using This Blur speed morph its basically lets you travel much faster because you can keep using it out of combat because your magika regains fast.

    I would drop MA evade ability and just use Blur in its place because it uses magika instead of stamina (and cost less) and it also gives you 3% more crit for being on your hotbar.
    Edited by Pirhana7_ESO on 30 January 2015 18:37
  • Pirhana7_ESO
    Pirhana7_ESO
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    ok here are some issues with the skills that have been adjusted*

    Grim Focus - New skil
    Its nice, the buffs are great.
    HOWEVER there are better skills and in the long run, in live, it wont get used.
    U have to use 8 light or heavy attacks ? well then u give up some burst dmg in pvp, or sustained dps in pve. Also, the actual magica shot, is not that powerful, AT ALL.
    Ideas on how to improve: Remove the burst dmg shot, and make it a dot, maybe a curse. Use it to make some damage overtime builds.

    Summon Shade - Improved Skill
    IT STILL SUCKS. the damage is not enough to make it useful.
    Ideas on how to improve: Leave the teleport morph, as to use for mobility and tricks in pvp. Make the dual shade scale off your STAMINA, so you can use it for a stam build. Much like sorc pets now.



    IF YOU FIND MORE, PLEASE POST !!!!!





    Summon Shades morph is already very good because it debuffs the damage the target does to you by 15%, In PVP it also excels at sapping away enemy players stamina who hold block, They will run out of stamina in less than 10 seconds from repeadily blocking your shades attacks.
  • Pirhana7_ESO
    Pirhana7_ESO
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    Kevingway wrote: »
    Blur is only on my bar for the crit chance passive. Agony is on nobody's bar.

    Grim Focus is nice because of the passive damage buff, the crit chance passive, the snipe-esque damage after 8 attacks, and its overall surprise burst execution. My annoyance is that it actually has a cast time, or at least it seems. This ability always interrupts my weaves and makes it impossible to figure out, resulting in an overall loss of dps on top of the fact that I have to reactivate the skill after firing off assassin's will.

    ZOS, if we want Grim Focus to be successful, allow us to fire off another shot without rebuffing ourselves, having to attack 8 times once more. This can be done in 20 seconds if timed correctly, and it will allow us to keep from wasting time casting another rendition of the skill just to use the blast again.* Right now, I believe people use it to cast before combat for the 8% damage buff, and that's it. It's too awkward to use in pvp.

    *I'm aware that firing off two of these would be an insane damage-to-cost ratio blasphemy, but this is also a very circumstantial ability on top of the fact that it has a cast time. If no cast time is to be removed (and I keep saying cast time because of its awkward interrupting tendencies), then allowing us to fire twice will make up for its awkwardness.

    The Blur Morph now has a 40% movement speed bonus, this is awsome for out of combat travel, When sneaking you can throw it up and easy catch anyone and land a sneak attack without using Ambush. If you sneak attack with Suprise Attack or Concealed weapon it will hit much harder than Ambush and stun for twice as long and use less resources. Suprise Attack also has a huge debuff now if used as a sneak attack
  • DDuke
    DDuke
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    Grim Focus (Assassin's Will) is actually the hardest hitting ability in game... I wouldn't write it off so easily. I would, however, increase it's duration a little bit (3-4 seconds). It is currently really hard to pull off, especially in PvP.
    I would also make it gain charges on dmg shields, because else it is completely unusable in PvP.

    Blur Morph for 40% speed can be cast while sneaking, so it is definitely a useful, cool ability now & will see tons of use in my build.

    Agony... well, just make the CC unbreakable already (or cost like 50%-100% stamina to break). It breaks when taking damage anyhow.
  • DeLindsay
    DeLindsay
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    They could just make Grim Focus a toggle like Inner Light, that would solve the timing problem, but I agree it's a hard hitting ability.
  • Orihara_Izaya
    Orihara_Izaya
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    I selfishly wish Grim Focus would be removed and just give us Spectral Arrow lol. I know that would be OP but the skill is so fun and I hate building up so many charges.
  • DDuke
    DDuke
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    Oh, another thing about Grim Focus: I wish there was some visual indicator on how many charges you've got, like a number on the skill button or some way to see it from effects around your character.
  • Beleron
    Beleron
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    Cody wrote: »
    Why is agony and blur still here??? replace them with more useful skills ZOS!!! if not that at least improve them! a 20% dodge chance is not worth a slot, especially knowing one cant stack it with MA ability to full efficiency due to this new "major/minor buff" system or whatever its called.

    and agony...... it is just... useless:(

    With the buffs BLUR gives major evasion just as elude, so u cant stack, HOWEVER the set bonus for 20% dodge, isn't major evasion, and stacks, so u can get 40% most of the time, which could mean fully negating a 1 hit death.
  • Beleron
    Beleron
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    DDuke wrote: »
    Oh, another thing about Grim Focus: I wish there was some visual indicator on how many charges you've got, like a number on the skill button or some way to see it from effects around your character.

    that would be nice but may be left for a add-on, as many in pvp will want it to be able to judge if doing 1 more hit then using the shot is worth it, or if theres 5 more hits, using a skill to get em down.
  • Beleron
    Beleron
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    TheBucket wrote: »
    Shade skill is amazing. Not sure what game you play lol

    read the edited main post. The morph is bad... honestly.

  • TheBucket
    TheBucket
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    TheBucket wrote: »
    Shade skill is amazing. Not sure what game you play lol

    read the edited main post. The morph is bad... honestly.

    No its not. You must not pvp
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • squshy7
    squshy7
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    TheBucket wrote: »
    Shade skill is amazing. Not sure what game you play lol

    read the edited main post. The morph is bad... honestly.

    Hey, look, it's a DK holding block.

    Hey, look, 3 NB's casting double shades.

    Hey, look, say good bye to Stamina, he has to go.

    It's not bad...honestly.
    In order of conception:
    Castnia Ashwind VR14 Nightblade; original Day 1 Vampire, bloodfiends, not bought. You're probably in my family tree.
    Jul'eh Kaleh VR14 Templar
    Lysnta Ashwind VR14 Sorcerer

    Awaken
  • Beleron
    Beleron
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    can you really not think of another way they could do the dual shade summon skill, so that it helps drain an enemy's stamina, RATHER then a second shade? Its bad, not terrible, but there are many thing better in my opinion. OR maybe a better word....
    POINTLESS
    WHY GIVE 2 shades that debuff when u cant have them attack different targets, and the debuff doesn't stack?
    I can understand having 2 to drain someones stam when blocking but is that really what they intended? could it not be something more useful? The pointlessness in this feels like it was not thought through.

    so..... if there going to change the skill and adjust it, they not look into this ? why shove 3% more dmg and walk away ?

    pts is where you test and ask these questions.
    Edited by Beleron on 31 January 2015 01:46
  • Varicite
    Varicite
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    My main issue w/ Grim Focus is that you do not get charges if your opponent is blocking or shielded.

    Which is every opponent in PvP. Grim Focus completely fails in Cyrodiil.

    To be completely honest, I'd rather just have Haste back...
  • Beleron
    Beleron
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    Varicite wrote: »
    My main issue w/ Grim Focus is that you do not get charges if your opponent is blocking or shielded.

    Which is every opponent in PvP. Grim Focus completely fails in Cyrodiil.

    To be completely honest, I'd rather just have Haste back...

    Can we just have haste as the base? and morph it into grim for the shot, or into the other for incapacitating chance?
    Honestly would rather have haste back, was useful with siphoning / leaching strikes, and gave nice stam regen. Grim is nice in some pvp situations but I personally cant see it being used much in dungeons and raids, then again neither is the incapacitating chance morph.
  • DeLindsay
    DeLindsay
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    Beleron wrote: »
    Can we just have haste as the base? and morph it into grim for the shot, or into the other for incapacitating chance?
    Honestly would rather have haste back, was useful with siphoning / leaching strikes, and gave nice stam regen. Grim is nice in some pvp situations but I personally cant see it being used much in dungeons and raids, then again neither is the incapacitating chance morph.
    Relentless Focus morph gives 10% Stamina Regen and +8% damage done (to replace Flawless Dawnbreaker for Magicka NB PDS). That by itself is a pretty useful ability but I agree it's stupid that Block and Shields negate the ability itself.
  • Beleron
    Beleron
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    Hmm I liked the attack speed. as i said. Well... For tanking, that 40% stam was great and the attack speed was great with siphoning / leaching strikes. Would have liked to see the 10% stam be there, with the attack speed, as base, then have say, the attack speed dumped for 1 morph in order to get the dmg done passive with the assasins will. That way those that used the attack speed in unison for the siphoning toggled skill, can still do so.
  • Jice
    Jice
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    Other than the 10% for Destro Staff heavy attacks, all Haste mechanics have been removed. I'm thinking it was a transition that was less about balance and more about making sure the new animations were not going to be bogged down with haste bugs.

    I agree with it being a toggle though, the cost to use is 8 weapon attacks. Remembering to activate it, make sure to get the attacks in and then use it before it expires seems like too much book keeping when you have to also dodge roll out of stuff, use synergies, and generally keep active.
  • Helluin
    Helluin
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    As I already stated, but for a fix and tweaks, this ability needs a longer duration and/or less attacks required or simply Assassin's Will up when buff expires.

    I'd avoid another toggle ability, especially since we have mini bars "controller friendly" with just 5 skills + ultimate.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Varicite
    Varicite
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    Helluin wrote: »
    As I already stated, but for a fix and tweaks, this ability needs a longer duration and/or less attacks required or simply Assassin's Will up when buff expires.

    And you need to be able to gain charges for it against blocking / shielded opponents, which will be every opponent if 1.6 goes live in its current state.

    I can't stress this enough. 8 hits is a long time even against opponents that aren't shielded; as it is now, you won't ever reach the magic shot against an opponent who isn't afk.
  • Helluin
    Helluin
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    Indeed. Yep, as fix I was meaning what you wrote.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
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